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m1lkm8n

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About m1lkm8n

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    M1lkm8n

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  1. m1lkm8n

    ''" encountered instead of '{'

    Missing a “;” after displayName="212th Prowler UAV"
  2. m1lkm8n

    JBAD Release Thread

    probably need to update ur lythium mod. I haven’t receive any other issues of doors no longer working.
  3. At the very end you need one final }; to close out class Legend
  4. ok well that takes one thing out of the equation. Good. Try inheriting from class house_f instead of static. class House; class House_F: House { class DestructionEffects; }; class Ruins_F; class Land_PDE_larmschutz_tur : House_F { ect..... edit...you need the land_ xxx for the animations to work
  5. Shot in the dark....you are not using pboproject to pack your addon are you?
  6. right. That’s my fault. But ur cfgpatches is wrong. There’s a space between the characters. Also big difference in pboproject not making a pbo because ur addon is wrong...and it not working. and like EO said above a link to pastebin or something is much easier to help with than a screenshot.
  7. I may be wrong here (I’m not in front of my computer) but after your cfgpatches the rest should be inside this: class CfgVehicles { }; also. Loose addonbreaker. Use only mikero’s pboproject if you intend to mod. Edit - u have a space in your class name in the cfgpatches section. Looks like you forgot the other underscore
  8. m1lkm8n

    Mapframe properties

    Try setting the texture layer back to 40x40 or as close as you can get to it. if that doesn’t work post the actual error via screenshot
  9. m1lkm8n

    Mapframe properties

    Post the new map frame parameters you are using
  10. m1lkm8n

    Mapframe properties

    Here’s my suggestion. Use the heightmap of 4096x4096 with 2 meter grid cells. That will give you the 8192x8192 size you are looking for. for the sat/surface mask you can stick with 8192x8192 size. then it should look at it used to.
  11. m1lkm8n

    Mapframe properties

    I would suggest you do not use that heightmap size. It’s is broken and unless you are a seasoned vet will only cause you issues and frustration.
  12. m1lkm8n

    Roads Cutting Off At Each Cell

    The texture layer size should usually be about 4x the cell size. Try increasing that to as close as you can get to 40x40 and see if that solves the issue
  13. Yes it has to do with the way the vertices are facing. Best way to do that is to add an additional vertices in the memory lod. Create a face so you can see the Way it is facing and rotate the whole thing so the face is facing you. Then you can remove the additional vert you added and you should be good to go.
  14. Hmm Config section for the ladder looks right. I wonder if it has to do with the fact your using class static. Try defining from class house instead and see if it works.
  15. m1lkm8n

    JBAD Release Thread

    Ok. Thanks for responding. So that building is not part of the jbad mod. That is a custom building which I am assuming was created by the same guys who made that terrain. You would need to contact them in order for it to be fixed.
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