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sickboy

A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old

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Hi, want to DL the latest stable version but all I can find is v1.1.1.349. Is that the v1.1 stable? I tried all links on http://ace.dev-heaven.net/wagn/ACE_1_1 and all gave me that version.

Correct. 1.1.1.349 is 1.1 Stable.

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the uman on cannon have the bis targeting system (or Similar)

but the observer dont have a dialog for designate target, round ecc.

i try

1) launch function fnc_ArtyRequest but i recive message "No artillery batteries available...";(Try also with AI)

2) _dlg = createDialog "ACE_ArtilleryDialog"; i open the dialog but with combo empty

how can make observer opening dialog ?

thanks

i have debuged the ace_sys_bi_arty.pbo and the message "No artillery batteries available..." appears because the global variable (DLG_Batteries)

is empty, but can not find any file in the routines that sets the values in the variable.

The module is fully functional or is it still beta?

thanks for the reply

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i have debuged the ace_sys_bi_arty.pbo and the message "No artillery batteries available..." appears because the global variable (DLG_Batteries)

The variable name is ace_sys_bi_arty_DLG_Batteries and not DLG_Batteries. The GVAR macro expands a global variable with the component name as prefix to avoid overlaps of global variables.

So simply add the battery like this (before using the artillery dialog):

ace_sys_bi_arty_DLG_Batteries = [bat1, whatevernamethebatteryhas];

Xeno

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@VKing; Kjempe! I got confused as it obviously is beyond 1.1, but all good then! :D

@Mr. Charles; No, its also possible to DL stable versions the "old way" ;) I have both YAS and six_updater (fantastic tools both of them) but as I'm gonna play on a "stable version server" I do it the old way.

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No you shouldn't use the six-updater or Yoma if you want to get the v1.1. Obviously all links of v1.1 stable link to v1.1 files, because that's the v1.1 files :)

You can compare the versions on the download, with the versions listed in the "Version Information" section: http://ace.dev-heaven.net/wagn/ACE_1_1

@Brian B:

Instructions are at the end of the blog entry:

http://ace.dev-heaven.net/wagn/Sound_Highly_subjective_and_personal#Update

Good example of never good enough eh :)

Edited by Sickboy

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No you shouldn't use the six-updater or Yoma if you want to get the v1.1. Obviously all links of v1.1 stable link to v1.1 files, because that's the v1.1 files :)

I didnt find it too obvious as afterall it pointed me to v.1.1.1.349 ;) But all good and thank you for quick reply and help!

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Which is exactly the version you found:

Hi, want to DL the latest stable version but all I can find is v1.1.1.349. Is that the v1.1 stable?

Np.

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ok my second request was vehicle deletion on large impact. Basically, im wondering if you guys would make a script which would delete a jet if it crashes at high speed, and then spawn debris? Im sick of the (bouncing jets) lol

@Smurfbr thanks for answering

You must understand the break neck speed this thread progresses at, its hard for them to keep up and catch every thread.

Don't know if its planed but currently there is something 'similar', the T72 models get replaced with the destroyed T72 with detached turret etc when blown up. As for other vehicles and aircraft.

I haven't seen it on the roadmap; http://dev-heaven.net/projects/ace-mod2/roadmap , maybe make a suggestion there.

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Any idea if the developers got an idea how this issue was closed with so little discussion? And secondly the last poster doesn't seem to even read the actual, from your own configs it shows that the G3 RSA-S is not changed recoil-wise from what is noticeable.

http://dev-heaven.net/issues/10924#change-52572

http://browser.dev-heaven.net/configclasses/config/CfgWeapons%3EACE_G3A3_RSAS?version=2

class FullAuto: FullAuto {

recoil = "ACE_762x51_FAL_Recoil";

recoilprone = "ACE_762x51_SCAR_RecoilProne";

Edited by Sif

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Any idea if the developers got an idea how this issue was closed with so little discussion? And secondly the last poster doesn't seem to even read the actual, from your own configs it shows that the G3 RSA-S is not changed recoil-wise from what is noticeable.

http://dev-heaven.net/issues/10924#change-52572

http://browser.dev-heaven.net/configclasses/config/CfgWeapons%3EACE_G3A3_RSAS?version=2

Version: ACE with ACEX v1.1 Update 6.

