roberthammer 582 Posted May 30, 2010 I did it, when I start the game, I get the Error message as "Include file userconfig\ace\ace_clientside_config.hpp not found":confused: You need to create userconfig\ace\ folder with hpp's files , you can find them in "\ArmA 2\@ACE\store\userconfig.tar" , extract that file with winrar and place them like an mod Share this post Link to post Share on other sites
sickboy 13 Posted May 30, 2010 http://ace.dev-heaven.net/wagn/Game_Issues Share this post Link to post Share on other sites
MrAgentGuy 10 Posted May 30, 2010 lol... i wasnt expecting that... sickboy you ignored my questions? Share this post Link to post Share on other sites
tonysoft 10 Posted May 30, 2010 @PravinRock: http://ace.dev-heaven.net/wagn/Download#How%20do%20I%20start%20the%20game%20with%20ACE?It works exactly the same as the BIS arty, but with fixes applied. http://community.bistudio.com/wiki/Artillery_Module the uman on cannon have the bis targeting system (or Similar) but the observer dont have a dialog for designate target, round ecc. i try 1) launch function fnc_ArtyRequest but i recive message "No artillery batteries available...";(Try also with AI) 2) _dlg = createDialog "ACE_ArtilleryDialog"; i open the dialog but with combo empty how can make observer opening dialog ? thanks Share this post Link to post Share on other sites
Nikoteen 24 Posted May 30, 2010 There's a problem with the new m1a1 TUSK loader's gun, its ROF is pretty low. Also why did you remove the m1a2 TUSK from BIS with CROWS gun system ? the more the better I believe. Keep up the good stuff. Share this post Link to post Share on other sites
sabre4809 0 Posted May 30, 2010 I think they said they will bring it back either when they make they're own or if they fix the BIS one, in its current state app there are damage modeling issues or something. Share this post Link to post Share on other sites
Nikoteen 24 Posted May 30, 2010 I think they said they will bring it back either when they make they're own or if they fix the BIS one, in its current state app there are damage modeling issues or something. Ok thanks for answer. Share this post Link to post Share on other sites
pravinrocks4u 10 Posted May 30, 2010 You need to create userconfig\ace\ folder with hpp's files , you can find them in "\ArmA 2\@ACE\store\userconfig.tar" , extract that file with winrar and place them like an mod @Sickboy Done! Thanks 4 the help....But my guys don't speak now! what might be wrong? :j: Share this post Link to post Share on other sites
noubernou 77 Posted May 30, 2010 lol... i wasnt expecting that... sickboy you ignored my questions? I'm pretty sure you didn't ask a question for Sickboy, at least not one that I can see. If its about that ticket link you posted about adding dismemberment then I already told you it is rejected. You can read the opinions of other ACE2 managers and developers in that ticket as well. Rejected means rejected. Share this post Link to post Share on other sites
EightSeven 10 Posted May 30, 2010 What a convoluted mess. I think I'm about done with ACE. :( Share this post Link to post Share on other sites
noubernou 77 Posted May 30, 2010 What a convoluted mess. How so? Share this post Link to post Share on other sites
Leogecko27 10 Posted May 30, 2010 How can i set the target at sniper rifles like m24? it shoots like an airsoft gun now. Share this post Link to post Share on other sites
sickboy 13 Posted May 30, 2010 See Howto: http://ace.dev-heaven.net/wagn/Sights_Adjustment Share this post Link to post Share on other sites
kroky 1 Posted May 30, 2010 what is the new dagr system? Can't find any info about it on the wagn. Share this post Link to post Share on other sites
sickboy 13 Posted May 30, 2010 Being worked on, very new system, should be before v1.2 stable. Share this post Link to post Share on other sites
m1n1d0u 29 Posted May 30, 2010 v1.2 stable is tomorow correct ? Share this post Link to post Share on other sites
sickboy 13 Posted May 30, 2010 It's when our Milestone ends internally, should mean Friday is v1.2.0 RC. Share this post Link to post Share on other sites
Leogecko27 10 Posted May 30, 2010 Hey thanks Sickboy. Now i only want to know how the Rangefinder works? It doesnt displays the range, with batterys Share this post Link to post Share on other sites
sickboy 13 Posted May 30, 2010 http://ace.dev-heaven.net/wagn/Rangefinding_Devices Try the searchbar up top or: http://ace.dev-heaven.net/wagn/Feature Share this post Link to post Share on other sites
