VKing 12 Posted May 31, 2010 Hi, want to DL the latest stable version but all I can find is v1.1.1.349. Is that the v1.1 stable? I tried all links on http://ace.dev-heaven.net/wagn/ACE_1_1 and all gave me that version. Correct. 1.1.1.349 is 1.1 Stable. Share this post Link to post Share on other sites
Mr. Charles 22 Posted May 31, 2010 @Andersson You have use either Six Updater Suite or Yoma's Addon Sync: http://ace.dev-heaven.net/wagn/Download#Install%20the%20Mod Share this post Link to post Share on other sites
tonysoft 10 Posted May 31, 2010 the uman on cannon have the bis targeting system (or Similar)but the observer dont have a dialog for designate target, round ecc. i try 1) launch function fnc_ArtyRequest but i recive message "No artillery batteries available...";(Try also with AI) 2) _dlg = createDialog "ACE_ArtilleryDialog"; i open the dialog but with combo empty how can make observer opening dialog ? thanks i have debuged the ace_sys_bi_arty.pbo and the message "No artillery batteries available..." appears because the global variable (DLG_Batteries) is empty, but can not find any file in the routines that sets the values in the variable. The module is fully functional or is it still beta? thanks for the reply Share this post Link to post Share on other sites
xeno 234 Posted May 31, 2010 i have debuged the ace_sys_bi_arty.pbo and the message "No artillery batteries available..." appears because the global variable (DLG_Batteries) The variable name is ace_sys_bi_arty_DLG_Batteries and not DLG_Batteries. The GVAR macro expands a global variable with the component name as prefix to avoid overlaps of global variables. So simply add the battery like this (before using the artillery dialog): ace_sys_bi_arty_DLG_Batteries = [bat1, whatevernamethebatteryhas]; Xeno Share this post Link to post Share on other sites
andersson 285 Posted May 31, 2010 @VKing; Kjempe! I got confused as it obviously is beyond 1.1, but all good then! :D @Mr. Charles; No, its also possible to DL stable versions the "old way" ;) I have both YAS and six_updater (fantastic tools both of them) but as I'm gonna play on a "stable version server" I do it the old way. Share this post Link to post Share on other sites
sickboy 13 Posted May 31, 2010 (edited) No you shouldn't use the six-updater or Yoma if you want to get the v1.1. Obviously all links of v1.1 stable link to v1.1 files, because that's the v1.1 files :) You can compare the versions on the download, with the versions listed in the "Version Information" section: http://ace.dev-heaven.net/wagn/ACE_1_1 @Brian B: Instructions are at the end of the blog entry: http://ace.dev-heaven.net/wagn/Sound_Highly_subjective_and_personal#Update Good example of never good enough eh :) Edited May 31, 2010 by Sickboy Share this post Link to post Share on other sites
andersson 285 Posted May 31, 2010 No you shouldn't use the six-updater or Yoma if you want to get the v1.1. Obviously all links of v1.1 stable link to v1.1 files, because that's the v1.1 files :) I didnt find it too obvious as afterall it pointed me to v.1.1.1.349 ;) But all good and thank you for quick reply and help! Share this post Link to post Share on other sites
sickboy 13 Posted May 31, 2010 Which is exactly the version you found: Hi, want to DL the latest stable version but all I can find is v1.1.1.349. Is that the v1.1 stable? Np. Share this post Link to post Share on other sites
sabre4809 0 Posted May 31, 2010 ok my second request was vehicle deletion on large impact. Basically, im wondering if you guys would make a script which would delete a jet if it crashes at high speed, and then spawn debris? Im sick of the (bouncing jets) lol@Smurfbr thanks for answering You must understand the break neck speed this thread progresses at, its hard for them to keep up and catch every thread. Don't know if its planed but currently there is something 'similar', the T72 models get replaced with the destroyed T72 with detached turret etc when blown up. As for other vehicles and aircraft. I haven't seen it on the roadmap; http://dev-heaven.net/projects/ace-mod2/roadmap , maybe make a suggestion there. Share this post Link to post Share on other sites
Sif 10 Posted May 31, 2010 (edited) Any idea if the developers got an idea how this issue was closed with so little discussion? And secondly the last poster doesn't seem to even read the actual, from your own configs it shows that the G3 RSA-S is not changed recoil-wise from what is noticeable. http://dev-heaven.net/issues/10924#change-52572 http://browser.dev-heaven.net/configclasses/config/CfgWeapons%3EACE_G3A3_RSAS?version=2 class FullAuto: FullAuto { recoil = "ACE_762x51_FAL_Recoil"; recoilprone = "ACE_762x51_SCAR_RecoilProne"; Edited May 31, 2010 by Sif Share this post Link to post Share on other sites
