-
Content Count
168 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by kllrt
-
[KLT] KORD MG - Portable KORD with 6T19 bipod
kllrt posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
ABOUT This is just a small addon, which I made just for fun after I saw video on YouTube with Russian soldier marching forward and shooting KORD from the hip. This is first version, I have another version in works, it will have two animations for holding, although making animations similar to that video is nearly impossible since there is limit on hand movement. Also it's made crudely, there is no logo for mod, etc. This addon contains: two versions - shouldered and holding by hip two mag variants included, normal and tracer custom recoil made just for Kord - when not resting or laying, recoil is big SCRENSHOTS (Older video showing basic function, bipod is old model) CREDITS Many thanks for Hatchet, who made bipod and reyhard who is helping me with nearly everything :D And also BI who made KORD model. DOWNLOAD Download link - v1.1 (26.12.2016) (Addon is signed) -
Custom faces have no shadow, can see eyeballs after latest update
kllrt replied to Iceman_TF_Timberwolf's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Is that mesh closed?- 9 replies
-
- 1
-
- addons
- object builder
-
(and 1 more)
Tagged with:
-
Community Upgrade Project - CUP Terrains
kllrt replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is because of occluder, if this happened in solid wall, where is no hole or window, then it's correct. -
Not sure if this is "too late" now, since there is new website already working. But I finally got response from Gamepark team and they will try to revive the original website, if it will be possible. (They have backups of the site apparently.)
-
Thanks for reminder, consider it done ;)
-
Sure, here you go. This is variant is for people with both their own head models and uniforms in mod In head model Create empty View Pilot (you should also add "LODNoShadow=1" property). Create ShadowVolume 0.000 LOD and leave Object Builder open. In character model In first Shadow LOD (ShadowVolume 0.000), you can cut and paste whole head mesh and put it head model. "Head" mesh in character model looks usually like this. Head shadow mesh in head model should look like this then. Then you can take "bysta" proxy from e.g. first visual LOD and paste it into View Pilot. Result should look like this. And this is variant for people with just uniforms in mod In character model In first Shadow LOD (ShadowVolume 0.000), you have to delete "head" mesh - usually it's even with neck, you should delete that too. Make sure that your geometry is closed. "Head" mesh in character model looks usually like this. Then you can take "bysta" proxy from e.g. first visual LOD and paste it into View Pilot. Result should look like this. You are now done.
-
Army of the Czech Republic A3 - ACR_A3
kllrt replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Mod is definitely not dead, but team members are just busy with other stuff -
List of all hidden texture inits
kllrt replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I just made them use able, that's all. You'll be able to retexture them now- 196 replies
-
- 7
-
- hidden
- selections
-
(and 3 more)
Tagged with:
-
List of all hidden texture inits
kllrt replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Also I looked into those "placeholder" models and made some little tweaks- 196 replies
-
- 3
-
- hidden
- selections
-
(and 3 more)
Tagged with:
-
List of all hidden texture inits
kllrt replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Shemag is not part of the uniform for the some time already. (Also no vest on model, just belt).- 196 replies
-
- 2
-
- hidden
- selections
-
(and 3 more)
Tagged with:
-
In today's Dev-Branch we've added an ability to customize the appearance of all vanilla armored vehicles. It is possible to do it via the Virtual Garage and in Eden Editor. The customization not only brings new ways to give your vehicle unique appearance, but it also affects the durability of your vehicle. Cage armor will protect you against RPG rounds, and camo net will make you less visible in Thermal Imaging.
- 124 replies
-
- 31
-
bug 17 years old bug in A3 - 'A fallen static objects' geometries bug'
kllrt replied to RozekPoland's topic in ARMA 3 - DEVELOPMENT BRANCH
Please do that, he really deserves it -
Bohemia Interactive Mníšek Studio
kllrt replied to thebuckfastwine's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice work! Just small note, we have different fence around property for some while :P -
Tanks - Armored vehicles customization
kllrt replied to kllrt's topic in ARMA 3 - DEVELOPMENT BRANCH
There is no need for new documentation, we used Vehicle Customization (VhC). -
Known issue, animators are already fixing it :)
-
Those TI fixes are just general fixes, there were bigger problems which needed to be fixed before TI.
-
Tanks - tracked vehicles driving and handling
kllrt replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
We are already aware of this, it will be changed :) -
Thanks, fixed :)
-
Yup, I'll add hidden selection to it.
-
I am glad you like it, I was surprised when I found out that it's missing, so I added that to all weapon. Also, sadly, attachments can't be retextured. I might look into it.
-
Army of the Czech Republic A3 - ACR_A3
kllrt replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well those "AAF APCs" are more or less Pandur models, so that's final thing. Also Tatra trucks should be already ported by CUP. -
It's "Narcos", but we are getting bit offtopic here :P
-
Oh well, it was fairly fast and easy to fix, so why not?
-
Okay, I will report that.
-
viewDriverInExternal should be already fixed and working for tanks