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roberthammer

RH M14 pack 1.0 for OA / CO

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Have you ever considered to make a pack to replace JUST the default weapons?

Congrats again for the job, as just another M14 fan, downloading..

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Awesome weapons man, Keep up the good work :D

And the mask's look cool for some PMC guys.

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perfect!, I'm impressed by the doctor sight! amazing :)

hope someone comes with a nice fire-from-seated-position addon, would be perfect for helicopter sniping!

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Have you ever considered to make a pack to replace JUST the default weapons?

Congrats again for the job, as just another M14 fan, downloading..

I am interested in this also.I can't play game with BI weapons and enjoyment after using RH weapon packs.Would love to see a default weapon drop-in.

Thanks RH for the M14....off to try it out.

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Excellent pack, thank you very much RH !

Suggestion for the ShortDot variants: can you please add the reticle to the scope model and allow a see-through CQB view like this:

rh_shortdot.png

Also, the red dot could be smaller on the 2D view.

Some ref:

http://www.schmidtbender.com/images/scopes/ShortDotq.pdf

http://www.tucsonguns.com/Scopes-001_Schmidt_Bender.php

Edited by Robalo_AS

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Have you ever considered to make a pack to replace JUST the default weapons?

Yeah, puhleeez??? That would be great, and it could be used in conjunction with your great weapons packs, and all my M4's would sound the same!

Also, is the ACOG on the M-14 sighted in a little low, or is it just me. I thought the top of the red "v" should be sighted at 100m. It could be my own user error tho.

Great stuff! I really like this pack.

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Yeah, puhleeez??? That would be great, and it could be used in conjunction with your great weapons packs, and all my M4's would sound the same!

Also, is the ACOG on the M-14 sighted in a little low, or is it just me. I thought the top of the red "v" should be sighted at 100m. It could be my own user error tho.

Great stuff! I really like this pack.

had no problem, used laser rangefinder to get 100m and it came off nice, to bad that 200m falls lower since the bullet would still be climbing. (must be a game thing)

I love the doctor sight, its better than the original one, clearer image.

all the spectre and acog sights should have them, to bad only one (only found one) stock weapon has it..

Edited by pre-Vet

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And the mask's look cool for some PMC guys.

No, I don't think we're ever going to wear mask like that.

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No, I don't think we're ever going to wear mask like that.

I'm pretty sure he means Private Military Contractor.

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Those masks can have any PMC if they wanted ,but its pretty heavy and pretty hot inside xD

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I own one myself actually, It is a bit stuffy but not that bad if your used to being in the heat.

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Here's a nice pic of a modified M-14/21 from militaryphotos.net.

2zoyqrk.jpg

U.S. Army 1st. Sgt. Buddy Hartlaub, of the 1st Battalion 320th Alpha Battery, 2nd Brigade of the 101st Airborne Division, aims a sniper rifle on insurgent positions at Combat Outpost Nolen, in the volatile Arghandab Valley, in Kandahar, Afghanistan,

Thursday, July 22, 2010.

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this pack is awesome. thanks. great to use. one question - would variants with bipod for use with ace2 bipod deploy function be considered?

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@RH I have an EBR model if you would like to add it to the pack. I made it for a FO3 mod.

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@RH I have an EBR model if you would like to add it to the pack. I made it for a FO3 mod.

No thx , i already got one :)

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Just tried this pack earlier with a friend, quality work!

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Thank you Robert and everyone else involved for the nice M14 without all the unneeded stuff (e.g. the aimpoint :p). I already replaced BIS' skewed aimpoint for me.

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Robert - Love your weapons mods - Question - Do your previos M-4/ 416 / MG mods for ARMA II ....Do they work within OA/ Combined Ops?

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Robert - Love your weapons mods - Question - Do your previos M-4/ 416 / MG mods for ARMA II ....Do they work within OA/ Combined Ops?

In CO they workin ,but in OA only dunno

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