john111
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Everything posted by john111
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United States Air Force Mod (2019)
john111 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Where exactly is the C-130 Spectre? -
A module to make the helicopter go and pick up a player at a position and lower basket and RTB? Thank you.
- 48 replies
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- helicopter
- air
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Could this have a " auto-lock" function? Sometimes very high speeds and very short times up close makes it impossible to aim and do all things needed. thank you.
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Helocasting & Kangaroo Casting
john111 replied to fat_lurch's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://steamcommunity.com/sharedfiles/filedetails/?id=1781990846&fbclid=IwAR1BUtBNysv46qJzdpCVTPDwuAiBCi0PlSe1dOc14FgQmrOFx0o5VIQj9sM https://forums.bohemia.net/forums/topic/220573-wip-french-army-mod-armamodfrance/?page=5&tab=comments#comment-3397381 -
Helocasting & Kangaroo Casting
john111 replied to fat_lurch's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A idea of mine would be that you add support for French Mod Casa aircraft,sence it has such a big cargo hold and if you could make WP be made as a paradrop one ,you can probably make them eject the team on its own. If you set the helo to indestructable ,you will save it when it lands on water. -
ARMA 3 Addon Request Thread
john111 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
A mod that makes "give this item to all/or this one.Thanks . -
Enhanced Advanced Helicopter Flight Model Mod
john111 replied to ANZACSAS Steven's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it possible to make the Arma helicopters to ,at the push of a button,place a square at a designated landing spot and `shoot harpoon` at all corners and in the middle and `reel`in the lines and make that helicopter land at a set speed and attitude? To make it not baloon during landings.- 34 replies
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- helicopter
- afm
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Could I get a Parachute /Drop Wp to get more needed stuff? Would it be posseble to make the Harrier jet to land/take off Vertically at a place anywhere on the map? Make it do that as a button in the tablet? Would it be possible to use zeus to decide exact patrol route? Thanks
- 74 replies
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- air support
- airstrike
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ITC Land Systems V1.3 - Naval Fire Support
john111 replied to yax's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could the cruise missiles ai in arma be used to make the helicopters fly much better,perhaps? Something you could try to do?- 51 replies
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commanding All-in-One Single-Player Project
john111 replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could this be made to hover over a spot,send down a rope and add the player to it and hoist him up? If not could this be incorporated ,please? Thank you. -
NR6 PACK - HAL Artificial Leader Evolved
john111 replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
"Introduction of Spawn mode reinforcements"-What is that? -
HETMAN - Artificial Leader [NR6 Edition]
john111 replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What about the mod version of this? -
From China Virtual Military Engineers: VME PLA mod for ArmA3
john111 replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could the Forward Arty Observer car be used to automatically target and fire in vicinity of player and pick target that is random and far from player to create a movie-like experience and attack enemy that get to close to player with direct-fire only? Could the Forward observer be used as a "mini-air boss" to add flights of aircraft as a emersion in mission ,with a radar Lynx? Btw, can you tow the DK-9 ADS? -
a.i. Tactical Combat Link - TypeX
john111 replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could you use a check-box -type system for the enable/disable features please? Thank you. -
Could this get effective possibilities to do slow flight,like a A-10? Other Pc-9s or similar is way to fast in a dive to be useful. The Hawk looks good.
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Could this make Ai put other Ai into a vehicle or helicopter cargo too,please? Maybe,orginize a 360* defence if troops are available? Thank you.
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There are some nice stand-alone instruments in some mod ,made for modders that just needs instruments. https://forums.bohemia.net/forums/topic/217417-release-wings-windowed-instrument-navigation-guidance-system-formerly-advanced-avionics-addon-a³/ Would make it more easy to get a working panel in this.Or just gut an other project,or see if someone allows for you use parts of their panels. Or...... https://www.turbosquid.com/FullPreview/Index.cfm/ID/528102 Or use this cockpit,it seems like the real deal: https://www.turbosquid.com/3d-models/a-6e-tram-intruder-va-196-3d-model/520450 My advice would be ,to simply pay for the model rigged,(a little more expensive,but less time and effort efficient) ,get file conversion and just spend you`re time at making a panel for it. Maybe,ask Sabre for a panel-he converts some planes form another game for use in Arma 3. https://forums.bohemia.net/forums/topic/194002-sabres-secret-weapons/ The panels are of enough good quality for use-if he has one ,maybe you can use the camera as a cockpit screens inside the panel and move the camera inside the screen?
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Project - Vertical Lift 2035
john111 replied to martinezfg11's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Why don`t you try to get these models in Arma 3? They will fit neatly in the time frame of it. -
helicopter transport module Hermes Airlift Services Mod
john111 replied to Gunter Severloh's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I`m looking for a mod that let`s me change the formations for helicopters ,both formations altitude/positions near others helicopters. Could this mod help on that subjects? To set a speed ,with slider,would be useful. Thank you. -
Virtual Vehicle Spawner (VVS)
john111 replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Some way to make the VVS to add the pylons system to all planes /helos that doesen`t have that? By defult. Missing right now,on some vehicles. Some way to add a Lightbar_On ,without having to use the Garage for that,would be very useful,for zeus players that can`t leave the players to go do stuff. Prefered with a hotkey. If we can set all cars/all other vehicles to their own Layer by defult ,that is something that will be useful. This needs some more mod support. More build-in features.Thank you for a mod that adds choices. -
HAFM NAVY - Submarines & Ships - v2
john111 replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Will you make the Tarawa?- 400 replies
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- submarines
- ships
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[WIP] Helocasting & K-Casting
john111 replied to fat_lurch's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Can`t you simply use some Library that just tells the helo what you want it to perform? Some FMS ? Btw,the speed for helokasting is about 8 km/h. -
ARMA 3 Addon Request Thread
john111 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I need some way to auto-install scripts and that can show and add what it did to any named mission in a window inside the mission to make the changes to happen ,no restart. Thank you. -
HETMAN - Artificial Leader [NR6 Edition]
john111 replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If this could get a wp that would send in reinforcements ,that make them fly over and land out of sight,then transfer the helicopter to a 2:nd pool of available helicopters,that could be "evacuating" or "rescuing" everybody within a set distance ,let`s say 200 m or so,they could be used as Dust off. If there can be such a wp ,connected to a Rescue WP we can place on the map it can launch a rescue at a location with spec ops,it would be a new thing . To have a pool of units that can search and lase a target,or rescue someone at a GPS point,would be very useful as new wp-types,if you like to make them. Set up a landing strip for aircraft with a autoland feature and indistructable setting for that plane,may add some new things to ways we can do things . If Commander could set up a forward base. If Commander could place some alternate way to transport things ,like with a boat,then let us use some pool or spawn in what type of vehicle we want to use for the transport,of VA or whatever,it would add to the use of different modded assets. It could have the supplies that we used placed on a cargo plane that has to fly in and offload and get put in a truck and moved by boat and offloaded and driven to player. If it placed a defend wp it could defend a landing strip on it`s own.If this could have pre-sets we could use as a Layer,to add to old missions ,this will be very useful . Just ideas. -
HETMAN - Artificial Leader [NR6 Edition]
john111 replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If this would be adding the mod troops we add to the map automatically it would help .If we have a "reinforcement" module that makes the planes and/helicopters spawn some distance put and make them land,refuel and get put inside of hangar it would help. If there are some module that would strengthen the AAA defences over time ,that would look cool if it will set up defensive positions with sling loaded moved and placed positions.