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26 ExcellentAbout ohally
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Rank
Gunnery Sergeant
core_pfieldgroups_3
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Interests
A Challenge
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Occupation
Canadian Forces Infantry Soldier
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Skype
Ohally88
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Youtube
http://www.youtube.com/channel/UCg2-wNMw8eMs0IKv5Dl60yA
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Steam url id
http://steamcommunity.com/id/ohally/
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Male
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CatBook-Yi23332 started following ohally
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Flax's Arma Server Tool (F.A.S.T.)
ohally replied to Flax's topic in ARMA 3 - SERVERS & ADMINISTRATION
Awesome, that is for the reply, can't wait. This is a brilliant tool. -
ohally started following Flax's Arma Server Tool (F.A.S.T.)
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Flax's Arma Server Tool (F.A.S.T.)
ohally replied to Flax's topic in ARMA 3 - SERVERS & ADMINISTRATION
I may be missing something so please excuse my ignorance. How do i get my server mod list to show the workshop mods in this tool? I have them all under the mods tab but when i set up the server it shows nothing for mod selection? -
From what I can tell, the Arma Units stuff changed the directory for storage of squad logos on the user's machines from "appdata\local\arma 3\squads" to "appdata\local\arma 3\units". The problem with 3rd party hosts seems to be they still push the image to "squads". I have managed to fix tags by renaming folders in my "appdata\local\arma 3" directory but it is not ideal. I am not looking to poke the bear or anything, but if support for Arma 3 Units is falling by the wayside, why not revert back to what worked before and let players use 3rd party hosts without complications? why fix what ain't broke.
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skinning No interior or gear on standalone skin (CH-49)
ohally replied to Krijag's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
replace : hiddenSelectionsTextures[] = {"\heli_rnoaf_aw101\data\skins\Ch49_rnoaf_330sq_1.paa", "\heli_rnoaf_aw101\data\skins\Ch49_rnoaf_330sq_2.paa", "\heli_rnoaf_aw101\data\skins\Ch49_rnoaf_330sq_3.paa"}; with : hiddenSelectionsTextures[] = {"\heli_rnoaf_aw101\data\skins\Ch49_rnoaf_330sq_1.paa", "\heli_rnoaf_aw101\data\skins\Ch49_rnoaf_330sq_2.paa", "\heli_rnoaf_aw101\data\skins\Ch49_rnoaf_330sq_3.paa","A3\Air_F_Beta\Heli_Transport_02\Data\Heli_Transport_02_int_02_CO.paa"}; -
GO_AIRBORNE started following ohally
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Are you planning to bring back (I'm assuming it was in the pack from the pictures on armaholic) the opscore helmet cover?
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ohally changed their profile photo
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No worries, I've started moving into other projects at the moment any how. Glad this is still getting use and the concept can live on in your efforts.
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CBA - Community Base Addons - ARMA 3
ohally replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi I'm hoping i can get some help. Ever since v3.0.0, every time I update CBA I loose the ability to use any addons that have their own key bindings (i.e. ACE and TFAR). Thus far I've stayed on version 3.0.0. I did a search for this issue and saw that creating a new profile may fix it, I tried that and no dice. Has anyone else had this issue? if so what was the fix? -
[BETA] Open Chernarus Project - Plug AND Play - All Map Support - Dynamic Simulation
ohally replied to DirtySanchez's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great project, be nice to properly re-visit this island with a face lift. Question, do the AI recognize the building's interiors? -
Terrain Pack Lost Island/Lost Island Winter
ohally replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
any plans to update this with the new skybox? -
OO PDW - oriented object Persistent Data World
