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ben748

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About ben748

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  1. I take back the unedited post on here, last night it wasn't OA saying it wasn't found, just tried it now and it felt like working, patcher just seems a bit buggy.
  2. Personally, the normal patch errors with my steam version, but it updates the BAF and normal arma2, errors as in says OA not found, just using the beta patches until a working patch gets released for steam side.
  3. Having an odd issue with my ace_keys, for some reason, once i updated the config to the latest one, my self interaction menu , interaction menu, and even the Dagr menu do not work, no matter what keys i change it to.
  4. I have recreated the old ArmA Scenario of Convoy Ambush. The mission is practically the same as ArmA1s. If anyone wishes to improve it and release their version, their is a editor version of the map below. The time and day are exactly the same as the original one. This is probaily one of my favorite ArmA1 Scenarios besides the A10 level. I made this to share my passion for the level. No Screenshots atm, computer wanted to be bad when i finished it. Requirments: -------------------------- CAA1 and OAC Core ( think that is all). -------------------------- --------------------------- Install Directions: --------------------------- Unzip the file into your ArmA2/Missions folder ( yes the file is only 18kb.....) Load your game and go to scenarios and it should be in there. ---------------------------- Notes: ---------------------------- 1. I replicated to as much as possible with the mission, this includes, the kit gear, player recevies exactly the same gear as in the ArmA1 mission. ( added twice the amount of ammo to the truck). 2. The vehicles are slow as HELL, and they ram down the forest in a spot. Should have enough time to setup a good ambush. 3. All the weapons you spawn with have to be reloaded for use, I emptied the gear then spawned in the ones from ArmA1's layout, so the weapons do not come preloaded. 4. Only the vehicles themselves have to be destroyed to beat the mission, the crewman can be ignored. ( They probaily will get killed in a mine explosion....) 5. There is some retardation between the third or fourth unit of the convoy and back, they take forever to start rolling, but usually will catch up. 6. I replicated the map to I think the same extent as ArmA1, Im missing one or two red squares ( accidentally removed one and was a pain to line them up on the road). 7. There is I think 3 or 4 total move orders, they have to be given 3 or 4 because otherwise they decide it is smart to cut through along the coast....they will follow the road to the most extent, sometimes one or 2 will go offroad if a wreck or empty vehicle is blocking the road. 8. A link for map source will be provided, if anyone wishes to improve it and release their version they may do so. 9. The vehicles spawn almost on the spot of their ArmA1's counterparts, exactly the same amount and formation as ArmA1s ( used uncovered ammo trucks for the flat bed trucks from ArmA1). 10. In the notes tab, there is the original style notes, IE, the exact text from the original game and the pointers to different parts on the map that ArmA1 used. 11. This is my first mission attempt, so go easy on me. ------------------------------- Credits: ------------------------------- Bohemia:For an epic sequel to ArmA1, Long live ArmA, hope it never dies. EMSI for the A2B editor for the tasks/task messages. CAA1 Team: For making the beautiful ArmA1 Island Avaible in ArmA2. MareNostrum:For the method of doing a heli evac. Mission Download http://www.filefront.com/15912547/CAA1_Convoy_Ambush_Redux.Sara.zip Editor File download http://www.filefront.com/15912561/Source_Convoy_Ambush_CAA1_Redux.Sara.zip
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