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sickboy

Advanced Combat Environment (A.C.E.) 2 - v1.0 stable

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Congrats :) with release. HAve question tho is

http://www.kellys-heroes.eu/updater/ArmA2ACE-Repository/ArmA2ACE-Repo.7z

Stable or beta version?

Edit: Beta I am a guessing after looking at other thread. If so is ther ea 7z for yoma for stable version?

As Pufu said

b316Hotfix=RC10=Stable1.0

So KH is at Stable 1.0....for the moment.

As soon as ACE team pushes out an update, KH Servers & Mirrors will be updated to the new version, so will the KH YAS Repos... ;)

Edited by Cross

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Ok now for questions. With all the updates on missile usage I could not figure out how to get the russian helo borne AT missile to track the target.

I was in the gunner seat Ka-52. Turned on laser designator, aimed at the tank, hit tab key and launched. Missile just went straight. Can you list the steps for use. thanks.

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Woot congrats on the stable release. Now all my retarded friends that couldn't figure out SIX updater can play ACE :p

looking forward to future updates and thanks for making Arma 2 so much better!

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A big thank you to the ACE team, and congratulations on stable! I'm very impressed with the quality and speed of your development. The announcement of Ace2 brought me back to Arma2 and will keep me playing. Amazing work!

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Wonderful!!!

Edited by jpinard

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So what mods do you all feel are essential add-ons for ACE2?

I'm considering the following:

* GL4

* SLX

* Zeus AI

* Mando Missiles

* FLIR (or is FLIR in ACE2)?

* Dr. Eyeball Aircraft HUD

* Mikebart's trees

* GDT graphic speed mods

* Sakura non-blinding sun and night effects

Vehicles:

* F16

* Mobile SCUD

* the Maule plane

* Stallion & Chinook

Are any of these dublicated in ACE? Do you see some that I should even try to incorprate into ACE?

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Awesome work ACE team. I can't play ArmA 2 without ACE2 now, it just feels incomplete playing vanilla.

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congrats to the 1.0 version :)

very good job guys, love ace!

just wanna ask a few things:

-when there will be a fullworking medical system in? (not just bandage, moprh and epi, but all the other stuff also)

- arrest system?

- what exetly should rehab function do?

@jpinard:

nearly, but you forgot

- JTD fire&smoke,

- WarFX Particles

- Chammys AMAZING soundmod

;)

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IF i'm not mistaken "rehab" function should be availble to squad leaders and such to use on ppl that become enemy's after Friendly Fire accident

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So what mods do you all feel are essential add-ons for ACE2?

I'm considering the following:

* GL4

* SLX

* Zeus AI

* Mando Missiles

* FLIR (or is FLIR in ACE2)?

* Dr. Eyeball Aircraft HUD

* Mikebart's trees

* GDT graphic speed mods

* Sakura non-blinding sun and night effects

Vehicles:

* F16

* Mobile SCUD

* the Maule plane

* Stallion & Chinook

Are any of these dublicated in ACE? Do you see some that I should even try to incorprate into ACE?

none of these ( may-be exepted F16,Ch53 and Ch46) IMO ace is self sufficient.

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Historic day !!!

BIS , say thanks to the ACE , some of my friends are buying the game right now for this release !!

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outstanding work...as always :) !!!

just a question...I'd like to make an ACE2 config for my Italian and US Spec Ops , so they can use your great weapons...do I have to ask permission to do so...and who I have to ask ?

thanks in advance

cheers

massi

There's no copyright on config values and/or using class names somewhere in the script or mission ;) go ahead!

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Really great mod!!! :cool:

I have one question:

How create a chemlight as marker ( for signaling a landing position)??

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Really great mod!!! :cool:

I have one question:

How create a chemlight as marker ( for signaling a landing position)??

Do you mean like adding it on editor, or placing it IG? if In Game, you'll just pick it up from box (or add it to characters inventory in editor) then select it and throw it just like normal grenade

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congrats on the release, awesome job bringing the game to a whole new level.

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