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Patch 69645 - changes under the hood

How the patch 69645 works for you compared to previous versions?  

132 members have voted

  1. 1. How the patch 69645 works for you compared to previous versions?

    • Stunning - performance a lot better, a lot more stable
      7
    • Great - performance is a lot better, no new crashes or stability issues
      10
    • Good - performance is a little bit better, no new crashes or stability issues
      30
    • Mixed - performance better, but unstable (sometimes crashing)
      16
    • Stable - performance same or not improved much, but a lot more stable
      1
    • Same - it seems the same, I cannot see any significant difference
      29
    • Slower - it runs a little bit slower, no new crashes or stability issues
      17
    • Bad - it runs slower, it is somewhat unstable
      10
    • Terrible - it runs a a lot slower, or it is very unstable (crashes a lot)
      12


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Everybody that has posted it so far seems to have an ATI card. I guess I'll test seeing as I have a GTX 260 Core 216

I have the glitch with a gtx 285.

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I also have that white ground issue now, haven't noticed any increased performance yet.

696451.th.jpg 696452.th.jpg 696453.th.jpg

Mods: CA;beta
Distribution: 1465
Exe version: 1.05.69645
Warning Message: No entry 'bin\config.bin/CfgMarkers.Faction_INS'.
Warning Message: No entry '.icon'.
Warning Message: '/' is not a value
Warning Message: No entry '.size'.
Warning Message: '/' is not a value
Warning Message: No entry '.color'.
Warning Message: Size: '/' not an array
Warning Message: Size: '/' not an array
Warning Message: No entry 'bin\config.bin/CfgMarkers.Faction_INS'.
Warning Message: No entry '.color'.
Warning Message: Size: '/' not an array
Warning Message: Size: '/' not an array
Error: cannot load sound 'ca\dubbing\global\radio\male05\en\engagingtargete.wss', header cannot be loaded.
Error: cannot load sound 'ca\dubbing\global\radio\male05\en\engagingtargete.wss', header cannot be loaded.
Error: cannot load sound 'ca\dubbing\global\radio\male05\en\engagingtargete.wss', header cannot be loaded.

WinXP SP3, ATI 5750 10.3 Catalyst, 2GB system memory

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Thanks for the update !

However I notice much more stutter when moving, even though the FPS counter seems to be higher than previous beta. It's a bit strange for me.

nVidia 9800GT with 1Go DDR3

AMD4600X2 @2.7GHz

Everything to High except AA disabled

VD 2500m

Post Processing disabled

FPS on Chernarus for previous beta build 63826 was around 25, but no stutter

With 69645, fps shows 28-30, but heavy stutter when moving on foot...

Malick

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no white issues here and I'm on a 4850 as well~

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for the people who have teh white ground issue, what Graphics card do u have plz?

GTX 280 here, but not installed the latest drivers yet. But guess that makes no difference.

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Also worth noting, when I was testing the Default video memory crash, once when I did it (a couple low flybys of Chernarus does it every time) I instead started to get MASSIVE rendering errors, with black dots all over the screen and then random grey/white polygon flashes. When I exited to Windows, some of the black dots were still flashing around on my screen. I've tested my GPUs with FurMark Xtreme Burning mode for 15+ minutes, and never do the cards get over 90C, nor do they artifact at all, so it is NOT a heat issue. Something is very wrong with this beta's rendering methods, and I'd exercise caution when using it.

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Suma, this patch is causing some serious performance issues on my rig. There is a 33% measured drop in performance. I do not know why, i use the exact same settings and run the same mission for testing (start of village sweep). I cannot comment on stuttering because the game, with the beta patch, is compleatly unplayable.

My system is a AMD Phenom X4 965 (a quadcore at 3.4GHz), 4GB of DDR 7-7-7-24-1T memory and a AMD Radeon HD 4890 1GB graphics card.

Here are 2 screenshots with a FPS counter in the top-right corner.

This is with the official 1.05 patch:

http://img23.imageshack.us/i/arma22010042319323299.jpg/

As you will see, its running at 30fps.

But with this beta patch:

http://img691.imageshack.us/i/arma22010042319345234.jpg/

The performance drops to 19fps on the exact same scene!

Basicly for me these current tweaks are not working at all. If you want a screenshots of what settings i use i can take one. But its 1920X1200, all veryhigh except for AA, terrain and detail (all three set to "normal"). 3600m draw distance.

Edited by [TwK]Danny

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No problems here at all. Did you guys remove old beta and than install the new one? Performance increase for me. GJ BIS!

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No problems here at all. Did you guys remove old beta and than install the new one? Performance increase for me. GJ BIS!

Yep, pretty much a fresh install of ArmA2, fresh install of Win7, fresh beta install.

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Thanks for the update !

However I notice much more stutter when moving, even though the FPS counter seems to be higher than previous beta. It's a bit strange for me.

Nope. Not strange at all. I have the same style as you. FPS is good in the "background", but more stutter. Like it cant load the textures and tries over and over kinda. Thats the feel, but i dont know what really causes it.

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Ok I installed it.

Minor performance gain for me, no white ground texture issue.

Specs:

Q6600 @3.0ghz

4gb DDR2

GTX 260 Core 216

Win 7 Pro x64

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LOD popping seems reduced to me and the beta seems to work well so far, but I will continue testing.

Cheers

Crusader

i7 920, 6GB DDR3, HD4850, WinXP

p.s.

Dont know if that is the right place but you should really looking into the tracked driving AI, wheeled is fine after patch 1.04(?).

