AnimalMother92 10 Posted May 6, 2010 The detonation sounds for the Cobra's 20mm rounds seem far too loud. The regular ACE_SM cannon sounds are great whether up close or at a distance, but the small explosion/round hitting dirt sound of the AH-1z sounds like it is right in your face even when the impacts are hundreds of meters distant. If you're going to give the Cobra such a meek sound, it should fade quickly, and the gun itself should be heard more. Yeah I've noticed this, especially the noise of the 20mm impacting trees just sounds really weird. Share this post Link to post Share on other sites
sickboy 13 Posted May 6, 2010 Thanks, but I can't find a working link to the release notes here..anyone else have this ?That's odd cause they are at the same place, and linked in the short but informational first post ;)Did ACE2 just release an update today all of the sudden?Nope; there are no updates without notification on our homepage and BIF.http://ace.dev-heaven.net/wagn/Ongoing_Development See the included Update card for an overview :) Share this post Link to post Share on other sites
Mr_Tea 0 Posted May 6, 2010 (edited) For some reason the ACE-Keys stopped working for me with ACE 2 v.1.1. I´ve edited the ace_clientside_config, which is in the right place, but it will not work. Edit: Works fine now, with ACE 2 as the only mod loaded. Now i only need to find out where the conflict came from. Edited May 6, 2010 by Mr_Tea Share this post Link to post Share on other sites
victim913 10 Posted May 6, 2010 Does anyone know how I can get a non-ACE aircraft the ability to eject? I like the Pedagne mod stuff and an F16 alot but I get stuck burning up in my jet. Share this post Link to post Share on other sites
C-zom 10 Posted May 6, 2010 I ran the six updater correctly with no firewall or anything on. It installed all mods correctly, and I set it to be ACE vanilla. But it isn't launching. :/ It stops at startup load and ctd's. Versions: @ACE 349 @ACEX 231 @ACEX_PLA 19 @ACEX_SM 32 @CBA 96 Share this post Link to post Share on other sites
PTV-Jobo 820 Posted May 6, 2010 Hey Sickboy, I was wondering if down the road you and the team would ever consider bringing back where it takes a few seconds to startup land vehicles? I could have sworn it was in the Armed Assault ACE awhile back. I don't know exactly why, but oddly enough I miss it, heh. By the way, still enjoying ACE2 all the way. :) Share this post Link to post Share on other sites
Wolfstriked 11 Posted May 6, 2010 Sickboy,I don't know if this is a bug or not.When you are standing or crouching your recoil is bad as it should be.But if your moving forward while standing/crouching then it seems you have no recoil at all instead only having the movement of weapon throwing the rounds around.This means that when moving at slow speed you can shoot as though you are prone.Very small diameter spray pattern. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted May 7, 2010 Weird engine limitation I think. Share this post Link to post Share on other sites
PSYKO_nz 44 Posted May 7, 2010 sorry to go on about it but i cant seem to get the new sling loading to work, for some reason i cant attach the sling rope to EITHER the OBJECT or the chopper or anything for that matter, any ideas? Share this post Link to post Share on other sites
sickboy 13 Posted May 7, 2010 (edited) Does anyone know how I can get a non-ACE aircraft the ability to eject? I like the Pedagne mod stuff and an F16 alot but I get stuck burning up in my jet. Any aircraft used in ACE retains default eject action under the name "Jump Out", as long as the used addons are XEH (Extended EventHandlers) compatible. If they aren't XEH compatible, the mods are not compatible with ACE (Or other XEH compatible addons) to begin with (or visa versa, however you prefer) :) Details: http://dev-heaven.net/issues/10474#note-1 Hey Sickboy, I was wondering if down the road you and the team would ever consider bringing back where it takes a few seconds to startup land vehicles? I could have sworn it was in the Armed Assault ACE awhile back. I don't know exactly why, but oddly enough I miss it, heh. By the way, still enjoying ACE2 all the way. :) Good to hear :) Not sure, if it's in the ticket system maybe you need to dig it out and bump it, or otherwise create one, so that it can be voted/discussed/handled :D Edited May 7, 2010 by Sickboy Share this post Link to post Share on other sites
Dead3yez 0 Posted May 7, 2010 How can I revert back to the sounds in in ACEX_SM build 31? I want them sounds back! :( Share this post Link to post Share on other sites
sickboy 13 Posted May 7, 2010 (edited) Cant, they will be reworked for 1.2.0: http://dev-heaven.net/issues/10439#note-14 Recommended is to check the changelog before you apply the update, so you can stick to whatever you want, whenever you want. Edited May 7, 2010 by Sickboy Share this post Link to post Share on other sites
Dead3yez 0 Posted May 7, 2010 OK, thanks. Sounds good. ;) Share this post Link to post Share on other sites
