shark-attack 2 Posted June 2, 2010 any chance you lads could include Shemagh head scarves that can be selected to be worn like the balaclava /gasmask when playing as ACE insurgents. sorry in advance if there is a request thread what i missed excellent mod! best wishes shark-attack Share this post Link to post Share on other sites
Militant1006 11 Posted June 2, 2010 I have two questions, my first one is that i have version 349, which i thought is the newest, because i got it from ArmaHolic a few days ago, but when i go online it says that mine is old, where can i get the newer version? my second question is, where do you put the fuction library?, and what does it do, because i have no idea. Thanks in advance.;) Share this post Link to post Share on other sites
andersson 285 Posted June 2, 2010 The 349 is the latest stable version. I guess the server you wanted to join is participating in the beta test so it runs the latest beta. Share this post Link to post Share on other sites
Militant1006 11 Posted June 2, 2010 The 349 is the latest stable version. I guess the server you wanted to join is participating in the beta test so it runs the latest beta. also when i tried to use a template base for helmand it said i need "ace_sys_popup", i swear it was made before the current version i have, or does it need the newest beta aswell? Share this post Link to post Share on other sites
VKing 12 Posted June 2, 2010 ace_sys_popups, i.e. the new popup targets, are not in the stable release. Share this post Link to post Share on other sites
A Smed 0 Posted June 2, 2010 @RogueBlade: Please create a support ticket if you're seeking assistance with changing the screens back to default.Plz update CBA: http://forums.bistudio.com/showpost.php?p=1639906&postcount=726 I couldnt find where i can file a support ticket to get rid of the splash screens? Share this post Link to post Share on other sites
noubernou 77 Posted June 2, 2010 I couldnt find where i can file a support ticket to get rid of the splash screens? You can NOT get rid of them. It is a fundamental part of the loading process for CBA. It is not an ACE issue at all. If you want the image changed to something else file a ticket on the ACE tracker and we will see what we can do for you, otherwise this is a moot point. Share this post Link to post Share on other sites
MirindoR 10 Posted June 2, 2010 when will the m16 get some love in ace? RH made some variants with holo, holo m203's; aimpoint m203's etc etc. add a variant or two with some good camo and it'd be a nice addition. i'm surprised there's a flaregun or a gasmask but no m16's other than the vanilla ones, save for the uglier aimpoint :/ any chance of this being implemented? i really liked the m4 variants in acex, can't wait for the same thing for the m16's so the marines will have something nicer to shoot! Share this post Link to post Share on other sites
icebreakr 3159 Posted June 2, 2010 Is there a list of weapons that have "flashlight" capability/integration? Share this post Link to post Share on other sites
Spartan 163 0 Posted June 2, 2010 Need to add the AN72 Coaler so the OPFOR has a transport type aircraft. On a side note, does anyone know how to add the ejection seat system to other aircraft? Kinda sucks when your on fire and can't jump out. Share this post Link to post Share on other sites
Militant1006 11 Posted June 2, 2010 What does the function library do and where does it go? Share this post Link to post Share on other sites
Keshman 10 Posted June 2, 2010 Need to add the AN72 Coaler so the OPFOR has a transport type aircraft. many Russian players waiting for this news! :) Share this post Link to post Share on other sites
victim913 10 Posted June 2, 2010 I am having problems with the fastroping. I am flying a blackhawk with a seal crew in the back. I deploy fastropes and after almost a minute, the seals just fall out of the helicopter. They come out as if they are standing on air with weapons in hand where they would for fast roping, then they fall to their pitiful deaths. Anyone know why they are not grabbing the ropes? And does it always take that long before they get out? when i used it without ACE in the past they deploy quickly, then they grab the rope and get out just after the rope deploys Share this post Link to post Share on other sites
SeamanStaines 10 Posted June 3, 2010 It would be nice if we can get an invisible ruck so we can use the new Bundeswehr units without having ACE rucks clipping into the rucks on the model... Share this post Link to post Share on other sites
Evil_Echo 11 Posted June 3, 2010 Is there a list of weapons that have "flashlight" capability/integration? http://freeace.wikkii.com/wiki/Category:Weapon_Feature Share this post Link to post Share on other sites
icebreakr 3159 Posted June 3, 2010 Evil_Echo: thanks, I searched all over Wagn system... man, isn't there a single website that would have all the info. I especially miss the complete build changelogs, since our team updates ACE2 only couple weeks or so (we do our own zip pack). Share this post Link to post Share on other sites
sickboy 13 Posted June 3, 2010 (edited) Evil_Echo: thanks, I searched all over Wagn system... man, isn't there a single website that would have all the info. I especially miss the complete build changelogs, since our team updates ACE2 only couple weeks or so (we do our own zip pack). The config browser will handle such information soon, just working on the next major update. Updates with changelogs are here: http://ace.dev-heaven.net/wagn/Updates. All changelogs are grouped here; http://ace.dev-heaven.net/wagn/changelogs Update it's available http://browser.dev-heaven.net/classlists/weapons Most of the changes are in the back-end, next days the front-end hopefully :) Edited June 3, 2010 by Sickboy Share this post Link to post Share on other sites
icebreakr 3159 Posted June 3, 2010 Thanks Sickboy, I'll bookmark 'em :) Share this post Link to post Share on other sites
EightSeven 10 Posted June 3, 2010 Arrowhead seems to be bringing many things that ACE has to the table. How will this affect the ACE mod and will it continue in Arrowhead? Share this post Link to post Share on other sites
noubernou 77 Posted June 3, 2010 The plan is to be compat as soon as we can be. :) Share this post Link to post Share on other sites
sickboy 13 Posted June 3, 2010 Operation Arrowhead Compatibility Share this post Link to post Share on other sites
AnimalMother92 10 Posted June 3, 2010 Excellent, I know OA+ACE is going to be an even more amazing combo :D Share this post Link to post Share on other sites
victim913 10 Posted June 3, 2010 Anyone have an answer for me about my fastroping question from the last page? I know my questions may not always be important, but this is the only thread that i am allowed to post my questions on. They seem to be ignored here though. Can we get an ACE forum section instead of just a single thread? That way questions can be managed and focused on better. You can choose to ignore a thread, but then the community would possibly have an answer. With a single thread, the community only looks to ask questions. There are too many posts, so they only search for what they are specifically looking for. And with Sickboy doing most of the responding it is difficult to answer everyones question along with staying on top of ACE. I think we should at least have a medical thread for ACE. There are so many med items that we don't even know if they all work or when to use each one, etc. Thanks Share this post Link to post Share on other sites
sickboy 13 Posted June 3, 2010 The thread is used mainly by users for users. Create a support ticket if you're seeking official support :) http://ace.dev-heaven.net/wagn/Support Wounding docs are here: http://ace.dev-heaven.net/wagn/Wounding_System There's only 3 medical items usable atm. Share this post Link to post Share on other sites
Militant1006 11 Posted June 3, 2010 What does the function library do and where does it go? Can someone please answer my question! Share this post Link to post Share on other sites