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Everything posted by DnA
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It's a classy idea. For 2.02 it's too late I'm afraid, but we'll add it to our wishlist.
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RC testing of update 2.02 has begun finished - thanks everyone! Steam branch access code: Arma3Update202RC Arma 3: ~1.5 GB / Arma 3 Server: ~220 MB Areas of focus (pseudo-changelog - see Dev-Branch for more details) Added: Art of War DLC (feedback and more info) Added: 2 Showcases* Added: Formal Suits* Added: Parade Uniforms* Added: Parade Caps* Added: Civilian Backpacks* Added: Art T-Shirts Added: Art Gallery Objects Added: Memorial Objects Added: 8 Steam Achievements Tweaked: Better gunner animations for various vehicles (f.e. helicopter doorgunners) Added: Improved support for Challenges (Firing Drills / Time Trials) via Steam Workshop Added: setObjectScale (technical restrictions apply; scale responsibly) Added: attachTo optional bone rotation Added: HashMap for scripting * Restrictions apply to those who don't own Arma 3 Art of War DLC.
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I could imagine this being a Workshop composition that we can publish post-release. Do you imagine it being with / without the artworks and such, or just the structures?
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03-02-2021 EXE rev. 147201 (game) EXE rev. 147201 (Launcher) Size: ~690.3 MB NOTES We've opened a general Arma 3 Art of War DLC feedback thread, where we invite you to discuss the charity DLC in general, as well as its playable content and assets. Specific bugs are most welcome on Feedback Tracker. Arma 3 Art of War DLC will not use pre-ordering, so it cannot be purchased until its release. Arma 3 Supporter Edition owners should receive now have ownership however (please allow some time for this to propagate in Steam). This also means in-game links to store and other web pages do not work yet. Remember that even premium assets can be tried without restriction in Virtual Arsenal! DATA Added: Showcase Art of War Added: Showcase Cultural Property** Added: Formal Suit (Black / Gray / Blue / Khaki / Black T-Shirt / Gray T-Shirt)* Added: Parade Uniform (regular and decorated - US / CSAT / AAF / LDF)* Added: Parade Cap (US / CSAT / AAF / LDF)* Added: Civilian Backpack (Blue / Red / Green / Black / Vrana / Astra / IDAP)* Added: Art T-Shirt (6 prints) Added: Coffin Added: Military Coffins Added: Folded Flags Added: Memorial Wreaths Added: Flower Bouquets Added: Portrait Photo Frames Added: Easels Added: Canvases Added: Gallery Frames Added: Gallery Labels Added: Gallery Dioramas Added: Gallery Interiors (special-purpose structures with interiors only) Added: 8 Steam Achievements Added: Art of War Welcome Screen Tweaked: Credits (kudos to all Art of War contest contributors!) 149706: Fixed: In some cases inspectable text was covered by scrollbars 149857: Fixed: Players could see a Get In action when a MQ-12 drone had no AI crew - FT-T156500 149843: Fixed: Several economy imbalance issues in "Old Man" 149799: Fixed: Collision shape of unarmed characters when moving to the left while crouched 149655: Fixed: Incorrect font heights in Warlords 149565: Fixed: CoF: Gray fireworks now work better on other locations for those wanting to re-use the scripts (ASL compatibility) 149861: Fixed: CSAT ammo bearers had a wrong type of 7.62 magazines in their backpacks - FT-T156431 * Restrictions apply to those who don't own Arma 3 Art of War DLC. ** Content requires ownership of Arma 3 Art of War DLC. ENGINE Tweaked: Optimized configClasses command performance if condition is "getNumber (_x >> 'scope') == 2" Fixed: magazinesAmmoFull only returning empty arrays on Linux servers - FT-T155504 Fixed: onTreeExpanded/onTreeCollapsed event not firing when an item was double clicked - FT-T154819 Added: Preprocessor support for the #pragma directive Tweaked: Preprocessor #if now does not require an operator Added: Preprocessor __has_include macro/operator - FT-T153547 Fixed: setObjectScale resetting object rotation Added: compileScript script command Fixed: HandleChatMessage Event Handler not working properly for system messages Added: #captureSlowFrame server command Added: Logging to attachTo for invalid memory points or invalid arguments Fixed: Crash/freeze when sending a chat message from within a