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Everything posted by kremator
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🟢 Porting Arma 2 OA Warfare2 CTI to Arma 3 🟢
kremator replied to Phantom Aspect's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Why not try vanilla assets from Arma3 rather than going to CUP straight away? -
🟢 Porting Arma 2 OA Warfare2 CTI to Arma 3 🟢
kremator replied to Phantom Aspect's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What errors are you getting now ? Maybe some coding gurus here can help? -
🟢 Porting Arma 2 OA Warfare2 CTI to Arma 3 🟢
kremator replied to Phantom Aspect's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yup ... A brave endeavour albeit perhaps foolish 😉 -
Hey gc8, Is there a plan for a non-Unsung version at any point ?
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my arma3 uses a lot of video memory on RX6800XT
kremator replied to Sister_Sara's topic in ARMA 3 - TROUBLESHOOTING
I'd recommend that you check the integrity of the install, just in case something corrupted. -
Damn ... don't have Unsung installed.
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script Enable Prairie Fire DLC AI to navigate rice paddies
kremator replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Don't know why this didn't get through testing with BIS..... pretty basic mistake to make ! Once again, the community is filling the gaps left wide open by BIS. -
STRV 103C - Swedish Cold war MBT mod.
kremator replied to Sgt Potter's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Please do not resurrect DEAD threads ... check the date of the last post then check the last time the author was on. Anything over about 6months without any action is dead. Welcome to the forums BTW ! -
[MP][CTI] Warfare missions (WASP edition)
kremator replied to SpaykerMan's topic in ARMA 3 - USER MISSIONS
This is superb .... loved the WASP Warfare in the past !- 21 replies
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Do they react to the direction of enemy fire yet (in terms of cover)?
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This is looking very good indeed. GG mate !
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Non-Steam Github dev release would be 'a good thing'TM !
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Many thanks on this release ! Been looking forward to it for quite a while. Into Arma3 I go .....
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Force AT/AA specialists forget enemy vehicles when ordered hold fire
kremator replied to RCA3's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Would it be possible then to remember what targets the team had, then get them to forget, and then give them all the target again (except the AT/AA) ? Sorry not a coder. -
[SHOWCASE] Model Village Script
kremator replied to sebsterbl's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Genius! -
BigShot's DUWS Modified Re-releasing soon!
kremator replied to bigshot's topic in ARMA 3 - USER MISSIONS
Hey bigshot, thanks for this. Is there a non-steam download at present (googledrive, onedrive etc) ? -
Why are we not talking more about this?? ..... 'Added: combatBehaviour and setCombatBehaviour commands' !!!! It is a HUGE improvement and needs to come out of Dev branch asap !
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script vDog Patrol and VDog Feral Multiplayer Scripts [v1.9 - updated 05/18/2020]
kremator replied to LSValmont's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Quality bestiality right there! -
Woop! What was causing it?
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- cti
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At the start .. the arrows were present and vehicles headed that way. then about an hour it ... they stopped appearing (and no troops movement)
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Regarding the group cap, is there a way to remove some units then from previously capped areas ?
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I've played RC4 on Saturday and was pleasantly surprised that the server FPS was pretty stable. I did find, however, that after about an hour of running that the arrows showing next advance paused and no further action happened. Late game, when you are able to start bringing out attack helicopters, I found a large group of enemies just standing around waiting to be killed at the town's flag. I also found some ghost firing again 😞
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
kremator replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Even just simple stuff that can be built upon .... 'go here', 'observe this', 'find a stash' kinda thing.- 5767 replies
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- single player
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
kremator replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Now if only we had tpw_tasks ..... little missions that we could do while the world is alive around us 😉- 5767 replies
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[Release] BossAi Script! Units with custom Hit Point Pools, amount of lives/revives etc!
kremator replied to LSValmont's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What about making a GIANT ai to be the boss 🙂- 27 replies
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