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I'm also getting the dissapearing ground texture issue on Chernarus using a GTX 285. I had no dissapearing ground texture on Utes but it was quite laggy/stuttering, even when i quit the test mission the games menu system was really laggy to navigate.

I also had a CTD while loading a Isla Duala mission up in the editor, could have been a coincedence though!

Playing on Isla Duala seems as smooth as always, no noticable performance increase/decrease and no dissapearing ground bug.

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First batch of testing I did.

All the below mentioned tests done with some background processes running.

Benchmarks are the benchmark missions that come with the game, each one run 4 times with each tested build.

I ran ArmAMarkII to test LODding and texture loading despite the fact that for me it gives a lot of viewdistance rlated scripting errors and seems sometimes to forget the cinema borders.

System:

Win7 Ultimate 64bit

4Gb DDR2 (800Mhz + OC)

Q6600 @ 3.2Ghz

ATI 4890 (OC'd) 1Gb

Abit IP35 Pro motherboard

Arma2 settings:

Resolution: 1920x1200

3D res: 125%

Viewdistance: 2000

Texture detail: Very High

Video Memory: Very High

AA: Disabled

Terrain Detail: Normal

Object Detail: Very High

Shadow Detail: Very High

PP: Very High

No Addons/Mods running.

.62017

Benchmark 1 31 average FPS

Benchmark 2 17 average FPS

AMkII 2964.xx

.63826

Benchmark 1 31 average FPS

Benchmark 2 18 average FPS

AMkII 3011.xx

.69645

Benchmark 1 26 average FPS

Benchmark 2 17 average FPS (seemed smoother than the build .62017 with the same FPS)

AMkII 3158.xx

I also get the missing ground/road texture problem with this latest beta, as well as the missing markers error. But as the ArmAMark score shows LODding and texture loading is faster (for example the last test, the "Space Capsule" runs very smoothly as well as the airport flyby thingy), however it is slightly obscured by the fact that when going fast enough for example tanks would "forget" to switch to the correct LODs so closeby tanks would use the worst LOD. I didn't get any other missing textures in ArmAMark than the runway textures in the airport flyby test..

Even though the average FPS is not that much lower it feels much more stuttery than same FPS with the older builds.

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may i ask these with the dissapering ground texture what's Your driver build?

197.55, 197.45, 197.41 or older? just for sure ... thanks in advance

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may i ask these with the dissapering ground texture what's Your driver build?

197.55, 197.45, 197.41 or older? just for sure ... thanks in advance

I get it with both 197.45 and 195.81. Also ATI users are having the problem so i doubt it's a nvidia driver issue :)

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After some first quick testing both day- and night-time in Chernarus I can report no issues at all, with and without NVGs, and increased FPS both around towns (especially around towns), and when flying in general.

System:

Windows XP Professional 32-bit SP3

Intel Core2 Duo E6750 @ 3.60GHz.

2x1GB Corsair Dominator DDR2 PC8500 @ 4-4-4-14

Gigabyte GA-P35-DS3 Bulk 1

ASUS Radeon HD4850 512MB, 10.4a beta drivers

Samsung 7200rpm 500GB SATA-II 16MB cache

ArmA2 settings:

Resolution: 1280x994 Windowed

3D resolution: 100%

View distance: 3000m

Texture detail: Normal

Video memory: Very high

Anistropic filtering: Normal

Antialiasing: Disabled

Terrain detail: High

Objects detail: High

Shadow detail: High

Postprocessing: Disabled

Edited by Inkompetent

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I also get the dissapearing ground texture thing.

GTX 285, QX9650, gpu driver v197.13 on winXP32

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I had the disappearing ground glitch with 196.21 and still have it now with 197.45 (WinXp32).

Edited by sprayer_faust

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Missing ground textures on Tschernarussland, always reproduceable in and around Kamenka, also at grid 026 129 hill spot height 121.

System spec's:

i7 920 @3.9GHz, Asus P6T Deluxe v2, 12GB DDR3 (8GB ramdrive), ATI HD5870 driver 10.3, WinXP Pro SP2, DirectX9 Feb 2010

ArmA II settings:

Resolution: 1920x1200

3D res: 100%

Viewdistance: 2046

Texture detail: Normal

Video Memory: Very High

AF: High

AA: Low

Terrain Detail: High

Object Detail: High

Shadow Detail: Very High

PP: Off

Changing in game graphics setting appears to have no effect on the issue.

Protegimus

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ok thanks for the driver builds / and GPU type details ...

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The ground disapearing bug was fixed after I increased visibility quite much and got back to old (3000m->5000m->3000m). I havent restarted the game yet, but at least I can load the missions now freely without the bug.

But the game feels running slower than before. Also there is something wrong with time in scripts. Suddently in one of my sqs scripted cutscene all commands was coming with massive delay. Timings looked like doubled at somepoints.

Edit: For Dwarden - I have the ground bug with 10.2 and 10.3 ATI drivers (HD4890).

Edit2: The all scripts seems to be really slow. My SP mission "Black Forest" was working fine at start but suddently all the scripts are having massive lag (cutscenes, sidechats, show fall and all other stuff from different scripts are coming/refreshed with extreme lag). Scripts have worked great before.

Edited by SaOk

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Hey,

my System:

Intel I5 750 2.66 GHz

NX 8800GT 1GB DDR3

4 GB Ram

Without Beta Patch (1.05) a special Place in the Editor >>>>> 41 FPS

With Beta on the same Place in the Editor >>>>> 31 FPS

Benchmark results with Beta Patch >>>>> 5-8 FPS less

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