

_.Dardo._
Member-
Content Count
98 -
Joined
-
Last visited
-
Medals
Everything posted by _.Dardo._
-
Cba_fnc_shuffle works a way better,i didnt even know about this bis func. Inviato dal mio LG-D855 utilizzando Tapatalk
- 13 replies
-
- BIS_fnc_arrayShuffle
- Scripting
-
(and 1 more)
Tagged with:
-
But lol he just said the mod is dependency-free
- 1247 replies
-
[VS Code ~ SQF] Visual Studio Code - SQF Language
_.Dardo._ replied to Armitxes's topic in ARMA 2 & OA : Community Made Utilities
It would be so cool to bring this extension to visual studio(community),and maybe integrating a dialog editor with the built-in form editor. I know this could be really hard to achieve,but it would be a nice improvement. By the way,awesome extension ! -
Make a unit choose a set of waypoints
_.Dardo._ replied to _.Dardo._'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you so much for the explanation! That's what i was looking for -
Make a unit choose a set of waypoints
_.Dardo._ posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello guys. I'd like to know if there's a way to make a unit check a condition and basing on the result (false or true) choose the first or second set,so basically the waypoints will be loaded dynamically. Thank you! EDIT: Using editor tools,if possible -
Make a unit choose a set of waypoints
_.Dardo._ replied to _.Dardo._'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Awesome it worked perfectly! Thank you . -
Make a unit choose a set of waypoints
_.Dardo._ replied to _.Dardo._'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh so from what i see,this is possible only by using scripts? -
Make a unit choose a set of waypoints
_.Dardo._ replied to _.Dardo._'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok thanks,i know those commands but in a more specific way i was asking if there is a way to do it in the mission,sqm -
Awesome! Waiting for the next update e.e
- 1247 replies
-
Does anybody tried using remoteExec ? For example: [this,"STAND"] remoteExec ["bis_fnc_ambientanim",0];
- 1247 replies
-
Get an array of every unit on the map?
_.Dardo._ replied to Maurdekye's topic in ARMA 3 - MISSION EDITING & SCRIPTING
AllUnits var is what you are looking for -
EDEN destroying Headless Client setup
_.Dardo._ replied to barbolani's topic in ARMA 3 - TROUBLESHOOTING
https://forums.bistudio.com/index.php?/topic/188371-EDEN-destroying-Headless-Client-setup -
Hello,i'd like to know how can I add a loading video in the background of the main menu. I saw that a lot of mods have done it. Thank you.
-
how to protect the mission from theft?
_.Dardo._ replied to dok381's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Right now,i use server side functions that i call on the client,so players will have only a bunch of calls without contents. And except a few things is working well -
ARMA 3 Addon Request Thread
_.Dardo._ replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Does anyone mentioned cranes as enterable vehicles ? It would be nice to see them moving e.e -
Awesome! What other features should/will be added?
-
[RELEASE] Engima's Civilians
_.Dardo._ replied to engima's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm trying right now to add using external scripts some random animations,it would be really nice to improve them and add car usage(basically,an actual npc)! -
Real Light V5 - ReShade Preset
_.Dardo._ replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Got it! Thank you :) Keep up with this awesome pack! -
Real Light V5 - ReShade Preset
_.Dardo._ replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Im talking about disabling it while on the main menu -
Real Light V5 - ReShade Preset
_.Dardo._ replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it possible to disable the reshade's effects before starting a mission/multiplayer session?(So basically activate it only when in-game,because right now the editor map is hidden from the reshade) -
Hi guys, I was looking for something updated about this,but all i've found unfortunately is outdate. So i'm asking again,as hundreds of people did in the past, does arma(server) use only one core,or finally multi core support has been improved? Please post everything you know about it,as i'd like to obtain much informations as possible. I'm going to buy a dedicated server so i'd like to know everything that can be done for improving performances server-side. Thank you,and sorry if these questions could look a little bit stupid.
-
Hello,i'd like to set some arrays basing on some percents, the problem is that those arrays/percents should be set globally,as every player should have the same reference to the same object. Does anyone have any ideas? I've tried setting percents locally,but doing like this every player is going to have different arrays . Could someone post any kind of pseudocode just for pointing me to the right direction? Thank you for helping.
-
Well so,everything is working fine. By the way,i know that the select random function,actually is not that 'random', so i'm wondering: using www.random.org APIs,would it be possible to integrate their scripts into arma using any kind of addons? I know this is a weird question,but i'd like to make my script more 'random'. Thank you all for answers.
-
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
_.Dardo._ replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Core dumped crash after around 6 hours (Linux) So,unfortunately windows and Linux have the same issues under different names -
Please check your sources.. Fury does not fully support dx12.. Inviato dal mio LG-D855 utilizzando Tapatalk