hellfire257 3 Posted September 2, 2012 It is client side, therefore the clients connecting to the server need to run it, not the server itself. Share this post Link to post Share on other sites
Muecke 114 Posted September 3, 2012 The menu is currently brought up by pressing alt-shift-H in-game.Allows you to change to radar-only, names, names + radar, or turn the HUD off entirely. You can check out this page: sthud And make sure you're using the latest version, 120417_sthud. Thank you mate, i was using an older version. Now all works perfect. Share this post Link to post Share on other sites
dslyecxi 23 Posted September 6, 2012 New version up on DH https://dev-heaven.net/projects/sthud/files Adds 29 Palms, Aliabad, Spiritz, Tropica, reshmaan, possibly some others. Share this post Link to post Share on other sites
Cowboy Pilot 10 Posted September 7, 2012 Nice Dslyecxi, Was Dingor one of those others by chance? I figured it would be easy to do since its complete mock of Lingor and would probably use the same details as such. Share this post Link to post Share on other sites
dslyecxi 23 Posted September 7, 2012 Nice Dslyecxi,Was Dingor one of those others by chance? I figured it would be easy to do since its complete mock of Lingor and would probably use the same details as such. I don't believe so. If it's not a terrain we use in ST, the details need to be supplied by others. It'd be easy to add if said details were given. Share this post Link to post Share on other sites
Cowboy Pilot 10 Posted September 7, 2012 Well Dingor is exactly the same as Lingor and actually requires Lingor since all Dingor does is edit textures and replaces tress/brush with more desert stuff. If you put the same variables for Dingor as you did Lingor it would work. Share this post Link to post Share on other sites
Heaney 11 Posted September 30, 2012 I'm guessing this has been asked before- but is there a function to turn this off in scripts for things like cutscenes? Share this post Link to post Share on other sites
dslyecxi 23 Posted October 1, 2012 I'm guessing this has been asked before- but is there a function to turn this off in scripts for things like cutscenes? It auto-disables if the camera is BIS_DEBUG_CAM. Share this post Link to post Share on other sites
Tex Willer 1 Posted October 2, 2012 (edited) I noticed Sangin (hellskitchen) is not anymore in the classes (version from 120906), could you please add it again in the next update? Thank you :) Edit: the old settings (posted in this thread) seem to not be optimal. I played around a bit and got this ones, should be good. Can anyone please try them as well and confirm? Thanks :) Edit2: Settings are good, circle lines match the distance of 15, 30 and 45. class hellskitchen { Centre[] = {150, 150}; Scale = 0.7; Zoom = 0.093; }; Edited October 3, 2012 by Tex_Willer Share this post Link to post Share on other sites
HFTB 1 Posted November 3, 2012 i've noticed that in shacktack videos i've seen where the hud is in use, their chat & other dialogue displays appear ABOVE the squad member icons at the bottom left. when i use the hud on my own client though, any text chat or game notifications show up in the same place/on top of as the portraits which can make it difficult to read with a decent-sized squad. does anyone know how i can get the text to appear above the squad portraits? Share this post Link to post Share on other sites
doveman 7 Posted November 20, 2012 I'd like a version of STHud which removes names of players from the list when they die please. Apparently the old version did this but now the user has to "notice" someone's died, which might be intentional or a bug but I want the old behaviour and I don't want to have to use an old version as obviously then it won't have supports for all the islands that have been added. Thanks. Share this post Link to post Share on other sites
1para{god-father} 105 Posted November 23, 2012 Any idea when Esbekistan will work on the HUD ? Share this post Link to post Share on other sites
dslyecxi 23 Posted December 9, 2012 All islands should be supported now, thanks to Nou's CCIP techniques. https://dev-heaven.net/news/745 Share this post Link to post Share on other sites
kremator 1065 Posted December 10, 2012 Excellent .. many thanks ! Share this post Link to post Share on other sites
LondonLad 13 Posted December 10, 2012 *thumbs up* - Good update :) Share this post Link to post Share on other sites
colossusking 1 Posted December 10, 2012 Great job keep it up Share this post Link to post Share on other sites
