sickboy 13 Posted December 13, 2011 Is there someone who knows the groupnames of the Lingor units ?I know there are unitnames, but i would need the groupnames for spawning. See http://forums.bistudio.com/showthread.php?p=2071551#post2071551 Share this post Link to post Share on other sites
icebreakr 3159 Posted December 13, 2011 (edited) Construction Company Mapfact is responsible for construction of a new airport terminal: Edited December 13, 2011 by IceBreakr Share this post Link to post Share on other sites
J-Guid 10 Posted December 13, 2011 Good :D! But maby add a little way-road to ladders :)?! Share this post Link to post Share on other sites
NoRailgunner 0 Posted December 13, 2011 Hope these ported buildings don't look and feel too OFPish in CO. Btw are you going to release these buildings/objects as standalone addons? :) Guess J-Guid is asking if the player + AI can get to the roof via ladder and/or via stairs. Share this post Link to post Share on other sites
.Taffy 10 Posted December 13, 2011 Nice, I love to see custom buildings in maps! Share this post Link to post Share on other sites
icebreakr 3159 Posted December 13, 2011 What would you like to see instead NoRailgunner, same old 100-times reused building from CO? Our library is damn short and quality building makers are rare. Yes, there will be access to the roof - don't worry. Share this post Link to post Share on other sites
froggyluv 2136 Posted December 13, 2011 Still going with snakes/crocs by default here? Share this post Link to post Share on other sites
icebreakr 3159 Posted December 14, 2011 If you mean included as an addon & placable with editor, yes. If you mean present on island at any given time, no. Share this post Link to post Share on other sites
J-Guid 10 Posted December 14, 2011 @NoRailgunner: I mean remove grass near stairs and replace to concrete!!! If you mean included as an addon & placable with editor, yes. If you mean present on island at any given time, no. Its been REALY great!!! Maby you can find a monkeys, perrots etc. :D? Share this post Link to post Share on other sites
pathetic_berserker 4 Posted December 14, 2011 Construction Company Mapfact is responsible for construction of a new airport terminal: It works well Architecturaly, Does permission include updating and improving the textures where required? Share this post Link to post Share on other sites
R0adki11 3949 Posted December 14, 2011 It works well Architecturaly, Does permission include updating and improving the textures where required? I second this, also will the airport include other Structures made by mapfact :). I still wonder why no one has asked Mapfact before to port the Buildings, as Mapfacts Building were one of the most used addons in OFP. Keep up the great work Icebreakr :) Share this post Link to post Share on other sites
icebreakr 3159 Posted December 14, 2011 I will certainly make alterations as "out-of-the-box" objects dont work. I hope to include a radar station, too. Share this post Link to post Share on other sites
J-Guid 10 Posted December 14, 2011 Interesting! Must looks good :) Anti-Fire station placed near Airport? ;) Share this post Link to post Share on other sites
icebreakr 3159 Posted December 14, 2011 Ohoho, another fan of Nogova ;) If I get the doors working properly, then the answer is yes. Share this post Link to post Share on other sites
J-Guid 10 Posted December 14, 2011 Keep doors opened :D! And maby some warhouse for caddyes (little cars) ;) Share this post Link to post Share on other sites
sv5000 127 Posted December 19, 2011 I think the Nogova objects look great!. Mapfact were quality addons in the ofp times, no reason why they cant live on in ArmaII Share this post Link to post Share on other sites
R0adki11 3949 Posted December 19, 2011 Ohoho, another fan of Nogova ;) If I get the doors working properly, then the answer is yes. sounds great :) Share this post Link to post Share on other sites
grub 10 Posted December 19, 2011 Mapfact fo life!! Nice touch!! Share this post Link to post Share on other sites
nkenny 1057 Posted December 21, 2011 Just wait for v1.33 - numerous fixes and changes ;)Island will be released when v1.60 comes out on the day we will host a MP event (airshow, car racing, redVsBlue mission). We're seriously considering to set our next milsim campaign to Lingor. In fact the only thing stopping me from editing is the expected next version. Is the 1.60 release still on? -k Share this post Link to post Share on other sites
icebreakr 3159 Posted December 21, 2011 I'm behind schedule for a week but I think I can pull it off. I'll organize Powershow event with SBP Team and Fusion (FF). Hopefully next week (if 1.60 is out for xmas). You can read about it here, there will even be prizes. Share this post Link to post Share on other sites
icebreakr 3159 Posted December 23, 2011 (edited) Quick update: -Martin- and I are solving one major issue, a wall that can be clipped on a bigger airport terminal object, another fancy undocumented feature when dealing with bigger objects in O2. So basically, we lost 7-8 days of work with this single object... v1.60 is out now so I need to hurry with the release & MP event ;) Edited December 23, 2011 by IceBreakr Share this post Link to post Share on other sites
Lonestar 11 Posted December 23, 2011 No problem Ice, don't rush. (I'm gonna get killed for saying this :D). Share this post Link to post Share on other sites
reconteam 19 Posted December 23, 2011 Gah! Searching for the final secret of the riddle is driving me insane? Does somebody want to sent me a PM with some help getting the coordinates down? I think I'm reading the numbers right but I must not be. I'm looking at the 2nd number on the side of the rocks too. Anyway, awesome island. Haven't had this much fun looking for an easter egg in awhile. Maybe it is my imagination, but did the 1.60 patch cause a bit of a performance hit on Lingor? Share this post Link to post Share on other sites
nkenny 1057 Posted December 23, 2011 IceBreakr, that sounds great. -k Share this post Link to post Share on other sites