Date: 2010-05-28

Ticket Update date: 2010-05-31, 38 minutes ago. So yea, obviously that change isnt included yet in the browser.

After Fridays update it is included. Git Changesets are here: http://dev-heaven.net/projects/ace-mod2/repository however ACEX is excluded, and that's where the G3A3 is defined.

Not sure why you ask this here, and not in the ticket anyway.

Edited by Sickboy

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Thanks for the answer, will read through. I guess my next question is if ACEX is going to stay excluded in that?

Edited by Sif

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Can someone tell me how i can give a normal soldier anG3A3 with 5 mags and 2 grenades? Pls help

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Put that in the Units init field when you create him. Haven't actually tried it ingame yet, most likely works.

removeallWeapons this; this addWeapon "ACE_G3A3"; this addMagazine "ACE_20Rnd_762x51_B_G3"; this addMagazine "ACE_20Rnd_762x51_B_G3"; this addMagazine "ACE_20Rnd_762x51_B_G3"; this addMagazine "ACE_20Rnd_762x51_B_G3"; this addMagazine "ACE_20Rnd_762x51_B_G3"; this addMagazine "HandGrenade_West"; this addMagazine "HandGrenade_West";

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put that in the units init field when you create him. Haven't actually tried it ingame yet, most likely works.

removeallweapons this; this addweapon "ace_g3a3"; this addmagazine "ace_20rnd_762x51_b_g3"; this addmagazine "ace_20rnd_762x51_b_g3"; this addmagazine "ace_20rnd_762x51_b_g3"; this addmagazine "ace_20rnd_762x51_b_g3"; this addmagazine "ace_20rnd_762x51_b_g3"; this addmagazine "handgrenade_west"; this addmagazine "handgrenade_west";

thank you very much!!!!

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If my memory serves right the spaces in that cannot be there. Haven't actually used those commands for a bit.

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There has to be an easyer way by now...... freash install is still a nightmare 4 parts.. surely it can be incorperated in to 1/2 that.

Finding the correct 4 parts takes effort. ( never sure on the correct 4 parts unless you scour the net for answers).

Single install needed asap.

Alchol permitting

Edited by Fraggle

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Not much of an effort, the link is on the first page and there you find several links to the 4 parts: http://ace.dev-heaven.net/wagn/ACE_1_1

Download, put modfolders in arma2, fix shortcut, put the userconfig in the right place and tweak it.

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There has to be an easyer way by now...... freash install is still a nightmare 4 parts.. surely it can be incorperated in to 1/2 that.

Finding the correct 4 parts takes effort. ( never sure on the correct 4 parts unless you scour the net for answers).

Single install needed asap.

Alchol permitting

If you can't read the first post of this thread then you are not trying even a bit. Read please.

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Just wondering do you ace guys have contact with bis ie what's the chance of the ace stuff working with OA? As ace has brought so much good stuff to arma just hoping the two won't conflict and in terms of coop ace missions I make for lol server.

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Having an odd issue with my ace_keys, for some reason, once i updated the config to the latest one, my self interaction menu , interaction menu, and even the Dagr menu do not work, no matter what keys i change it to.

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Having an odd issue with my ace_keys, for some reason, once i updated the config to the latest one, my self interaction menu , interaction menu, and even the Dagr menu do not work, no matter what keys i change it to.

Fixed it, I was facing the same problem.

Xeno

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I need help. I went to the dev site, downloaded all of the zip files aswell as put them into the ARMA 2 file, UNzipped. My problems occured when I went back to the ARMA 2 file to retrieve them. I opened the file and there were absolutely no ACE files in there. What do I do?

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looking for info on sandbags. Did the search routine and couldnt get a handle on it. Sand box is loaded with empty sandbags and I know there are commande to stack bags etc. Any ideas. How do I find a crate with full sandbags.

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I am wondering, do i need to download all ACE parts to bring it to ver. 1.1?, i have Core and PLA but i have not downloaded the new version of ACEX yet, it is a very big download.

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