soldia 1 Posted December 10, 2012 Although I normally want nothing on my in-Game HUD, this excellent small mod is definitely the only exception. Essential to provide a rather good compensation to the loss of peripheral vision and all those other real-life senses on a flat screen. I haven't tried the new version but from time to time I got the issue that sthud is not there anymore after loading savegames. Couldn't find any clue to reproduce the failure and there are no messages either. Anyone else got that? Good work, keep it up! Share this post Link to post Share on other sites
colossusking 1 Posted December 10, 2012 Although I normally want nothing on my in-Game HUD, this excellent small mod is definitely the only exception. Essential to provide a rather good compensation to the loss of peripheral vision and all those other real-life senses on a flat screen.I haven't tried the new version but from time to time I got the issue that sthud is not there anymore after loading savegames. Couldn't find any clue to reproduce the failure and there are no messages either. Anyone else got that? Good work, keep it up! This may happen because you need to have the mods available and everyone or a lot of people have to use it. This happens to me as well. Share this post Link to post Share on other sites
domokun 515 Posted December 10, 2012 This occasionally happens to me as well. But a solution exists, you can reload the STHUD via pre-configured set of keystrokes: CTRL+ALT+H If that doesn't work, check the readme. My suspicion is that if the devs included this option, then it's not entirely coincidental ;) Though I've got to agree, that it's one stout addon! Share this post Link to post Share on other sites
soldia 1 Posted December 10, 2012 This occasionally happens to me as well.But a solution exists, you can reload the STHUD via pre-configured set of keystrokes: CTRL+ALT+H If that doesn't work, check the readme. My suspicion is that if the devs included this option, then it's not entirely coincidental ;) Though I've got to agree, that it's one stout addon! Thx! I will check out the keystroke-trick and report Share this post Link to post Share on other sites
doveman 7 Posted January 5, 2013 Is there any chance this might be adapted to show numbers instead of dots? I feel this would greatly enhance it and make it easier for players to see which of their squadmates are where, which IRL would be quite obvious but is not so in Arma. Also cool would be if the names list could be connected to VON/ACRE so that the speaking player's name is highlighted, although I appreciate this might be impossible. Share this post Link to post Share on other sites
Gwynbleidd 28 Posted January 8, 2013 I really like this mod, but i noticed when i have it enabled, not only hud is on my screen, but my position is drawn on the map too, wherever i move, it is drawn on map, and it kinda breaks my immersion, i like to keep an eye on my position, so i don't get lost, and it's impossible to do that now, because my position is always marked on map. Can i disable this somehow, or do i have to give up on this awesome mod? Share this post Link to post Share on other sites
down8 30 Posted January 8, 2013 I really like this mod, but i noticed when i have it enabled, not only hud is on my screen, but my position is drawn on the map too, wherever i move, it is drawn on map, and it kinda breaks my immersion, i like to keep an eye on my position, so i don't get lost, and it's impossible to do that now, because my position is always marked on map.Can i disable this somehow, or do i have to give up on this awesome mod? I don't have your problem, have you checked your difficulty options and disable extended map info? Share this post Link to post Share on other sites
doveman 7 Posted January 8, 2013 I always thought having your current position shown on the map or not was set by the mission maker or the server. When I play online, some Co-Op ACE missions I see it but with non-ACE missions not at all that I recall and I always have STHud running. Maybe it's different offline/SP though. Share this post Link to post Share on other sites
Gwynbleidd 28 Posted January 8, 2013 Yea, difficulty and map info are set properly, but i think doveman might be right, i tested few missions before asking question, and on some of them, position isn't marked on map (but on those missions st_hud isn't shown on screen, that's why i thought it's the mod marking me on map, but it might be just a coincidence) Anyway, thanks for answers guys. Share this post Link to post Share on other sites