sickboy 13 Posted May 31, 2010 (edited) Any idea if the developers got an idea how this issue was closed with so little discussion? And secondly the last poster doesn't seem to even read the actual, from your own configs it shows that the G3 RSA-S is not changed recoil-wise from what is noticeable.http://dev-heaven.net/issues/10924#change-52572 http://browser.dev-heaven.net/configclasses/config/CfgWeapons%3EACE_G3A3_RSAS?version=2 Version: ACE with ACEX v1.1 Update 6.Date: 2010-05-28 Ticket Update date: 2010-05-31, 38 minutes ago. So yea, obviously that change isnt included yet in the browser. After Fridays update it is included. Git Changesets are here: http://dev-heaven.net/projects/ace-mod2/repository however ACEX is excluded, and that's where the G3A3 is defined. Not sure why you ask this here, and not in the ticket anyway. Edited May 31, 2010 by Sickboy Share this post Link to post Share on other sites
Sif 10 Posted May 31, 2010 (edited) Thanks for the answer, will read through. I guess my next question is if ACEX is going to stay excluded in that? Edited May 31, 2010 by Sif Share this post Link to post Share on other sites
Leogecko27 10 Posted May 31, 2010 Can someone tell me how i can give a normal soldier anG3A3 with 5 mags and 2 grenades? Pls help Share this post Link to post Share on other sites
Sif 10 Posted May 31, 2010 Put that in the Units init field when you create him. Haven't actually tried it ingame yet, most likely works. removeallWeapons this; this addWeapon "ACE_G3A3"; this addMagazine "ACE_20Rnd_762x51_B_G3"; this addMagazine "ACE_20Rnd_762x51_B_G3"; this addMagazine "ACE_20Rnd_762x51_B_G3"; this addMagazine "ACE_20Rnd_762x51_B_G3"; this addMagazine "ACE_20Rnd_762x51_B_G3"; this addMagazine "HandGrenade_West"; this addMagazine "HandGrenade_West"; Share this post Link to post Share on other sites
Leogecko27 10 Posted May 31, 2010 put that in the units init field when you create him. Haven't actually tried it ingame yet, most likely works. removeallweapons this; this addweapon "ace_g3a3"; this addmagazine "ace_20rnd_762x51_b_g3"; this addmagazine "ace_20rnd_762x51_b_g3"; this addmagazine "ace_20rnd_762x51_b_g3"; this addmagazine "ace_20rnd_762x51_b_g3"; this addmagazine "ace_20rnd_762x51_b_g3"; this addmagazine "handgrenade_west"; this addmagazine "handgrenade_west"; thank you very much!!!! Share this post Link to post Share on other sites
Sif 10 Posted May 31, 2010 If my memory serves right the spaces in that cannot be there. Haven't actually used those commands for a bit. Share this post Link to post Share on other sites
Fraggle 10 Posted May 31, 2010 (edited) There has to be an easyer way by now...... freash install is still a nightmare 4 parts.. surely it can be incorperated in to 1/2 that. Finding the correct 4 parts takes effort. ( never sure on the correct 4 parts unless you scour the net for answers). Single install needed asap. Alchol permitting Edited May 31, 2010 by Fraggle Share this post Link to post Share on other sites
andersson 285 Posted May 31, 2010 Not much of an effort, the link is on the first page and there you find several links to the 4 parts: http://ace.dev-heaven.net/wagn/ACE_1_1 Download, put modfolders in arma2, fix shortcut, put the userconfig in the right place and tweak it. Share this post Link to post Share on other sites
noubernou 77 Posted May 31, 2010 There has to be an easyer way by now...... freash install is still a nightmare 4 parts.. surely it can be incorperated in to 1/2 that.Finding the correct 4 parts takes effort. ( never sure on the correct 4 parts unless you scour the net for answers). Single install needed asap. Alchol permitting If you can't read the first post of this thread then you are not trying even a bit. Read please. Share this post Link to post Share on other sites
anarcho 0 Posted May 31, 2010 Just wondering do you ace guys have contact with bis ie what's the chance of the ace stuff working with OA? As ace has brought so much good stuff to arma just hoping the two won't conflict and in terms of coop ace missions I make for lol server. Share this post Link to post Share on other sites
ben748 10 Posted May 31, 2010 Having an odd issue with my ace_keys, for some reason, once i updated the config to the latest one, my self interaction menu , interaction menu, and even the Dagr menu do not work, no matter what keys i change it to. Share this post Link to post Share on other sites
xeno 234 Posted May 31, 2010 Having an odd issue with my ace_keys, for some reason, once i updated the config to the latest one, my self interaction menu , interaction menu, and even the Dagr menu do not work, no matter what keys i change it to. Fixed it, I was facing the same problem. Xeno Share this post Link to post Share on other sites
614hardcore 10 Posted June 1, 2010 I need help. I went to the dev site, downloaded all of the zip files aswell as put them into the ARMA 2 file, UNzipped. My problems occured when I went back to the ARMA 2 file to retrieve them. I opened the file and there were absolutely no ACE files in there. What do I do? Share this post Link to post Share on other sites
gunterlund21 10 Posted June 1, 2010 looking for info on sandbags. Did the search routine and couldnt get a handle on it. Sand box is loaded with empty sandbags and I know there are commande to stack bags etc. Any ideas. How do I find a crate with full sandbags. Share this post Link to post Share on other sites
Militant1006 11 Posted June 1, 2010 I am wondering, do i need to download all ACE parts to bring it to ver. 1.1?, i have Core and PLA but i have not downloaded the new version of ACEX yet, it is a very big download. Share this post Link to post Share on other sites