kdjac 19 Posted March 30, 2010 The devs rarely seem to update the documentation immediately after every update, so I didn't think to check. The key binding page says that a BI glitch may swap your windows keys, so a recent update must have set it off on my computer.Would something bad happen if I set both Windows keys to Undefined? I don't play with the wounding module much, so I don't have much use for Interact. I have heard about this window key, 3 keyboards and 3 fresh installs later and i have yet to see this mythical windows key work in game. i gave up trying to make it work. Share this post Link to post Share on other sites
sickboy 13 Posted March 30, 2010 The current situation with the win-L key is just temporary: http://dev-heaven.net/issues/9836 Re kdjac; key assignments other than the current win-l bound to interact menu, should work just fine. The file that needs to be changed is in ArmA 2\userconfig\ace, otherwise a report with arma2.rpt and repro steps should hopefully shed some light on the issue.http://ace.dev-heaven.net/wagn/Bug_Reporting Share this post Link to post Share on other sites
kMaN175 34 Posted March 30, 2010 The current situation with the win-L key is just temporary: http://dev-heaven.net/issues/9836Re kdjac; key assignments other than the current win-l bound to interact menu, should work just fine. The file that needs to be changed is in ArmA 2\userconfig\ace, otherwise a report with arma2.rpt and repro steps should hopefully shed some light on the issue.http://ace.dev-heaven.net/wagn/Bug_Reporting I got mine working by changing it from the right to left windows key......since I don't have a right one on my M1730. Share this post Link to post Share on other sites
Defunkt 431 Posted March 30, 2010 Excuse me for the offtopic, but what is those MLODs? Unbinarised (thus editable) models released for all ArmA1 content as a starting point for user mods (under certain terms & conditions). The same has not happened for ArmA2 (at least not yet). Share this post Link to post Share on other sites
kMaN175 34 Posted March 30, 2010 Unbinarised (thus editable) models released for all ArmA1 content as a starting point for user mods (under certain terms & conditions). The same has not happened for ArmA2 (at least not yet). I'm going to have to google most of what he just said. Share this post Link to post Share on other sites
ron533 0 Posted March 30, 2010 I have heard about this window key, 3 keyboards and 3 fresh installs later and i have yet to see this mythical windows key work in game.i gave up trying to make it work. Just go here: X:\...\ArmA 2\userconfig\ACE\ace_keys.hpp open with notepad, Scroll to this section: }; class ace_sys_interaction { class Interaction_Menu { key = 219; // win l shift = 0; } and change from 220 to 219 like this example. Makes your Left windows key work. Try it next to a soldier in game - works for me. Good luck Share this post Link to post Share on other sites
Evil_Echo 11 Posted March 30, 2010 The devs rarely seem to update the documentation immediately after every update, so I didn't think to check. The key binding page says that a BI glitch may swap your windows keys, so a recent update must have set it off on my computer. The person that wrote most of the documentation left the ACE team 2 weeks ago. Aside from the automated stuff like dynamic class lists, new documentation is likely to come out far slower than before. Share this post Link to post Share on other sites
manzilla 1 Posted March 30, 2010 I have heard about this window key, 3 keyboards and 3 fresh installs later and i have yet to see this mythical windows key work in game.i gave up trying to make it work. Search is your friend, my friend. Sorry guys, I should've been clearer. Yes search for what ron533 posted, I figured directing people to the ace_keys.hpp would speak for itself. To people still having trouble with the windows keys(left or right) on your keyboard, the best thing to do is simply change the "interaction"(listed by ron533). You can change it to what ever you want. Just check the key list at the end of the ace_keys.hpp and pick a key that you do have, then just change the interaction key number from 220 to the number listed for the free key you select. Just make sure you unassign that key and assign a replace in the Options-> Controls menu in-game or the existing action/control will clash with the new interaction key you chose. Good luck. Share this post Link to post Share on other sites
pwnage_51 10 Posted March 31, 2010 Indeed a very good ideia. Already created a ticket at DevHeaven about this? I haven't created a ticket. If you know how and don't mind doing it then go right ahead. Thanks. Share this post Link to post Share on other sites
