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They finally added this page: https://community.bistudio.com/wiki/Revive_remastered but yeah I'm wondering about description.ext options and variables we can use to control it outside of the editor and scope of the editor defaults.
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Woah Woah Woah BI. Trying to sneak one in?
kylania replied to uncookedzebra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Kill a friendly (or two), even accidentally, and your side will change to ENEMY. -
Another BIS_fnc_MP question...
kylania replied to Lucky44's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You don't need remoteExec or BIS_fnc_MP for any of that. Just put it all in initPlayerLocal.sqf -
TheGen's Guide to Mission / Campaign Making
kylania replied to TheGeneral2899's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Here is a Demo Campaign to look at. At the end of a mission we'll use getUnitLoadout to capture the current equipment and at the start of the next we'll use setUnitLoadout to rearm them. We'll use the saveVar system to keep track of the actual loadout between missions. -
Help using Custom Icons for Hold Action
kylania replied to nebulazerz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
64x64 seems good. -
https://forums.bistudio.com/topic/179357-slideshow-briefing/#entry3059975
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AI Lasers without Combat Behavior
kylania replied to weaponsfree's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Why would they be wasting batteries strolling around with their lasers on? -
https://forums.bistudio.com/topic/191729-need-help-with-addaction/#entry3046000
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Dynamically enabling and disabling the revive system
kylania replied to jaynic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There's probably variables you can set to disable it but we're still waiting on documentation for the new system. It's coming, just no ETA. -
attach player to ballon via rope
kylania replied to M1ke_SK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Might want to look at this for some ideas.- 14 replies
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setObjectTextureGlobal
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Scripting help needed.
kylania replied to d00kiejones's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What is _template? Can you just post all your current code? -
How to exclude certain player UIDs from activating a trigger
kylania replied to helldesign's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Change ANYBODY to a Side or if (!(_x getVariable["hell_protected", false]) && (_x isKindOf "Man")) then { -
Specific Objects in Trigger Area? (a && b command trouble)
kylania replied to -ORION-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
There's the new inArea command as well. -
Sure, but that's more important to you? Removing the information or having information in the "wrong" spot.