HandleChatMessage Event Handler Fixed: Crash/freeze when calling setAccTime from within a HandleAccTime Event Handler Added: getMarkerShadow, setMarkerShadow, setMarkerShadowLocal script commands - FT-T155728 Added: New allControls script command syntax that takes a Controls Group - FT-T154801 Fixed: ctrlSetURL would display a wrong tooltip when called multiple times - FT-T155806 Tweaked: Some in-game help command descriptions were improved and corrected - FT-T155675 Added: New script command apertureParams - FT-T154354 Tweaked: fullCrew now returns all position names in consistent lower-case - FT-T155660 Tweaked: Added taskName command alias to the type command, which returns the task name (for consistency) Added: Ability to configure outside terrain generation Added: setDiarySubjectPicture script command Added: server.cfg option to ignore errors that would otherwise abort scenario starts Added: Missing speechVolume command - FT-T72093 Tweaked: ppEffectEnabled can now take an effect name as an argument Fixed: selectDiarySubject was not working - FT-T154260 Fixed: createDiarySubject picture parameters would have no effect (known issue: we've not yet updated CfgDiary to hide white placeholder icons) - FT-T154260 Added: allDiarySubjects command - FT-T154260 Fixed: AI not reacting if the player shot from a vehicle and left the vehicle before the shot impacted Fixed: "Sound listener position not following the camera while the map screen is open" was not actually enabled previously Added: merge script command Fixed: processDiaryLink was not working during briefings Fixed: Backpack duplication issue Fixed: When diary records share the same title, some records could not be selected Fixed: UI control sounds being affected by fadeRadio - FT-T156517 Fixed: playSound3D would not play remotely if volume was set over 5 Fixed: xxxVolume commands would not return the current volume Fixed: Some fadeXXX commands would not check for the allowed sound volume level Added: fadeEnvironment and environmentVolume script commands Fixed: diag_exportTerrainSVG railways not being exported correctly Fixed: Not being able to use scripts in Eden Editor that do not return Nothing Added: -language= command line option LAUNCHER Added: Art of War DLC as default DLC
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17-12-2020 EXE rev. 147055 (game) EXE rev. 147055 (Launcher) Size: ~134 MB DATA Fixed: Incorrect loadouts were used for some Livonia ZGM instances Added: New animation for Speedboat minigunners Tweaked: Qilin minigun barrel and gunner animation ENGINE Added: New parameter to the attachTo command that causes the attached object to follow the rotation of the memory point / bone it was attached to Added: Script commands setObjectScale and getObjectScale (note: not fully supported in all contexts; enjoy with caution 😈) Added: SQF HashMap container Added: insert script command - FT-T155531 Added: tooltipPerColumn property to ListNBox - FT-T154380 Fixed: Sound listener position not following the camera while the map screen is open (seeking feedback on these map versus sound changes) Fixed: Vehicle sound attenuation being disabled while the map screen is open Added: Volume reduction while in vehicles with the map screen opened Added: Basic preprocessor #if support Added: New predefined preprocessor macros Fixed: Groups in Eden Editor custom compositions not always correctly being placed into a separate layer Tweaked: BattlEye update
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03-12-2020 EXE rev. 147002 (game) EXE rev. 147002 (Launcher) Size: ~176.5 MB DATA Tweaked: CH-67 and UH-80 minigun ammo belt skinning Tweaked: Minigun limits on the UH-80 ENGINE Tweaked: Rendering/Handling performance of Edit control text - FT-T154837 Tweaked: Rendering performance of Edit controls that have a large portion of their text off-screen - FT-T154837 Fixed: markerChannel not correctly synchronizing in multiplayer Added: Script command diag_exportConfig (diagnostics executable only) Added: Script command fileExists Added: allVariables support for Display type namespace Fixed: allVariables always returning an empty array on the Control namespace Added: trim script command Added: flatten script command - FT-T155186 Fixed: The URL set with menuSetURL was not activating when clicked - FT-T155161 Fixed: Drawing straight lines on the map did not show a preview while drawing - FT-T154931 Added: