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viperBAT44

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About viperBAT44

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    Private First Class

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    Male
  • Location
    West Virginia
  • Interests
    MilSims/Flight Sims

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  1. viperBAT44

    AI takeoff from USS Freedom

    I'm using Mikey74's script and it works great with the 4 ai aircraft in parking positions. Encountered a couple of bugs (have no idea how to fix) 1: After AI controlled aircraft (I'm using firewill's F-14 mod) the 'Cats taxi and catapult great but always have landing gear out and flaps down for the duration of flight causing damage. 2: If I join the RIO position, the aircraft taxis to catapult and begins to turn on the lockbar and just roll off of port side deck. Any one else have this issue?
  2. viperBAT44

    Warlords

    target_practice I'm up and running with the custom assets now! Thanks for finding the issue! Unrelated, Warlords is throwing several errors in the fnc_WLsectorPopulate.sqf line 112.... anyone using custom factions having this issue? Mods I'm using : RHSUSAF, RHSAFRF, RHSGREF, CBA, JSRS Soundmods (inc. RHS supports), ASR AI3 w/RHS config, Enhanced Movement, Blastcore
  3. viperBAT44

    Warlords

    Thought so lol! Thanks a bunch!!
  4. viperBAT44

    Warlords

    Ahhh ok.... now should I place this at 310 just like this ( }; ) ? Much appreciation target_practice!!
  5. viperBAT44

    Warlords

    Appreciate the response target_practice! I made an error on the line issue.... it's line 314, not 316, but still peculiar nonetheless. I'll try quoting out at the end(?) and see what happens. I have noticed (aside from this issue) that the spawned garrisons are still vanilla units even though I have put the RHS factions in the init module. Thank you again for the help!
  6. viperBAT44

    Warlords

    I'm having some issues with the description.ext as well... I have the proper RHS factions listed in the Warlords init module and have ["MyWLAssetList"] in the asset part. Here is the description.ext file I am trying to use: It's throwing an error that I'm missing a "}" on line 316. I haven't messed around extensively with these types of files and was just wanting to see is someone more learned than I can spot an error. At last run up , I was missing all assets available for purchase except VArsenal and Strategy... any help is greatly appreciated!
  7. This definitely works for me... but not the rest of my squad. They are still teleported to just outside the AO.
  8. Been editing in Eden for quite some time now... not sure if anyone else has this issue... I place an MV-22 Osprey in editor , give it a load waypoint, give it a move waypoint and a transport unload waypoint at an invisible helipad. The issue comes as the AI tries to circle LZ and land, it ends up crashing into hillsides... EVERYTIME. This happens across all maps and is disappointing because I want the Osprey for my USMC insertions. Any suggestions?
  9. Would I be right in assuming that VCOM AI mod may have something to do with this?
  10. Still the running persists... so I went a different route and sent the spawned groups headlong into a spawned enemy force attacking airfield. Some action as I land at the airfield anyways! kinda like it better anyhow... Thanks again Fellas!
  11. Much appreciation Gunter! Your AI compilation list is my go to for anything I need and has assisted me countless times and still will! Maybe I overlooked something and will search again... gonna try what pierremgi suggested and will report back. Thanks again!
  12. Thanks pierremgi! Will try this now as I just got up lol!
  13. Ok... I have searched for a solution to my problem to no avail (nothing specific to what I am trying to achieve anyhow). What I'm doing: Spawning AI BLUFOR group from trigger when my player group is present:working I place this code in on Activation of trigger to appear at marker:_wpt1 = _fireteam addWaypoint [getMarkerPos"WEST_WP1",0];_wpt1 setWaypointType "MOVE"; working... however I don't want group to be running to WP marker, so I put this after said code:_wpt1 setWaypointSpeed "LIMITED"; Group doesn't move at all. I also want the group to be in column formation not wedge. How would I go about making this work? It's simply for base ambiance as my squad lands at base. Thank you in advance!
  14. viperBAT44

    [Release] Heli Support script

    Very nice lordfrith!
  15. I meant to get back to you sooner Mirek... and thanks, the ACE IR strobe works as well! Thanks again!
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