ohally replied to code34's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Alright first off, I love this system, it's the first time i've ever successfully gotten anything to write to a DB of any kind. However I cannot load anything. I've set up the mission use a save loop for player position and loadout, both write just fine, but i cannot for the life of me get it to load the data when a player connects, and on only the player. I've set it up like this: init.sqf if !(isMultiplayer) then { {_x disableAI "MOVE";} forEach allUnits; }; call compilefinal preprocessFileLineNumbers "oo_pdw.sqf"; execVM "load.sqf"; cefcom_load = { //private ["_unit"]; _unit = _this select 0; _pdw = ["new", "inidbi"] call OO_PDW; _bool = ["loadPlayer", _unit] call _pdw; _bool = ["loadInventory", [getPlayerUID _unit, _unit]] call _pdw; }; [["Leg_Hellcat_401","Leg_Hellcat_402","Leg_Hellcat_403","Leg_Hellcat_404","Leg_Hellcat_405","Leg_Hellcat_406","Leg_Hellcat_407","Leg_Hellcat_408","Leg_Hellcat_409","Leg_Hellcat_410","Leg_C130J","Leg_C130J_2","Leg_AH6M_302","Leg_AH6M_301"],["LEG_Pilot"], "You are not qualified to fly",false,false,true] execVM "scripts\restrictVehicles.sqf"; /* if(isMultiplayer) then { execVM "statSave\loadAccount.sqf"; execVM "statSave\saveLoop.sqf"; }; */ while { true } do { _units = allUnits - ( playableUnits + switchableUnits ); { if(((side _x) == east) || ((side _x) == resistance))then { if(isNil { _x getVariable "unitHasFSM" } && {!captive _x}) then { _x execFSM "aegis_surrender.fsm"; _x setVariable ["unitHasFSM", true]; sleep 1; }; }; } forEach _units; }; sleep 1; if (isDedicated) then { nul = [] execVM "serverSave.sqf"; }; load.sqf [player] call cefcom_load; serverSave.sqf while {true} do { _pdw = ["new", "inidbi"] call OO_PDW; sleep 10; "savePlayers" call _pdw; }; for whatever reason I get the following error on connection: https://www.dropbox.com/s/vovebyhg7w5efww/arma3%202016-09-02%2012-47-40-63.jpg?dl=0 and if i use debug to manually launch load.sqf it tells me PDW requires INIDBI All mods are running properly as can be seen from the ini file writing correctly. I made 2 changes to the oo_pdw.sqf I made the inventory use getUnitLoadout / setUnitLoadout and I changed the label for inventory to also use the player ID. any help would be greatly appreciated. -
I love your psds, Any other vehicles planned?
- 24 replies
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- mbt kuma
- mbt-52 kuma
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Commonwealth Legion Who are the Commonwealth Legion? The CWL is a fictional unit based as a combined force funded and under the command of the British Commonwealth countries. The CWL is a quick reaction task force specializing in airmobile operations. We are broken into 2 branches currently: The 1st Battalion Royal Legionnaires (INFANTRY) and the Legion Aviation Corps (PILOTS). We use the same rank structure as most commonwealth militaries, however we are not pushy about it. we allow our members to choose how mush they want to role play in the milsim capacity, ranks are used to show experience, qualifications, role (Leadership), and admin levels on Teamspeak and the Forums. Who are we looking for? We are a casual unit, meaning we only have a 1 day a week requirement of our members. The CWL conducts operations every Sunday at 2000 GMT-5 [8:00 pm Eastern Standard Time] these operations usually run for 2-3 hours. We are seeking mature players looking for a laid back community, who want to be a part of a TEAM environment and maybe learn a few things in the process. Our requirements for membership are: Must be 16 Years of age or older Must own a LEGAL copy of ARMA 3 Must own a working microphone Must speak / understand English More information on the CWL can be found at our website - www.commonwealthlegion.com
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OO PDW - oriented object Persistent Data World
ohally replied to code34's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just curious as to how this works with ALiVE. I have not been able to get their database to work for me, and was looking for something that I and my other tech guys could manage ourselves. The key feature to alive that we like is the virtualization of units, allowing us to create a living battle field without serious performance hits. I am wondering if this can tell if the unit's are virtual or not, or if it will just spawn all units that it recognized and then ALiVE will spawn another set? -
Civilian Occupation System (COS)
ohally replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does this script offload spawned units to a Headless Client (if one is present) by default? also is this Dedicated Server friendly? -
yup already do