tvSortAll and tvSortByValueAll script commands Fixed: Tree UI control rendering performance with many items - FT-T154837 Fixed: say script command not properly playing lip sync files Tweaked: Optimized configClasses command performance if the condition is "true" or "getNumber (_x >> 'scope') > 0" Tweaked: Optimized configProperties command performance if the condition is "true" or not provided Fixed: Not being able to remove a picture with lnbSetPicture - FT-T155366 Fixed: Eden Editor move widget behaving erratically when moving the cursor off-axis - FT-T155172 Tweaked: Optimized configProperties command performance if the condition is "isClass _x" or starts with "isClass _x &&" Fixed: ListBox item shadow was offset incorrectly when rowHeight is used - FT-T154442 Fixed: RscEdit would not adjust text width during or after resizing - FT-T154710
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19-11-2020 EXE rev. 146950 (game) EXE rev. 146950 (Launcher) Size: ~88 MB DATA Tweaked: Increased proximity fuse on SAM missiles to 40 meters Tweaked: Improved support for Steam Workshop Firing Drills / Time Trials (selection menu will show personal records) Added: Ability to override loading screen world information in scenario or campaign configs Fixed: Eden Editor camera bank did not reset properly - FT-T127549 Fixed: Malformed diver animation when swimming to the right Fixed: Splendid Camera presets did not all properly save - FT-T127572 Fixed: RPT error caused by BIS_fnc_animType - FT-T152922 ENGINE Added: "PostInit" Event Handler - FT-T118235 Fixed: menuShortcutText did not return key combinations - FT-T154395 Added: getAllPylonsInfo command with added support for [-1] driver turret for consistency. The currently used empty array [] for the driver turret is supported as well for backward compatibility - FT-T147576 Fixed: Bug in setPylonLoadout when no optional turret was given, the current turret was reset to the driver - FT-T154307 Fixed: The hideText config property was not working with multiline versions of CT_EDIT Tweaked: The toString script command now supports a code argument and will return a source string expression Fixed: ComboBox scrollbars did not update on resizing Added: Missing script commands for menu strip control: menuSetUrl, menuSetShortcut, menuSetText - FT-T154366 Fixed: Script-created markers not being properly propagated in multiplayer Fixed: Being able to place units into locked vehicle turrets in Eden Editor / Zeus Fixed: CTD when using splitString on an empty string Fixed: Zeus not allowing placement of units after addCuratorAddons was executed remotely - FT-T155042
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12-11-2020 EXE rev. 146926 (game) EXE rev. 146926 (Launcher) Size: ~800 MB DATA Fixed: Duplicated civilian characters in Zeus Tweaked: Changed slots configuration on all weapons from the array-based old method to the class-based one (this should also fix any issues with muzzle accessories) Fixed: ACRO, RCO, MRCO and Promet Modular Sight were using non-existing optics Post Processing effects Fixed: Demining waypoint - FT-T154841 Tweaked: Removed the ability to use telekinesis from UH-80 and CH-67 side door gunners Added: Muzzle flashes to UH-80 and CH-67 miniguns Old Man (potential spoilers) ENGINE Fixed: Short game freeze when searching in Tree controls (including Zeus) Added: Firing Drills and Time Trials from Steam Workshop are now listed in the Challenges menu (consider updating Workshop tags to avoid confusion) Added: New syntax for the units script command that returns all units of a specific side Fixed: Crash when RscDisplayInsertMarker had multiple ComboBoxes
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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
DnA replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Due to "logistical issues" we've not yet been able to update Profiling Branch to 2.00. We're trying to resolve this with Steam and update as soon as we have a solution. -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
DnA replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
1.98.146728 new PROFILING branch with PERFORMANCE binaries, v09, server and client, windows 32/64-bit, linux server 32/64-bit Fixed: Missing BattlEye file -
Hi there. The RC phase is a tad too late to be making additions, but for general requests, please can you post them to Feedback Tracker for consideration?
