da12thMonkey 1943 Posted June 27, 2010 (edited) UKF L115A3 VERSION 1.01 Hi-Res Hi-Res This weapon model was created by a very talented chap called 'OOPz', who approached UKF to see if it would be possible for us to help realise his ambition of recreating this magnificent rifle in ArmA 2. Collectively, OOPz and UKF have spent the past couple of months working on the model, textures and materials, as well as configuring the addon, to reflect the capabilities of the real rifle as close as we possibly can. You can seen how the model has progressed at OOPz's website, along with a number of his other projects. This addon contains six variants of the rifle, in three different colour schemes, each with suppressed and unsuppressed versions. It features a reticle pattern for the rifle's Schmidt & Bender 5-25X56 scope, that is not only authentic to the one used by British Forces, but can also be used to accurately estimate the distance to targets in ArmA 2. Used in conjunction with the provided ballistics tables for ACE 2 or GMJ Sight Adjustment systems, the addon can deliver accurate fire out to 1500m and beyond. With practise, maybe you'll be able to match Corporal of Horse Craig Harrison's spectacular, record-breaking 2475 meter shot with the rifle. The addon also incorporates a script to fold and deploy the weapon's bipod by pressing the 'H-key'. These scripts were provided by norrin, and will feature prominently in the future UKF Weapons pack, as they do in the AAW weapon pack where they originated. Credits Models: OOPz Textures: OOPz, da12thmonkey (UKF) CPP Programming: da12thMonkey (UKF) Sounds: Messiah (UKF), da12thMonkey (UKF) Hand anims: da12thMonkey (UKF) Model.cfg: TeRp (BWMOD) Testing and bug fixing: OOPz, UKF team, VOLCBAT bipod folding script: norrin (AAW) ACE 2 sight adjustment calibration: Q1184 (ACE) Special Thanks: Jonny (UKF), Rock (RKSL Studios), Gordo (Accuracy International), Tony Hoare (Plain Military), Australians At War mod team, ACE 2 mod team Includes UKF_L115A3.pbo ukf_l115a3.pbo.ukf_signature.bisign Installation Simply extract UKF_L115A3.pbo and ukf_l115a3.pbo.ukf_signature.bisign into your "Arma 2\Addons" or other mod folder. This addon requires Community Base Addon (CBA) for Extended Eventhandlers (XEH). Known Bugs and issues Currently, the weapon does not have a proper bolt-cycling animation. The UKF dev team tried very hard to add one with the kind assistance of TeRp, but the results were unsatisfactory. If anybody could assist in writing a model.cfg that will result in a nice, smooth bolt action we would gladly accept your help. EULA This is NOT an official addon. Use at your own risk. Do not blame BIS, or P:UKF for any damage caused to your PC. You know the drill. You are permitted to install and use this addon for personal entertainment purposes only. Any commercial, military or educational use is strictly forbidden without permission from the author. This addon is for use within Armed Assault 2. Use within the VBS simulation series is strictly forbidden. You are free to distribute this addon as you wish, as long as it is kept 100% free of charge, it is not modified in any way and this readme file is distributed with it. If you wish to modify this addon, please contact P:UKF at da12thmonkey@hotmail. If you do not gain permission first, before using any of Project: UKF's material, it will be classed as theft and regarded as such. By instaling this addon you agree to abide by these conditions. Modification for "Personal use" is also forbidden without permission from the respective authors. Additional Copyright Project: UK Forces recognises OOPz (http://www.tv-consultants.com/OOPz/) as the author of the L115A3 models and textures, and that they have been donated to P:UKF with his expressed permission, with the intention of producing a free, downloadable addon for the ArmA II game. P:UKF cannot authorise modification of OOPz's work to a third party; If you wish to modify or extract material contained in this addon, you must contact OOPz first. The material was donated to P:UKF on condition that the models and textures remain the Intellectual Propery of OOPz, and that the any commercial, military or educational use, by P:UKF or the end user (you) is strictly forbidden without OOPz's expressed consent. Project: UK Forces recognized norrin as the author of the bipod deployment scripts used by this addon. The scripts have been modified by the UKF Team with the expressed consent of norrin and the Australians at War (AAW) team, in order for them to work with this addon. P:UKF cannot grant third parties permission to copy or modify these scripts for use in another addon. Those wishing to modify these scripts for their own use must contact norrin for permission. P:UKF has been authorised to use these scripts on condition that the scripts are not to be used for commercial purposes without contacting norrin first, and that their use in VBS 2 or its derivatives be prohibited by P:UKF. DOWNLOAD UKF_L115A3 V1.01 Requires Extended Eventhandlers (XEH), part of Community Base Addon (CBA) DOWNLOAD CBA+XEH Thanks to Volw from VOLCBAT for providing us with the accompanying release images UKF_L115A3 Mirrors Edited July 30, 2010 by da12thMonkey Share this post Link to post Share on other sites