Smurf 12 Posted March 31, 2010 Unbinarised (thus editable) models released for all ArmA1 content as a starting point for user mods (under certain terms & conditions). The same has not happened for ArmA2 (at least not yet). Thanks for the clarification. Can we expect those after OA release? I haven't created a ticket. If you know how and don't mind doing it then go right ahead.Thanks. Just created: http://dev-heaven.net/issues/9860 To do next time just go @ACE2-Dev Heaven, create an account and submit the ticcket at Issues section (be sure to do some Searches after). Share this post Link to post Share on other sites
maturin 12 Posted March 31, 2010 Anyone else had this glitch: When a unit marked Playable dies, your current unit is blinded by a sudden flash of golden light that takes several seconds to fade. Honestly, it looks so cool it hasn't really started to bother me yet. I thought it was some sort of whacked battlefield blindness effect. :P Share this post Link to post Share on other sites
kroky 1 Posted March 31, 2010 @ACE2 team I am very happy with the changes made to the interaction menu. It shows up a lot quicker and disappears even quicker. (No lag) And it is not so intrusive on the screen like the old menu. Very good change! Share this post Link to post Share on other sites
sickboy 13 Posted March 31, 2010 (edited) The devs rarely seem to update the documentation immediately after every update, so I didn't think to check. The key binding page says that a BI glitch may swap your windows keys, so a recent update must have set it off on my computer.Actually, we tend to, since the Wagn, however, the interaction-key situation is temporary, as explained in the ticket and release notes. Edited March 31, 2010 by Sickboy Share this post Link to post Share on other sites
Lex89 10 Posted March 31, 2010 hey guys, great work with this mod! but i have a serious problem: the interaction menu doesn't work, and it leaves the possibility to treat wounds and sharing mags with friends. How i can resolve it? Share this post Link to post Share on other sites
sickboy 13 Posted March 31, 2010 hey guys, great work with this mod!but i have a serious problem: the interaction menu doesn't work, and it leaves the possibility to treat wounds and sharing mags with friends. How i can resolve it? http://ace.dev-heaven.net/wagn/ACE_1_0_Update_6 Share this post Link to post Share on other sites
Lex89 10 Posted March 31, 2010 Thanks Sickboy, I haven't read the update changelog x( Share this post Link to post Share on other sites
Drumheller 19 Posted March 31, 2010 Is there a way to disable blueforce tracker in the init or some way other than config files? I'm making missions where it's important that the player doesn't know where other units are. Share this post Link to post Share on other sites
sickboy 13 Posted March 31, 2010 coding notes: http://ace.dev-heaven.net/wagn/Tracking Share this post Link to post Share on other sites
Drumheller 19 Posted March 31, 2010 Sorry sick I'm pretty much a noob. Would I put: if (isServer) then { ace_sys_tracking_markers_enabled = false; publicVariable "ace_sys_tracking_markers_enabled"; }; in the init.sqf? If not could you tell me where to put it? Share this post Link to post Share on other sites
UKMERC 10 Posted March 31, 2010 Sickboy or anyone for that matter, the interaction key ok is fine but it will not map to any of my other keys it stays at my left windows all the time, a few members of the 10th SFG have no function with the window keys and when they remap the keys in the config it still wont recognise the key they mapped it to. I was wondering has anyone else had this problem or is there a ticket already up that i havent seen (i check regulary but i do miss some stuff they act upon quickly). Cheers for the hard work lads, UKMERC [10th SFG] Share this post Link to post Share on other sites
sickboy 13 Posted March 31, 2010 http://ace.dev-heaven.net/wagn/ACE_1_0_Update_6 Read the notes. the situation is temporary. Share this post Link to post Share on other sites
UKMERC 10 Posted March 31, 2010 Man im an idiot :P i forgot to look at the notes doh. cheers for the quick response though sick on the ball as always. Is there any idea of when a fix will be done as some of our members cant really take part in our ACE specific missions due to needing the interaction menu for the medic system. but i admit i do like the new menu good job Share this post Link to post Share on other sites
sickboy 13 Posted March 31, 2010 Hopefully next update. Hold Win-L key should work fine for all your members though. Share this post Link to post Share on other sites
UKMERC 10 Posted March 31, 2010 yeah ill get them to try again, but thanks again sickboy. Share this post Link to post Share on other sites
Pain0815 10 Posted March 31, 2010 There is a bug with the bagpacks, you cant see the stuff inside after putting more than 2 diffrent things inside. Share this post Link to post Share on other sites