EMERY 10 Posted May 16, 2010 yea sorry guys i have had some problems with my pc and have not been online for a week or so but the project is still safe and still a "go" thanks to Ruben and his incredible pc tec skills.I will be working hard on the Baghdad map whilst the other mod members work on the hummers,guns and unit's then we still have to get a campaign together i will get a update on everything with the next few days stay frosty Emz Share this post Link to post Share on other sites
Requiem007 10 Posted May 16, 2010 Thanks for the update Emery. I look forward to seeing further development. Best of luck towards you and your project members. Share this post Link to post Share on other sites
Cyteless 10 Posted May 16, 2010 No need to apologise, Emery. You're the one who's giving the community the mod :) It can take as much time as it needs. Share this post Link to post Share on other sites
lennard 447 Posted May 17, 2010 (edited) The units are nearing beta status. Still need to do the wound textures but the base setup of models and textures is done. Some units really look like they come straight out of the series so I'm pretty happy about that. Here's a little pic of the Saw gunner(With a M40): Edited May 17, 2010 by Lennard Share this post Link to post Share on other sites
Ville89 10 Posted May 17, 2010 Pure awezumness if i may say :) Share this post Link to post Share on other sites
Binkowski 26 Posted May 18, 2010 I didn't get real into Generation Kill (book or TV show) but...I do have a question. It was set during the beginning of OIF correct? (If I am wrong, please do correct me). Then why do the units I see have the latest SAW pouches (that special forces use mind you). Just a nit-picky thing. ;). Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted May 18, 2010 Ya, it took place during 2003. They were Force Recon though, so that may explain the pouches I guess. Share this post Link to post Share on other sites
lennard 447 Posted May 18, 2010 (edited) I didn't get real into Generation Kill (book or TV show) but...I do have a question. It was set during the beginning of OIF correct? (If I am wrong, please do correct me). Then why do the units I see have the latest SAW pouches (that special forces use mind you).Just a nit-picky thing. ;). Yeah I know but in the series a marine seems to be wearing these saw pouches. Recreating the series has more priority than realism. Here's the pic so you can see for yourself ;) Edited May 18, 2010 by Lennard Share this post Link to post Share on other sites
Infam0us 10 Posted May 18, 2010 Looks good mate, can't wait to try this out! Share this post Link to post Share on other sites
EMERY 10 Posted May 19, 2010 myself and ebanks are tackling this map its being a bitch but we are getting there Share this post Link to post Share on other sites
jeza 5416 Posted May 19, 2010 Looks like coming there, more urbanized up abit after a while and we'll have stunner, nice work guys. Share this post Link to post Share on other sites
Kristian 47 Posted May 20, 2010 Can we have hip fire ability for captain america and his AK? :p Share this post Link to post Share on other sites
maza94 0 Posted May 20, 2010 Will you make three versions of Cpl. Garza? In Kevlar helmet, Iraqi helmet and motorbike helmet?:p Share this post Link to post Share on other sites
johncage 30 Posted May 20, 2010 mopp gear is a lot baggier and thicker than that. i suggest you do an actual model edit if you're serious about this. otherwise, it's just a run of the mill reskin. Share this post Link to post Share on other sites
EMERY 10 Posted May 21, 2010 (edited) mopp gear is a lot baggier and thicker than that. i suggest you do an actual model edit if you're serious about this. otherwise, it's just a run of the mill reskin. i suggest you keep you comments to your self some more pics of the map after i fixed my opx pbo problem:blush Edited May 21, 2010 by EMERY Share this post Link to post Share on other sites
Laqueesha 474 Posted May 21, 2010 If I may add, the picture in the last post on the previous page features an AH-1Z helicopter. The AH-1W was used in the series, and in reality around that time frame (March 2003). The ACE 2 mod has the AH-1W, if any of you are interested. Share this post Link to post Share on other sites
ebanks129 10 Posted May 21, 2010 If I may add, the picture in the last post on the previous page features an AH-1Z helicopter. The AH-1W was used in the series, and in reality around that time frame (March 2003). The ACE 2 mod has the AH-1W, if any of you are interested. In that pic i was using the vanilla a2 ah-1 to simply just fly around the map. Share this post Link to post Share on other sites
UKMERC 10 Posted May 21, 2010 Shaping up nicely lads nice one. Share this post Link to post Share on other sites
jeza 5416 Posted May 21, 2010 Feeling some good rooftop contacts by the looks of those, again getting better each update fellas Share this post Link to post Share on other sites
[xdf]kanga 0 Posted May 22, 2010 i suggest you keep you comments to your self Come on emery you should be able to react better then that. If you post up pictures of WIP your going to have to get used to taking constructive criticism less to heart. Lets face it MOPP gear is massively baggy compared to a normal set of cams. zachanscom made a legitimate point, your units do need to be a lot baggier to properly represent the characters from the show. All though the comment about them being just reskins is harshly honest it is correct. Turn off the diffuse on that unit and lets face it, its the same old unit except with a hood on it, the silhouette it casts just doesn't match up to a proper mopp suit. If you have the MLODs it should be relatively easy to push the points around and make them appear baggier. The normal map appears to be rather sharp as well, if you toned it down it would give the impression of the material being a lot thicker. The units look great but they can be taken a little bit further. I'm not trying to start a flame war here because i know how fiercely people can defend there work but some of the best constructive criticism I have ever received has been the harshest, just need to step back some times and look at your work and think is he right? and yes that can be one of the hardest things to do when you have worked on something for so long and are quite proud of it. Anyway I hope you take this post the right way and I hope it can be helpful. -sX Share this post Link to post Share on other sites
Binkowski 26 Posted May 22, 2010 Soldier X makes a good point... Share this post Link to post Share on other sites
Laqueesha 474 Posted May 22, 2010 Come on emery you should be able to react better then that. If you post up pictures of WIP your going to have to get used to taking constructive criticism less to heart. Lets face it MOPP gear is massively baggy compared to a normal set of cams. zachanscom made a legitimate point, your units do need to be a lot baggier to properly represent the characters from the show.All though the comment about them being just reskins is harshly honest it is correct. Turn off the diffuse on that unit and lets face it, its the same old unit except with a hood on it, the silhouette it casts just doesn't match up to a proper mopp suit. If you have the MLODs it should be relatively easy to push the points around and make them appear baggier. The normal map appears to be rather sharp as well, if you toned it down it would give the impression of the material being a lot thicker. The units look great but they can be taken a little bit further. I'm not trying to start a flame war here because i know how fiercely people can defend there work but some of the best constructive criticism I have ever received has been the harshest, just need to step back some times and look at your work and think is he right? and yes that can be one of the hardest things to do when you have worked on something for so long and are quite proud of it. Anyway I hope you take this post the right way and I hope it can be helpful. -sX I see what you did there. Share this post Link to post Share on other sites
Pain0815 10 Posted May 22, 2010 I have a question On the city map will there be ditches and hills? or is it just a flat area without diffrent heights? I mean it looks ok so far but there is almost no landscape cover possible without ditches and stuff. Share this post Link to post Share on other sites