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meade95

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About meade95

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    Gunnery Sergeant
  1. Okay. Lets see if my dumbself can finally post this question / request in the right place - Any chance there is a stand alone Flash Bang mod for A2/OA. I see a recently nice one released for A3. Thanks
  2. Flash bang gernade? Where to DL? For ARMA/OA (just saw a great new addon relased for A3). Is there a weapons pack mod (non -Ace) that provides for Flash Bang gernandes?
  3. Is there a weapons pack mod (non -Ace) that provides for Flash Bang gernandes?
  4. I'm running CD verison of A2/OA.... Patch to 1.61 (have not upgraded to 1.62). I would like to try the latest beta patch. 1. Where can I find the exact newest version and more importantly 2. Do I need to have 1.62 installed in order to update to the latest beta patch?
  5. If as broken as the High Command Mod is (or not finished). if one simply had the ability to tell units under their command to move and COVER an area (WITHOUT running off and engaging enemy targets until the end of time) the high command mod would be useful. Really wish Bohemia would find a way to accomplish this in a patch...
  6. I execute the fastrope script via a waypoint system. At a given waypoint I have the AI flown Help drop and hold to 25 feet. I then as member of unilt click the the "deploy fast rope" option that pops up. We Fastrope down....the Helo will then pull away.....but it does not go to its next waypoint...it heads towards it but will stop and turn around and fly back and forth around it's drop zone...
  7. Strange error - AI flow Helo's after Fast Rope Insertion are not going back to base (with dedicated waypoints for them to do so). they will simply fly somewhat around the unit on the ground (that fast roped out).
  8. meade95

    ASR AI Skills

    Is there any chance this amazing Mod will ever incorporate a type of UI that for example JED Advanced Skill Slider mod had / has? - That skill slider was / is very easy to use and allows quick changes of individual units in a very simple UI -
  9. meade95

    Infantry Combat-Boring and Unrealistic?

    A Mod by JED_ESS allows one to do exaclty this. Tweak all variables for enemy units (individually) and keep their preceision low...while their intelligence higher. Can't find link at the moment. But it is a great mod. I like it is some ways better / easier than ASR_AI mod.....
  10. With latest CBA (I play SP only). I get an error (CTD) message, with message saying I need the "CBA helper file" (or something along these lines about a helper file). I just rolled back and installed the last CBA I had and all is fine now. But the newest one wouldn't work.
  11. All of a sudden my guys can no longer just walk up and open an ammo crate? I use to walk up to crate, the option of "rearm at US. Weapons" message would be within my scroll. and I wold left click it. Now, it only appears quickly and when I click it, my guy simply knees down but the crate does not open. (No pop up screen). If I then click the "gear" scroll option the crate will open but then if I pick a weapon that say has a gernade option. When I select that weapon grenades are not automatically fitted with the weapon (which has always been the case before). Any ideas?? I have not DL any new mods or made any adjustments...
  12. Huh. What I'm having now, is I make sure my guys load first. I then load and am placed as far up toward front of MH47 seat as possible. We get to target location. I click the "deploy fast ropes". I then watch as #2 and #3 guy go. Then my #4 and I go at same time. Yet now, 1 person is almost always KIA (usually 2 of us) and I notice I seem to fall the last several feel (not on rope). I've tried from 25 feet to 35 feet. All with same result. This using Tora Bora map. I've yet to see all 4 surive fast roping in. It works great for those that do survive and the ropes are cut away (dropped) and helo flys off perfectly... I'm using A2/CO patched to 1.61 (not the latest patch, perhaps that is the issue?). UPDATE - Just tested on Fallugah map and it works perfectly!! Perhaps it is Tora Bora map?? Update #2 - Yep, tested it out on Clafghan map as well. Works great! As long as you find very level area for the Fast Rope drop! Great work! Much appreciated. Scopping out very level drop areas is key (and getting AI pilots to put you there!). Thanks again.
  13. Any chance you have looked at what's causing AI flown Helo, when fast roping a 4 man team, not to be able to get all 4 men to the ground (with 1 of them usually hung up still on helo). I know your busy, so no worries. Just curious.
  14. Actually, no, it's the other verison (that allows for movement of the ramp).
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