furia
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Everything posted by furia
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RHS Escalation (AFRF and USAF)
furia replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys. Could someone help me to figure out how to select the Top Down Attack mode in the Javelin with no ACE3? I cannot figure out the keybinding. I have tried all combinations that I could think about but none work. Any help is most welecomed!! Thanks!!- 16577 replies
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I am trying to create a local server to play with some friends the Mike Force Mission but I do not see it listed on the missions available for the scenario as host. However I see a lot of servers with the Mike Force Mission. Can somebody provide some light about this? How to create a server with the Mike Force mission? Thanks Disregard, I just found out the mission in the Steam workshop and subscribed to it.
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From China Virtual Military Engineers: VME PLA mod for ArmA3
furia replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I hope this can be sorted out soon. I was just looking for this Mod and I found it is just not available 😧 Hopefully all this is an error that can be sorted out soon. -
Bump.! Any help or suggestion where to look for would be very welcomed!!! It is very dificult to build the FOB base without previsualization of the objects vehicles. I have already lost some vehicles because they spawned touching another vehicle o constructions. Do you know where to look for the code line that controls this so I can activate the previsualization like in any other KP LIberation maps? Thanks!
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I am experiencing a problem in some edited KP Liberation scenarios. When I am trying to build any vehicle or object I cannot see the usual "preview" of the object before build. Usually in most KP liberation scenarios I can see the object/vehicle in green colour before purchasing/building it. Now I just get a green circle like in the picture where I was trying to buy/build a car. Any suggestions or ideas of how could this be fixed so I can get the vehicle/object preview before purchasing/build? Thanks a lot
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EXPORTNOGRID and TOPOGRAPHY not writing file to C: Root
furia replied to Diver_'s topic in ARMA 3 - TROUBLESHOOTING
I am experiencing the same problem as stated above. Has anyone found a solution for this?- 6 replies
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RHS Escalation (AFRF and USAF)
furia replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We are experiencing some problems with the T-14. it does not happen always but it can happne in any scenario, from a Liberation mision to the Eden editor. When we try to kill the T-14 it becomes bugged and "swallows" without explosion anything you can throw at it. Then it produces a error message: Hardkill triggered (UNLIMITED TEST MODE) If you want to test this, simply place yourself with a Javelin and one enemy T-14 and fire at it. We have tried to destroy them with other tanks, with laser guided artillery but if you get this error message the tan becomes indestructible. However this does not always happen and sometimes we do not get this error message and we manage to destry the tank although lest say this happnes only 30% of the times wer tried. Rest it is alwys the error message and indestructible T-14- 16577 replies
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RHS Escalation (AFRF and USAF)
furia replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am getting this script error window in game when paradroping vehicles from C-130 Cargo. Link of error pic- 16577 replies
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And if anyone can answer this one I will really appreciate it. 👍
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Hi, I would like to ask if there is any definition written somewhere that describes the impact in the campaing of the parameters "Enemy strengt" and "OPFOR aggresivity". I have read some oppiniions about itin the net but when I try these parameters on the campaing I do not get a clear picture what is practical the effect. Sometimes I get patrols of vehiclñes outside the sectors that it is really cool since does not provide a "sanctuary" outide the red circle, but other times nothing happens. One time I placed enemy strenght to strong and OPFOR aggresivity to moderate, and I had a huge flow of battlegroups reinforcing our targets and simultaneously attacking our FOB. So in order to balance the "enemy" to the numer of players that we normaly play this campaing (In our case between 5 to 10) it would be really nice to have a better idea of what to expect from the enemy when selecting one of these optional parameters. Thanks a lot for this awesome missions !!!
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Thanks a lot. I am totally adcited to KP LIberation Campaing. Me and my squad play every afternoon in one and we are having a blast. Best scenarios and gameplay for Arma 3. I really love them. Thanks !!!!!!!!!!!!!!!!