Keshman 10 Posted May 7, 2010 tell me please :) You have projects add more in the Russian army soldiers of other units? :confused: maybe [VDV] from Studio SARMATS? :icon_rolleyes: Only Blufor have: USARMY DESERT, USARMY, USMC Desert........... You want war with Russian? complement our troops! :now: :D Thx. Keshman Share this post Link to post Share on other sites
sickboy 13 Posted May 7, 2010 (edited) tell me please :) You have projects add more in the Russian army soldiers of other units? :confused: maybe [VDV] from Studio SARMATS? :icon_rolleyes:Keshman More Russian equip is on the way (weeks/months), stay tuned. Edited May 7, 2010 by Sickboy Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted May 7, 2010 (edited) Cant, they will be reworked for 1.2.0: http://dev-heaven.net/issues/10439#note-14Recommended is to check the changelog before you apply the update, so you can stick to whatever you want, whenever you want. lol wow, you are kidding right ? cmon sickboy ! you cant just stop updating when you see a version you want if you wish to join any public servers ! even closed communities either stick with latest beta or a stable build. ZERO servers stick with an older beta version for long. Edited May 7, 2010 by [DirTyDeeDs]-Ziggy- Share this post Link to post Share on other sites
sickboy 13 Posted May 7, 2010 (edited) -Ziggy-;1623756']lol wow' date=' you are kidding right ? cmon sickboy ! you cant just stop updating when you see a version you want if you wish to join any public servers ! even closed communities either stick with latest beta or a stable build. ZERO servers stick with an older beta version for long.[/quote'] Where does he mention he plays Multiplayer? If he wants to keep something from one build that we changed in another, how would you recommend he gets it back? Edited May 7, 2010 by Sickboy Share this post Link to post Share on other sites
cannonouscrash 12 Posted May 7, 2010 Perhaps, IF there is something he liked, And knew that the ace sound mod was going to be changed, He could of made a copy of the ACEX_SM folder and renamed it, Thus keeping the sounds as they were. Hindsight is a bit.. Share this post Link to post Share on other sites
speckfire 1 Posted May 7, 2010 I'm having issues with mounting the 50 cal on the tripod. I can deploy the tripod but I never get a menu to mount the 50 cal on it. Is the problem me or its a known issue? oh I'm using the latest ACE mod V1.1 Share this post Link to post Share on other sites
xeno 234 Posted May 7, 2010 (edited) No need to fight about the sounds or whatever... they will be back in about 30 days with the next release. It was decided (actually there was a ticket at dev-heaven where everybody could vote) to bring back the 1.0 sounds for 1.1 and improve the new sounds for 1.2 They had some issues and those will be adressed. That's how "democracy" works, you don't allways get what you like :P Xeno Edited May 7, 2010 by Xeno Share this post Link to post Share on other sites
Inkompetent 0 Posted May 7, 2010 I'm having issues with mounting the 50 cal on the tripod. I can deploy the tripod but I never get a menu to mount the 50 cal on it. Is the problem me or its a known issue? oh I'm using the latest ACE mod V1.1 You'll have to use the 'interact with others'-menu (Right Windows key on EU keyboards. Not sure about US ones) on the tripod to attach the gun to it. Same thing when loading the gun with ammunition. Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted May 7, 2010 Where does he mention he plays Multiplayer?If he wants to keep something from one build that we changed in another, how would you recommend he gets it back? where does he mention that he only plays single player? You have a long history of stating 'stick with the latest beta, or use the stable version' and now you are changing your message. I thought it warranted a rebuttal. how would I recommend he gets it back? use the ACE CIT and make a ticket! Share this post Link to post Share on other sites
Bazooka301 10 Posted May 7, 2010 Hi. Dont know if this has been asked but the back pack when i go to put somthing in it, it does not light up so i can not put the item in the bag the items are small things such as ammo and medic stuff. Share this post Link to post Share on other sites
columdrum 11 Posted May 7, 2010 Hi. Dont know if this has been asked but the back pack when i go to put somthing in it, it does not light up so i can not put the item in the bag the items are small things such as ammo and medic stuff. IF you have disable stamina, you can't use backpacks maybe that is your problem. Share this post Link to post Share on other sites
PTV-Jobo 820 Posted May 7, 2010 Good to hear :) Not sure, if it's in the ticket system maybe you need to dig it out and bump it, or otherwise create one, so that it can be voted/discussed/handled :D Sounds good to me, thanks! I'll look through and see if I can find it--if not I'll do like you said and create one. :) Share this post Link to post Share on other sites