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viperBAT44

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Everything posted by viperBAT44

  1. viperBAT44

    [IceBreakr/IBIS] Project Yulakia

    Sweet! Looking forward to immediately subbing these maps!
  2. viperBAT44

    Enemy occupation system (eos)

    Now this is more like it! This will help me immensely in mission making!🤘
  3. viperBAT44

    USP Patches & Insignias

    @Siege-A you are awesome!
  4. viperBAT44

    USP Patches & Insignias

    Yet another request lol . I was wanting to see if you could add a patch for the 31 Bravo Military Police?A very awesome mod you have made, and I use it regularly in my missions!
  5. viperBAT44

    Problems with multiplayer

    Happening with me as well. I believe its server overload.
  6. Sorry to necro this (no I'm not)... But this is ongoing still to this day. Highly annoying when you need your CAS to drop LGB's on your target, pull up your designator and no joy. Gotta be a fix somehow.
  7. viperBAT44

    HELP EndMission music

    Where do you have the respawnTicket fnc placed? If it's in a trigger(s), then change the timer for trigger(s) ( min mid max) to whatever you want in seconds. If it's in an external script then I'm sure someone will come along and give some pointers. That's above my pay grade lol.
  8. viperBAT44

    3den Enhanced

    Awesome. Really enjoying this. Makes my life easier lol.
  9. viperBAT44

    Arma 3 Apex: Old Man Feedback

    Anxious to get my work day over so I can check this out! I'm digging the comments about the assets this brings to 3DEN. As a mission maker (assembler is more like it lol) I can't wait to dive in! Thanks Dev's!
  10. Great Mod @pierremgi! I'm creating a mission using RHSSAF as east and have set up the trigger areas with the troops I want to spawn, but I'm getting an error "Faction and Type don't match (1) & (2)". I'm using Ukrainian troops from Project Opfor as west. Any ideas? Thank you for all your hard work on these outstanding mods! This is the code in the on activation of trigger: 0 = [thistrigger,["rhs_faction_msv"],["infantry","mechanized","armored","motorized"]] spawn MGI_fnc_spwnUnits
  11. viperBAT44

    3den Enhanced

    I simply will not enter 3DEN unless this mod is loaded. It's ease of use and functionality is nothing short of brilliant for me. I have over 3000 hours in the editor and I'm just now beginning to piece together functioning missions. Deep appreciation for this must have mod.
  12. viperBAT44

    United States Air Force Mod (2019)

    Thanks raynor_d Always loved this mod and this upgrade is stellar to say the least.
  13. viperBAT44

    United States Air Force Mod (2019)

    LOVE IT! This completes my mod list as I do love the logistical and CAS/CAP capabilities that USAF brings. This is SOOO much better than the previous mod (no offense). Question: How exactly is the refuel module used? I understand the sync process, but how to create the proper waypoints to give the a/c needing fueled the ability to do this. I've placed the units in editor and have made the boom operator playable, but I see no functionality as to operate. Secondly, can the AI be made to perform refuelling tasks?
  14. viperBAT44

    CAS not working

    Tried lasing the target with laser designator?
  15. viperBAT44

    Heli Pilot Camera

    Like exactly are you wanting to do? Describe the scene and what the cam will be used for. This will give me an idea of what you are trying to accomplish. Cheers
  16. I really MUST search more often LOL... Thank you kylania for saving me, after a year long trial and error and very poor and lazy searching technique(?.. XD ) this has solved an issue with AI a/c launching and flyin' all willy nilly about with the landing gear down lol. placed in trigger at end of deck and outwards and boom! FIXED! Sorry for the rehash of old post.... just never know when I get back into the forums searching (scavenging....)
  17. Some video capture using Firewill's F-14D and Mikey74's CarCom Script (2nd video has bug shown on Tomcat "gear down in flight" https://www.youtube.com/watch?v=8kMdmiIygEU https://www.youtube.com/watch?v=EfqLU5B5dFI Has anyone seen this or know of any fixes? UPDATED: By ACTUALLY SEARCHING for the answer, I found (stumbled across) a snippet of aircraft actions in response to a post in 2011, by the great kylania. on activation trigger anyUnit action ["LandGearUp", plane]; at end of deck. Gear up. So, in brief it's fixed.... I think.I mean it works all of the time. Thank you! Mods please lock post as solved
  18. There is an enemy soldier still in the trigger area. Found this out myself... when I found him and killed him, the mission continued.
  19. viperBAT44

    Arma 3 - Creator DLC Discussion

    Arma 2 is just flat awesome! A remastered (Properly) would be a must buy!
  20. Yes... I got it figured out. Thanks!
  21. I wish I could play it... purchased it... downloaded it... shows on Steam Arma 3 page as being installed... Nothing in game... no map, no campaign..nothing. I have contacted Steam... no response yet.. of course. Anyone else have this issue or have a workaround? (re-downloading a LAST resort lol... I have very SLOW internet, which btw showed no errors during download and the file verification was successful). Any help is appreciated. I'm not new to Arma 3 as I have 2,177 hours invested and my system can easily handle it lol. I'm dying to play this DLC lol...
  22. viperBAT44

    AI takeoff from USS Freedom

    I'm using Mikey74's script and it works great with the 4 ai aircraft in parking positions. Encountered a couple of bugs (have no idea how to fix) 1: After AI controlled aircraft (I'm using firewill's F-14 mod) the 'Cats taxi and catapult great but always have landing gear out and flaps down for the duration of flight causing damage. 2: If I join the RIO position, the aircraft taxis to catapult and begins to turn on the lockbar and just roll off of port side deck. Any one else have this issue?
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