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Everything posted by omL
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Interested to see how the PSQ-20 turns out. Do you think you'll be able to get a realistic enough representation of what a user would see IRL?
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Been waiting for something like this; love the missing bricks on the rooftops. One suggestion would be to include loopholes in the structures and maybe a few building models which are partially demolished eg.
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Then eventually EUTW is left with one first person server which is never populated. I hope they stick to their guns.
- 21 replies
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"Experience true combat gameplay in a massive military sandbox" Never seen Arma referred to as a tactical shooter.
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How do I get my hands on this? It seems like the file is no longer on file dropper.
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RHS Escalation (AFRF and USAF)
omL replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
SU-230 = 5.56 SU-230A = 7.62NATO M150 = M4 carbine (14.5-inch barrel) 5.56 AN/PVQ-31A = M16A4 (20-inch barrel) 5.56 *NOT IN RHS AFAIK* AN/PVQ-31B = M4 carbine (14.5-inch barrel) 5.56 Think the TA31 is just calibrated for 5.56 + doesn't come with a killflash ARD as standard.- 16550 replies
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Last pic looks a bit like an airsoft loadout
- 20 replies
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- rhs
- gorka retexture
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It's the only example of anyone using semi-transparent optics in a game that I know of, what's your issue with me linking that?
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My issue with the holosight (and pretty much all sights in Arma and most FPS games) is that the housing of optics and such just takes up too much of the screen. I mean the great thing about these kind of optics is that you can keep both eyes open very easily and have an amazing field of view whilst your brain pretty much ignores the rest of the optic and superimposes the reticle on target. A good shot of how it kind of looks : Good example of it in a very old game :
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
omL replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Suggestion: Collaborative Eden Editor
omL replied to SteemSucker's topic in ARMA 3 - DEVELOPMENT BRANCH
If you just want to place objects this might work (requires Ares) : Create a blank mission with two zeus slots. Open the mission and edit together, when you're done just export the mission file.- 7 replies
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- collaborative
- eden
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He's packing a lot, don't embarrass him
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RHS Escalation (AFRF and USAF)
omL replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Love the new muzzle flashes :)- 16550 replies
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Very light, short range, single-use AT weapons like the RPG-26 or the M72 LAW/AT4(kinda light ) would be welcome. I know they aren't tanks but I think they are very important factors in the survival of tanks, especially in urban combat.
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PVS-21's and PSQ-20's; come on RHS :D
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Guys, I think it's time for a new Blastcore-type mod. Thanks in advance.
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I'm in exactly the same situation as yourself, same speeds too. One problem that I have is that you can hear footsteps from outside closed buildings way too well. Would be great to see if they're attempting to remedy this.
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Arma 3 Improved Your Audio, Headphones List and Accessory
omL replied to veles-zv's topic in ARMA 3 - GENERAL
Using the Superlux HD668B at the moment, ridiculously good for the price. Coupled with a lavalier mic eg. Sony ECMCS3 https://www.amazon.co.uk/Sony-ECMCS3-Microphone/dp/B0058MJX4O it's a better sounding(imo) alternative to a "gaming headset" -
Great mod. I'd love to see some webbing under/over the older body armour http://1.bp.blogspot.com/-jS58vSt4Gqw/UjyJftZ0xhI/AAAAAAAAA4M/9ucheKDajyo/s1600/webbing7.jpg, http://1.bp.blogspot.com/-NVmgvNZzbfM/UjyJfGT0h2I/AAAAAAAAA4A/xf7Fp53rbYA/s640/webbing6.jpg
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RHS Escalation (AFRF and USAF)
omL replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would be nice to see as there is no woodland vest for the US atm.- 16550 replies
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FOV is the same. Only the point of your camera is changing. http://gfycat.com/FluidAggravatingGelada
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RHS Escalation (AFRF and USAF)
omL replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ArmA 4 ?- 16550 replies
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RHS Escalation (AFRF and USAF)
omL replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
http://plays.tv/video/5799c6ba38d8c57289/comparison-rhs-m249-pip-bi-lim-85-m249-spw-muzzle-flash?from=user First weapon is RHS M249, second is the newly added LIM-85 which is just an M249 SPW. I have fired both in what I consider to be well-lit scenarios. You simply cannot track a target after firing a burst with the current M249, this is extremely unrealistic. BI have implemented muzzle flash a lot better here.- 16550 replies
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RHS Escalation (AFRF and USAF)
omL replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any reason why weapons with good built-in flash hiders still have large muzzle flash?- 16550 replies
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RHS Escalation (AFRF and USAF)
omL replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, they sound like they are like 20m away from me at all times. http://plays.tv/video/5771001b898d6e69e6/annoying-rhs-sound-bug?from=user Happens often too. This is with JSRS EDEN but it happens just the same without it.- 16550 replies
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