victim913 10 Posted May 30, 2010 I have a couple issues with play that I am unsure of the cause, not sure if it's my problem, a game problem or an ACE problem. So maybe some of you can help. First, when I sync to six updater, why does it always erase my install/update preference? It always resets it to install/update/startgame. I change it every time, then click update, then it works fine, but then next time I sync it resets. Second, Possible issue with animations with grenades and exiting vehicles. Can someone tell me if it is an ACE issue or a game issue: -Everytime I throw a grenade, it gets about 4 feet in the air, and i throw it again. It is like a double animation. And because of it, I never know where it lands. -The other issue is when i exit vehicles I get on the ground and start to walk away, then I am exiting the vehicle again. Similar to the grenade. Another set of issues: -Another grenade or wounding issue I am having: I was playing in Namalsk inside a BIS static building. and i throw a grenade out the door, I am inside so i have a wall between me and the grenade, I duck around a second wall, and i take damage. How is that possible? No windows and behind at least one wall possibly two and i start seeing red. I also blinded myself with a flashbang through a wall. -Also if i am a medic, and have been told to heal 3 and 3 is in a building in room with the door to the outside, once i touch the doorway i automatically drop down and start healing him without control and not even close to him. Also happened as I was outside running along a wall he was next to in the inside. It seems like entering the buildings area, I automatically drop and heal, through walls or feet away. Is it ACE or the building? I assume it's ACE since I have never automatically healed, ever. If these are ACE issues I can make a tag but I want to make sure first. Is there a way to team switch when i black out? I can only use escape and revert while i go in and out of consciousness. Love the mod though! Thanks Share this post Link to post Share on other sites
sickboy 13 Posted May 30, 2010 Clone or create a preset if you want to make customizations: http://six.dev-heaven.net/wagn/Six_Updater_Suite+Usage#Cloning%20a%20Record Otherwise set the action on the main page, and click save, these options count as overrides to what is set on the selected preset. Share this post Link to post Share on other sites
Xen0tech 10 Posted May 30, 2010 Hi guys love the mod I just have a quick question. Is there a way to have the ACE2 balaclava as my permanent face? I normally carry one around with me but at night if I use NVGs the balaclava comes off :( There is a ninja mask in the merc mod that can be added as a face but its not as good as the ACE one. Share this post Link to post Share on other sites
MrAgentGuy 10 Posted May 30, 2010 I'm pretty sure you didn't ask a question for Sickboy, at least not one that I can see.If its about that ticket link you posted about adding dismemberment then I already told you it is rejected. You can read the opinions of other ACE2 managers and developers in that ticket as well. Rejected means rejected. no! i was asking two questions! and almost no one adresses sickboy directly in here but he still answers peoples questions... i just realised he was mod leader... never mind! Share this post Link to post Share on other sites
EightSeven 10 Posted May 30, 2010 How so? I love everything ACE brings to the game, but the update process bugs me. You guys are more productive than any "professional" team I've ever seen, but do we really need three updates a week? It almost feels wrong for me to be saying that, after all the developer neglect which has become common in the mainsteam gaming industry, but it's a pain to be all up to date before the servers, or vice-versa. It is my firm opinion that there should only be one update per month, and perhaps weekly hotfixes for those real burning issues that need to be fixed right away. I've noticed a lot of servers reverting back to vanilla because of the current update tempo. Anyway, that issue aside, is there a way around the whole missile problem? The attack helicopters are rendered useless without an additional missile addon in ACE. Share this post Link to post Share on other sites
Defunkt 431 Posted May 30, 2010 ...but do we really need three updates a week? It almost feels wrong for me to be saying that, after all the developer neglect which has become common in the mainsteam gaming industry, but it's a pain to be all up to date before the servers, or vice-versa. It is my firm opinion that there should only be one update per month, and perhaps weekly hotfixes for those real burning issues that need to be fixed right away. Take it up with the server admins, they're the ones who choose to run the development builds instead of the monthly stable release. Share this post Link to post Share on other sites