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stanhope

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About stanhope

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    Gunnery Sergeant

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    Male
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    Belgium

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  1. solved remove

    Instead of deleting the topic you could just have posted how you managed to fix it. That way if others have the same issue but can't solve it themselves they can find a solution here.
  2. When are you going to fix this

    Hi, welcome to these forums. I'm going to assume that's a problem with the engine. So it's highly unlikely it'll be fixed in arma 3.
  3. It's a bug, it's been reported to BI. All we can do now is wait.
  4. Constant crashing

    That's not a CPU I often see mentioned here, does it support directX11? Can you also go to a site like canIrunit and check if your hardware is good enough for arma? Have you verified you local game files?
  5. As long as it doesn't cause any issues it should be fine, if it starts causing issues contact battleye directly.
  6. DX11: cannot create texture E_OUTOFMEMORY crash

    Run over this: https://feedback.bistudio.com/T122085 It's very similar to your issue as far as I can tell.
  7. Why cant i change my name on arma3?

    Go to: C:\Users\YourUser\Documents\Arma 3 - Other Profiles in there you'll find a few folders for every profile you made. Change the name of that folder and the 3 files you find in that folder (with an .Arma3profile extension) to the nickname you want to have.
  8. DX11: cannot create texture E_OUTOFMEMORY crash

    Have you tried reinstalling directX?
  9. Arma 3 refuses to use anymore than 0.1Mbps

    Have you verified your game files? Could you share your RPT? Does this happen on all servers, including the official ones?
  10. Is that a vanilla object or an object from a mod?
  11. Audio Distortion after using PTT

    Have you verified your game files? Could you share your RPT? Is your headset a USB headset or does it use a (or 2) 3.7 jack(s)?
  12. Orca sling load issue

    I forgot if it already got asked here but: have you verified your game files? If you have already try to reinstall your game. If the problem still persists after a reinstall report it to BI via the feedback-tracker. (Link is in the sticky post on this subforum)
  13. Black Taru Pods?

    In your mission folder make a file called initserver.sqf. In there put the code you wrote. Give all the vehicles you want to change it for a unique variable name and put that setObjectTextureGlobal command in that file for all those vehicles. So say you have 3 tarus you name them "taru1", "taru2" and "taru3" in the editor, then in that initserver.sqf file you put: taru1 setObjectTextureGlobal [0, "A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext01_Black_CO.paa"]; taru1 setObjectTextureGlobal [1, "A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_Black_CO.paa"]; taru2 setObjectTextureGlobal [0, "A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext01_Black_CO.paa"]; taru2 setObjectTextureGlobal [1, "A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_Black_CO.paa"]; taru3 setObjectTextureGlobal [0, "A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext01_Black_CO.paa"]; taru3 setObjectTextureGlobal [1, "A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_Black_CO.paa"];
  14. Orca sling load issue

    Looks like it doesn't like you going over ~85km/h which could be something intended for advanced flight model? I don't really know. If you feel like it test if you can sling-load stuff up to 200km/h with basic flight model, that should be possible.
  15. Orca sling load issue

    Could you make a video of you slingloading and share it here?
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