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Hi guys, on the release notes of 0.96.5 there is a remark about statistics Where can I find the server log and those statistics? ARMA 3 has a very wide folder structure and I cannot find anything called server log. Any help is appreciated! Thanks
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RHS Escalation (AFRF and USAF)
furia replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was actually marked as enabled but I have just discovered this report in your Bug reporting System and I did as it is mentioned there, "disable the FSC Lead" and then enable it again and voila, now it works perfect!!! Thanks!!!- 16577 replies
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RHS Escalation (AFRF and USAF)
furia replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi all. I am already enjoying a lot this mods and using them in our team coops. However I am having a problem with the M1A2 FCS. I am aware how the FCS on the M1A2 tank works in RL and I have read the FCS notes on the M1A2 vehicle on the RHS page and complied with them. However when I try this to work I do not manage to get any "lead" on the FCS so on a moving target the rounds always hit behind the target since it applies no lead. "T" only lases the target and after some seconds provided the little dot indicating a valid fire solution is available but the gun does not lead. "G" also does not appear to dump lead or actually do anything Any guidance or suggestions would be welcomed!! Thanks- 16577 replies
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RHS Escalation (AFRF and USAF)
furia replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok I got it. If I click 0 I got like a view of a porthole but if then I press + then I start to cycle through the proper optic screens. Thanks !!!!- 16577 replies
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RHS Escalation (AFRF and USAF)
furia replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
HI, thanks for answering. What I mean is that in this particular vehicle the usual keyboard controls such 0 (Num Key) does not produced the full screen optic sight like most other vehicles with this type of weapon. If I press 0 while sitting as vehicle commander, nothing happens and I can only operate the gun through the small screen. At the same time typical controls such N or + or - do not have effect that you have when you operate with the full screen “sight” screen. I am not sure if this is an intended feature or I am just not operating this properly. Thanks- 16577 replies
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RHS Escalation (AFRF and USAF)
furia replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What are the available controls for the Striker vehicle commander possition.? Is is possible to have the usual M2 (Crows) controls functions on this vehicle? I cannot manage to make it work as with the other vehicles with a similar weapon system. Thanks- 16577 replies
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Gemini, Thanks a lot for all the incredible ammount of work you have placed in OPEX! Best wishes to you and your family!
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Well we probably have to disregard this above since yesterday everything was working good on this area in Livonia when I started a new game. I had this issue on a saved game in Tanoa so I will explore it today again to see if it reproduces.
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Tested 2.05 today. Virtual Arsenal works great after a save. Camp Tents work great however the new action to join a players group is not working or does nothing that we can appreciate. Is it intended to operate as a normal ARMA 3 group where the leader sees all soldier icons below? I have experience what I think it is a bug now. Whe you try to spawn an infantry units no matter the size of the selected unit, you only get 1 single soldier that is the team leader. Rest of soldiers do not show up. Another thing I have seen in OPEX Livonia version 2.04 is that when using the Spanish FFAA mod the spawned soldiers use desert cammo clothing that maybe its not the best option on the green forest of Poland. Base personel dresses in Woodland but spawned units in desert. Thanks for all corrections and keeping OPEX as magnificent as it is. Me and my friends are playing daily and enjoying it a lot
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Hello Gemini. We have played the mission today several ahours and we had a great time. Thanks a lot. I have one question. Is it normal that when launching the mission first time and with the Virtual Arsenal activated, once the mision is saved "Save mision and player" when you launch the mision again the virtual arsenal is no longer available. Is this a feature or a glitch? I have tested it in Tanoa and Stratis and happens the same
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Do you use the Spacebar or press the mouse middle butto for a couple of seconds? That is the way to make it work with many of the implemented functions in OPEX.
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Ok I was missing to activate the Set Camp. It works perfect. Thanks. Today I have played in Tanoa with my friends for a few hours however something unexpected happened. While at the beguining there were almost no civiilians in the village near the base, we did some questioning of some civilians we manage to find and then we started to find enemies in large numbers. At the end of the mission the we killed about 90 enemies and with a drone I saw there were a lot more still alive roaming around in large patrols. I calculate there would have been around 100 more in the area of the villages near the main base. I have never seen that many enemies before in that scenario. Is this an exception or we should expect that level of enemy intensity in one area in a regular way? We were saved by a drone and some arty support but it was tight and exciting 🙂 However the problem came that I guess due to the ammount of units and fight we got a severe drop of fps to make it it very hard to play. Other than that we got a great time!!
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Gemini thanks a lot for the update! Awesome support!!!! I have one question related the respawn tent. After the last update indeed I can find a Portable tent and I have managed to deploy it, however I do not get any oprion to respawn there even when playing alon. The tent is planted there but when I respawn it is not offered as respawn location. What I am doing wrong or missing? I load the tent into a backpack Go to the middle of the island, open inventary and double click on the tent, the soldier deploys the tent with an annimation. tent is deployed and I got offered the option to "sleep/rest" there for some period of time. If I kill myself when respawning I can only do it at the Field Hospital.
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Hi Gemini. Until now I have only used the vanilla Camp Tent since I cannot find the Gemini Tent neither in the Uniform box or in any of the other boxes in the armory, neither in the Virtual Arsenal. I have tried in several maps, like Tanoa, Kujari, Kunduz.. but no Gemini Tent. I do have installed the mod „Gemini Items for OPEX“ and I do not know if this may be relevant, we do use the FFAA Mod with CUP Weapons and the Supplies in the mission administration are set to unrealistic so we can use the CUP Weapons with the FFAA uniforms. When. Using the Vainilla Tent, everybody can see the tent being deployed but the system does not recognize as spawn, just as a tent.