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10 GoodAbout interectic
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How many mods and DLC is too much?
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Janez yeah that's my bad to quote the whole thing. I appreciate the help -
How many mods and DLC is too much?
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry for the confusion but this helps a lot! thank you very much! -
How many mods and DLC is too much?
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
so what would the variable names look like for the enemies? Thank you! -
How many mods and DLC is too much?
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh okay i see what you mean. Makes sense. I guess now im debating if i need the wolf of tribute takistan mod because I guess i could used the factions from Western Saharah and say they are the takistan factions?? -
How many mods and DLC is too much?
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The current mod list is: -2035 modern helmet replacement -aegis -atlas -cba -cup terrains and core -usaf mod main and ac130 -wolf of tribute revision Takistan -western sahara dlc -reaction forces dlc -expeditionary forces dlc -
How many mods and DLC is too much?
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh okay thanks guys. I normally agree with less mods but i also agree that to get the full experience sometimes there needs to be some. Basically i'm doing a invasion of Takistan reboot in Arma 3, a continued storyline i guess I appreciate the input! -
How many mods and DLC is too much?
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah I think the current mod set makes the most sense for the campaign. I just want to make sure players would be willing to play and enjoy it. -
How many mods and DLC is too much?
interectic posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have been working on a campaign for awhile and I just want to hear options on what is too much. Let me start off by saying I want to use the minimum I can while still getting the desired results. Currently the campaign would be about 7 mods and 2-3 paid DLCs. Is this generally okay for everyone? Thanks -
Blackfish/AC-130 Script??
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I found a solution. Not perfect but it works for my usage. Basically have a blackfish loiter around area and put a fired event handler to when it fires the projectile is deleted so the script can pawn the projectile. _laser = laserTarget player; _wPos = _laser; selPos = createVehicle ["Sign_Arrow_Blue_F", _wPos, [], 0, "CAN_COLLIDE"]; _target = selPos; _target = [[[position selPos, 10]], []] call BIS_fnc_randomPos; sleep 0.1; [gunship, "cannon_105mm_VTOL_01", [1]] call BIS_fnc_fire; _bomb1="Sh_105mm_HEAT_MP" createVehicle ([_target select 0, _target select 1, 800]); _bomb1 setVectorDirAndUp [[0,0,-1], [0,1,0]]; _bomb1 setVelocity [0, 0, -60]; sleep 2; _target = [[[position selPos, 10]], []] call BIS_fnc_randomPos; [gunship, "autocannon_40mm_VTOL_01"] call BIS_fnc_fire; _bomb2="B_40mm_GPR_Tracer_Red" createVehicle ([_target select 0, _target select 1, 800]); _bomb2 setVectorDirAndUp [[0,0,-1], [0,1,0]]; _bomb2 setVelocity [0, 0, -60]; sleep 0.5; _target = [[[position selPos, 10]], []] call BIS_fnc_randomPos; [gunship, "autocannon_40mm_VTOL_01"] call BIS_fnc_fire; _bomb2="B_40mm_GPR_Tracer_Red" createVehicle ([_target select 0, _target select 1, 800]); _bomb2 setVectorDirAndUp [[0,0,-1], [0,1,0]]; _bomb2 setVelocity [0, 0, -60]; sleep 0.5; _target = [[[position selPos, 10]], []] call BIS_fnc_randomPos; [gunship, "autocannon_40mm_VTOL_01"] call BIS_fnc_fire; _bomb2="B_40mm_GPR_Tracer_Red" createVehicle ([_target select 0, _target select 1, 800]); _bomb2 setVectorDirAndUp [[0,0,-1], [0,1,0]]; _bomb2 setVelocity [0, 0, -60]; sleep 9; _target = [[[position selPos, 10]], []] call BIS_fnc_randomPos; [gunship, "gatling_20mm_VTOL_01"] call BIS_fnc_fire; _bomb3="B_20mm" createVehicle ([_target select 0, _target select 1, 100]); _bomb3 setVectorDirAndUp [[0,0,-1], [0,1,0]]; _bomb3 setVelocity [0, 0, -60]; sleep 0.2; _target = [[[position selPos, 10]], []] call BIS_fnc_randomPos; [gunship, "gatling_20mm_VTOL_01"] call BIS_fnc_fire; _bomb3="B_20mm" createVehicle ([_target select 0, _target select 1, 100]); _bomb3 setVectorDirAndUp [[0,0,-1], [0,1,0]]; _bomb3 setVelocity [0, 0, -60]; sleep 0.2; _target = [[[position selPos, 10]], []] call BIS_fnc_randomPos; [gunship, "gatling_20mm_VTOL_01"] call BIS_fnc_fire; _bomb3="B_20mm" createVehicle ([_target select 0, _target select 1, 100]); _bomb3 setVectorDirAndUp [[0,0,-1], [0,1,0]]; _bomb3 setVelocity [0, 0, -60]; sleep 0.2; _target = [[[position selPos, 10]], []] call BIS_fnc_randomPos; [gunship, "gatling_20mm_VTOL_01"] call BIS_fnc_fire; _bomb3="B_20mm" createVehicle ([_target select 0, _target select 1, 100]); _bomb3 setVectorDirAndUp [[0,0,-1], [0,1,0]]; _bomb3 setVelocity [0, 0, -60]; sleep 0.2; _target = [[[position selPos, 10]], []] call BIS_fnc_randomPos; [gunship, "gatling_20mm_VTOL_01"] call BIS_fnc_fire; _bomb3="B_20mm" createVehicle ([_target select 0, _target select 1, 100]); _bomb3 setVectorDirAndUp [[0,0,-1], [0,1,0]]; _bomb3 setVelocity [0, 0, -60]; -
Blackfish/AC-130 Script??
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Okay nice. This is what I got and only one gun can actually hit the target. _laser = laserTarget player; _wPos = _laser; selPos = createVehicle ["Sign_Arrow_Blue_F", _wPos, [], 0, "CAN_COLLIDE"]; _target = selPos; sleep 1; spotter doTarget _target; gunship doTarget _target; gunshipG doWatch _target; [spotter, "Laserdesignator_mounted"] call BIS_fnc_fire; sleep 4; [gunship, "cannon_105mm_VTOL_01"] call BIS_fnc_fire; sleep 1; [gunship, "autocannon_40mm_VTOL_01"] call BIS_fnc_fire; sleep 0.5; [gunship, "autocannon_40mm_VTOL_01"] call BIS_fnc_fire; sleep 0.5; [gunship, "gatling_20mm_VTOL_01"] call BIS_fnc_fire; -
Anyone know of a script that allows you to lase targets for an AI controlled gunship overhead to fire at? I have a decent script made but for some reason some of the guns wont fire or miss the target completely. Any suggestions and help is welcome.
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In game conversation question
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
is this a better system that using cfgRadio and then usiing sideRadio or directSay? -
Hey y'all, So I am starting a campaign and I just want some feed back regarding in game conversations/text. I normally use the directSay and sideRadio method with the cfgRadio and I know I have to remoteexec it so it works for multiplayer. I currently am not doing voice acting for it but I do in the future. I am torn between using the method I state before or using the BIS_fnc_showSubtitle function that populates the text in the lower central part of the screen. I also don't know if i have to do something special to make that work in multiplayer or not. What do you guys recommend? Thanks
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RELEASE: Simple Conversation Script (APEX Edition)
interectic replied to R3vo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How would you add actual voices to this? -
Script Blackfish Firing
interectic replied to interectic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey I appreciate the advice but i didn't manage to find anything that I haven't already done. Thanks again.