DiFool 0 Posted June 27, 2010 Just looking beautiful! Downloading now. Thanks a lot!!! Share this post Link to post Share on other sites
STALKERGB 6 Posted June 27, 2010 Brilliant stuff guys, I have updated my config for my 3 Rifle Infantry to include the L115A3, the link is in the 3 rifle thread. Really good looking rifle, the desert camo one looks very nice :) Share this post Link to post Share on other sites
imutep 0 Posted June 27, 2010 Thx for the release! ArmedAssault.info Mirror and News: Required Addons : DOWNLOAD - Community Base Addon We have also added this release to your personal author profile If a release or contact information is missing, feel free to drop a PM, it will then be added. And here is the BBCode if you want to add our Mirror to your release post : [url=http://www.armedassault.info/index.php?cat=addons&game=1&id=1458][img=http://www.armedassault.info/mirrorgen2/1023256.gif][/url] [b]Required Addons :[/b] [url=http://www.armedassault.info/index.php?cat=addons&game=1&id=1002]DOWNLOAD - Community Base Addon[/url] If you prefer a text only BBCode please copy and paste the code below : [b]ArmedAssault.info Mirror :[/b] [url=http://www.armedassault.info/index.php?cat=addons&game=1&id=1458]DOWNLOAD - Accuracy international L115A3 (v.1.0) - [19 MB] from ArmedAssault.info[/url] [b]Required Addons :[/b] [url=http://www.armedassault.info/index.php?cat=addons&game=1&id=1002]DOWNLOAD - Community Base Addon[/url] Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted June 27, 2010 I love all this British kit being released! It's like Christmas! Share this post Link to post Share on other sites
DaveP 66 Posted June 27, 2010 Chatting with TF87 guys on the teamspeak and we're overwhelmed by how sick this all is perfect solution for getting over OA Release blues Share this post Link to post Share on other sites
rksl-rock 1301 Posted June 27, 2010 Very nice! I've been waiting for this for ages :) If anybody could assist in writing a model.cfg that will result in a nice, smooth bolt action we would gladly accept your help. What exactly do you want? Just a the bolt to cycle properly? or something else? Share this post Link to post Share on other sites
da12thMonkey 1943 Posted June 27, 2010 What exactly do you want? Just a the bolt to cycle properly? or something else? Standard bolt-action anim: bolt rotates out, then slides back nice and slow, then slides forward and rotates back in. Best could manage to get the bolt to rotate and slam back as soon as the trigger was pulled (i.e it was instantaneously in the extended position), then it'd move back into the original position smoothly as it should have done. I'll PM you Share this post Link to post Share on other sites
darkxess 60 Posted June 27, 2010 Just one thing.... WHY WHY WHY use an American Unit to start with it? lol And wow.. the sound on this things is cool! thanks! Share this post Link to post Share on other sites
rksl-rock 1301 Posted June 27, 2010 Standard bolt-action anim: bolt rotates out, then slides back nice and slow, then slides forward and rotates back in.Best could manage to get the bolt to rotate and slam back as soon as the trigger was pulled (i.e it was instantaneously in the extended position), then it'd move back into the original position smoothly as it should have done. I'll PM you Done Check you PMs. :eek: Share this post Link to post Share on other sites
Leogecko27 10 Posted June 27, 2010 Thank you so much guys. its my favourite weapon. Simply perfect add-on. I would pay for this if i have to. Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted June 27, 2010 Wow wow wow, this is very cool. Nice surprise.......:bounce3: Share this post Link to post Share on other sites