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Thank you! We've indeed tracked down the problem and should have it fixed in the next RC.
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It probably just slipped the data push as it was quite recent, should arrive in the next one!
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Hi, do you have any more details? So far we're not seeing this and are not aware of changes in this area, but it will be good to be sure nothing changed.
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RC testing of update 2️⃣.0️⃣0️⃣ has commenced ended - thanks for the feedback! Steam branch access code: Arma3Update200RC Arma 3: ~1.7 GB / Arma 3 Server: ~560 MB Areas of focus (pseudo-changelog): Added: "CoF: Gray" Firing Drill Added: Black P07 Added: CTRG-13 insignia Added: Arid CTRG Stealth Uniforms* Added: Arid CTRG Stealth Combat Helmet* Added: Various (pop-up) target pictures Added: "Eau de Combat" Aftershave (bottle / boxed) Added: Publishing / subscribing Eden Editor custom compositions to / from Steam Workshop Added: Many new script commands Added: 64-bit Linux Dedicated Server Added: 3 new Steam Achievements Tweaked: Eden Editor compositions are now placed in a new layer (this behavior can be switched off via the preferences) * Restrictions apply for those who don't own Arma 3 Apex expansion.
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The black P07 is part of a few 2.00 reskins were adding. It has the correct inventory icon in the internal version. We've had Dev-Branch paused for some "logistical issues", but look to resume it soon (along with the 2.00 RC) 😎
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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
DnA replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
1.98.146597 new PROFILING branch with PERFORMANCE binaries, v07, server and client, windows 32/64-bit, linux server 32/64-bit Updated: BattlEye files to be in sync with main branch -
20-08-2020 EXE rev. 146606 (game) EXE rev. 146606 (Launcher) Size: ~ 120 MB DATA Added: "GameOptionsExited" scripted Event Handler Tweaked: VLS launch sound range Fixed: Removed duplicate AT mines from Virtual Arsenal - FT-T152995 Fixed: Potential script error in the animal behavior FSM Fixed: Adjusted stance while being armed animations had broken interpolations - FT-T152304 Fixed: Increased lifetime of GPR-T 40mm rounds so they can reach targets beyond 2.5km - FT-T127965 Fixed: Missing editor preview for NATO post-EMP Ammo Bearer ENGINE Added: getSteamFriendsServers script command Added: getLighting, getLightingAt script commands Added: configOf script command Added: ChatMessageReceived Mission Event Handler - FT-T150854 Added: diag_dumpCalltraceToLog script command (diagnostics EXE only) Added: unitCombatMode and setUnitCombatMode script commands - FT-T146461, FT-T152965, FT-T133164, FT-T83929 Added: New script command getTextRaw to retrieve unlocalized text from a config entry Added: New script command forceCadetDifficulty - FT-T152762 Added: New script command ctrlStyle - FT-T153098 Added: New script command radioChannelInfo - FT-T150855 Added: New script commands getPlayerVoNVolume and setPlayerVoNVolume Tweaked: Improved general script execution performance Fixed: getAttackTarget returned a null object when no was target assigned by the leader - T152567 Fixed: Rare Linux server freeze when loading specific modded terrains Fixed: RPT spam when using the name script command on a dead person (the command will now return the name of the dead person wherever applicable) - FT-T125883, FT-T126032, FT-T114369, FT-T112053, FT-T90545, FT-T88071, FT-T69631
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Please use this thread to share your notes on the new Livonia terrain in Arma 3 Contact (accessible to those who own it). For concrete bug reports, the preferred reporting method is Feedback Tracker. Remember to include coordinates, screenshots, Splendid Camera exported settings, or simple reproduction scenarios where possible. General expansion feedback is discussed in this thread.
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Full changelog and SPOTREP
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We've just rolled the fix to both Dev-Branch and RC-Branch. The latter is probably most convenient for you, as it's the version we hope to release to everyone next week.
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RC testing of a hotfix for 1.98 has started finished - cheers! Steam branch access code: Arma3Hotfix198 Arma 3: ~66 MB / Arma 3 Server: ~37 MB Known Issue: there is an issue loading some UI colors from profiles. This results in black task titles for example. Try to avoid changing your UI colors in the game options in this version, otherwise you may have to reset them in the next update. Areas of focus (pseudo-changelog): Fixed: Severe cases of multiplayer vehicle desync after the recent update (thanks for your testing of various solutions) Fixed: Zeus server CTD Fixed: The APERS Mine Dispenser and Training Mine could not be placed onto the ground anymore - FT-T150289 / FT-T150529 Fixed: Virtual Arsenal entities did not display certain damaged body regions anymore - FT-T150350 Fixed: Various new M2 static HMG backpacks would disassemble into the wrong variants - FT-T150335 Fixed: arsenalRestrictedItems[] did not check for weapons Fixed: Incorrectly referenced string in the Old Man Welcome Screen Tweaked: "Old Man" saves could grow massively and should now do so less (we hope to also provide an experimental fix to those with broken saves in another branch)
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If you have any feedback on the various assets (props, structures, signs, and later vehicles, weapons, gear, etc.) in Arma 3 Contact, please share it with us here. When discussing alien assets, please use spoiler markings. For concrete bug reports, the best go-to is the Feedback Tracker. General expansion feedback is discussed in this thread. How to access the assets? Main Menu: Shift + P In the DLC Content Browser, select Contact Platform or Contact (when running this mode), and explore its contents. Some assets have a TRY button that will open the asset in … Main Menu: TUTORIALS > VIRTUAL ARSENAL (For vehicles, switch to the Garage mode at the top of the screen.) Each asset category shows the appropriate DLC / mod icons behind each asset for easy identification. Use Sort by mod to make it even easier to find them. Note: in this mode you should be able to preview the assets without DLC ownership. Main Menu: EDITOR In the Asset Browser on the right, all assets are marked by the DLC / mod icon. Use the Filter by mods option and select Arma 3 Contact (Platform) or Arma 3 Contact (when running this mode). What assets are available?
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Hiya! Thanks for joining the Armaverse. Unfortunately the most recent update 1.98 has indeed broken the APERS Mine Dispenser. We have it internally fixed and will deploy it as part of a hotfix as soon as possible. Apologies for the inconvenience, please stand by 🙂
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Greetings Earthlings! After a long period of radio silence, we’ve finally revealed the next big addition to the game: Arma 3 Contact expansion. Check out its website for an overview of this very diverse package. We hope there’s something for everyone, not just the heavier sci fi aspect, but also more conventional sandbox goodies. This thread is the best place to let us know about your general feedback, comments, suggestions, and all that doesn’t fit one of the more specific threads. Concrete bug reports are still welcomed to Feedback Tracker. We know our activity there has been lower, but we do check for bugs, and try to fix those we can. The Contact devs will also be actively checking all channels. Thank you all for the help! Livonia feedback Asset feedback Playable Content feedback Translation feedback Some additional trivia 💡 Check out the F.A.Q. for some specific topics! The alien content is in an optionally loaded part of the expansion (via Launcher with PLAY CONTACT - or folder contact). They will not be in the vanilla sandbox, so that stays fairly conventional. The terrain, weapons, vehicles, etc. will be in default Arma 3 data with Content Licensing applied (folder enoch).