da12thMonkey 1943 Posted June 27, 2010 Just one thing.... WHY WHY WHY use an American Unit to start with it? lol I don't really have the time to make my own sniper model to equip with the L115. That said, the ghillie suit's fairly generic looking isn't it? It's not like it's adorned with MARPAT, or the stars and stripes in a way that you could go "That's a yank sniper" at first glance. There's a "UKF Sniper Rifles" crate full of L115s in the Empty\Ammo class if you want to test all the rifles quickly, with the unit of your choosing. Anyways, StalkerGB's already put up a config update for his mega MTP units so that there's a Brit bloke with the standard L115A3: http://forums.bistudio.com/showthread.php?t=101029 Share this post Link to post Share on other sites
Jonny_LI 10 Posted June 27, 2010 Thank you so much guys. its my favourite weapon. Simply perfect add-on. I would pay for this if i have to. Pay for it eh? I'll send you my paypal details. :rolleyes: Share this post Link to post Share on other sites
Callsign 128 Posted June 27, 2010 Only thing missing is a sore shoulder :D Share this post Link to post Share on other sites
Stagler 39 Posted June 28, 2010 If the rest of the UKF weapons are going to be this polished. Then were all set arent we lads. Great work. Share this post Link to post Share on other sites
sabre 244 Posted June 28, 2010 (edited) Great work guys, UKF stuff has always been quality. EDIT: Just tried it ingame, bloody awesome work guys, love it. Edited June 28, 2010 by Sabre Share this post Link to post Share on other sites
jay316 0 Posted June 28, 2010 Thanks, the new model is great. Share this post Link to post Share on other sites
A Smed 0 Posted June 28, 2010 This is godly. My old M24 will gather dust now this has been released :D Share this post Link to post Share on other sites
DaveP 66 Posted June 28, 2010 Playing around with this (fantastic) addon really makes the work of people like Craig Harrison's work all the more spectacular, without any of the distractions of a real world sniper plaguing me, it took 6 shots before I finally got a headshot out at 2000m in near perfect conditions (~.1ms crosswind), let alone 2500; hats off to the man Share this post Link to post Share on other sites
Stag 0 Posted June 29, 2010 A true work of art. Well done! Regarding the ghillie suit; I've had a thought. Ideally, you would want a unit in standard BDU for ingress and egress, able to get ghillied up in the area of operations, but as I understand it it's impossible to switch one model for another. Would it be practical to build one unit, possibly merging some existing units with that of the ghillie suit, then making one or the other invisible via a script? It would have considerably more polys than standard though. I have played with O2, but I must admit my talents are near non-existent. I ask because I know from my experience in airsoft that running around in a ghillie suit all day is a unique form of torture. Share this post Link to post Share on other sites
DaveP 66 Posted June 29, 2010 I've found a small bug when used with Arrowhead, nothing too big of an issue: When in the scope view, you can hear the supersonic bullet crack when firing Share this post Link to post Share on other sites
-Eddie- 10 Posted June 29, 2010 A true work of art. Well done!Regarding the ghillie suit; I've had a thought. Ideally, you would want a unit in standard BDU for ingress and egress, able to get ghillied up in the area of operations, but as I understand it it's impossible to switch one model for another. Would it be practical to build one unit, possibly merging some existing units with that of the ghillie suit, then making one or the other invisible via a script? It would have considerably more polys than standard though. I have played with O2, but I must admit my talents are near non-existent. I ask because I know from my experience in airsoft that running around in a ghillie suit all day is a unique form of torture. StalkerGB's excellent 3 RIFLES MTP soldiers has a sniper in Mk7/OA vest with the L115A3. http://forums.bistudio.com/showthread.php?t=101029 Share this post Link to post Share on other sites
OOPz 10 Posted June 29, 2010 My thanks to da12thMonkey and the UKF guys for getting this working. The meshs took me.... um.. lets just say 'quite a long time' and move on to the next subject asap before the horror kicks in again ;)... but, i'd never have got the technical side of it done myself. With practise, maybe you'll be able to match Corporal of Horse Craig Harrison's spectacular, record-breaking 2475 meter shot with the rifle. Yup, Its doable, my record is 2625m (during calibration)... which is the upper limit as the round vanishes beyond that point ;) Glad you guys are enjoying it, it certainly is a serious weapon. If we can get that bolt animation done that would be great :) Also, glad to hear theres not a lot bug-wise in OA, i dont have it yet. Share this post Link to post Share on other sites