PuFu 4600 Posted March 9, 2010 Congrats :) with release. HAve question tho is http://www.kellys-heroes.eu/updater/ArmA2ACE-Repository/ArmA2ACE-Repo.7z Stable or beta version? RC10 = Stable 1.0. Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted March 9, 2010 Great News ! (I love my Installer Version :p) Downloading Now Share this post Link to post Share on other sites
cross 1 Posted March 9, 2010 (edited) Congrats :) with release. HAve question tho is http://www.kellys-heroes.eu/updater/ArmA2ACE-Repository/ArmA2ACE-Repo.7z Stable or beta version? Edit: Beta I am a guessing after looking at other thread. If so is ther ea 7z for yoma for stable version? As Pufu said b316Hotfix=RC10=Stable1.0 So KH is at Stable 1.0....for the moment. As soon as ACE team pushes out an update, KH Servers & Mirrors will be updated to the new version, so will the KH YAS Repos... ;) Edited March 9, 2010 by Cross Share this post Link to post Share on other sites
vasmkd 12 Posted March 9, 2010 Great work Ace team. Share this post Link to post Share on other sites
Meatball0311 79 Posted March 9, 2010 Thxs for all of your hard work ACE Team! Share this post Link to post Share on other sites
gunterlund21 10 Posted March 9, 2010 Ok now for questions. With all the updates on missile usage I could not figure out how to get the russian helo borne AT missile to track the target. I was in the gunner seat Ka-52. Turned on laser designator, aimed at the tank, hit tab key and launched. Missile just went straight. Can you list the steps for use. thanks. Share this post Link to post Share on other sites
m1n1d0u 29 Posted March 9, 2010 read this =) http://ace.wikkii.com/wiki/Features_of_ACE2#Missile_Guidance_Improvements Share this post Link to post Share on other sites
AnimalMother92 10 Posted March 9, 2010 Woot congrats on the stable release. Now all my retarded friends that couldn't figure out SIX updater can play ACE :p looking forward to future updates and thanks for making Arma 2 so much better! Share this post Link to post Share on other sites
luckyhendrix 10 Posted March 9, 2010 Thanks for all the wonderfull work done ACE devs !!!! Share this post Link to post Share on other sites
kahmoon2k 10 Posted March 9, 2010 A big thank you to the ACE team, and congratulations on stable! I'm very impressed with the quality and speed of your development. The announcement of Ace2 brought me back to Arma2 and will keep me playing. Amazing work! Share this post Link to post Share on other sites
jpinard 10 Posted March 9, 2010 (edited) Wonderful!!! Edited March 9, 2010 by jpinard Share this post Link to post Share on other sites
thales100 10 Posted March 9, 2010 Fantastic, congratulations to all team. :) Share this post Link to post Share on other sites
jpinard 10 Posted March 9, 2010 So what mods do you all feel are essential add-ons for ACE2? I'm considering the following: * GL4 * SLX * Zeus AI * Mando Missiles * FLIR (or is FLIR in ACE2)? * Dr. Eyeball Aircraft HUD * Mikebart's trees * GDT graphic speed mods * Sakura non-blinding sun and night effects Vehicles: * F16 * Mobile SCUD * the Maule plane * Stallion & Chinook Are any of these dublicated in ACE? Do you see some that I should even try to incorprate into ACE? Share this post Link to post Share on other sites
-=Grunt=- 10 Posted March 9, 2010 Awesome work ACE team. I can't play ArmA 2 without ACE2 now, it just feels incomplete playing vanilla. Share this post Link to post Share on other sites
krazikilla 5 Posted March 9, 2010 congrats to the 1.0 version :) very good job guys, love ace! just wanna ask a few things: -when there will be a fullworking medical system in? (not just bandage, moprh and epi, but all the other stuff also) - arrest system? - what exetly should rehab function do? @jpinard: nearly, but you forgot - JTD fire&smoke, - WarFX Particles - Chammys AMAZING soundmod ;) Share this post Link to post Share on other sites
Flash Thunder 10 Posted March 9, 2010 Awesome accomplishment ACE 2 Team. Thank you for your dedicated work. Share this post Link to post Share on other sites
Uglyboy 10 Posted March 9, 2010 IF i'm not mistaken "rehab" function should be availble to squad leaders and such to use on ppl that become enemy's after Friendly Fire accident Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted March 9, 2010 congratulations all u guys for making such a great mod, realy brings the ARMA 2 experience to a higher level...:) Share this post Link to post Share on other sites
luckyhendrix 10 Posted March 9, 2010 So what mods do you all feel are essential add-ons for ACE2?I'm considering the following: * GL4 * SLX * Zeus AI * Mando Missiles * FLIR (or is FLIR in ACE2)? * Dr. Eyeball Aircraft HUD * Mikebart's trees * GDT graphic speed mods * Sakura non-blinding sun and night effects Vehicles: * F16 * Mobile SCUD * the Maule plane * Stallion & Chinook Are any of these dublicated in ACE? Do you see some that I should even try to incorprate into ACE? none of these ( may-be exepted F16,Ch53 and Ch46) IMO ace is self sufficient. Share this post Link to post Share on other sites
Hbomber110 0 Posted March 9, 2010 Historic day !!! BIS , say thanks to the ACE , some of my friends are buying the game right now for this release !! Share this post Link to post Share on other sites
Sneaker-78- 0 Posted March 9, 2010 So nice !! Tnks ACE TEAM !!!! Share this post Link to post Share on other sites
kuIoodporny 45 Posted March 9, 2010 outstanding work...as always :) !!!just a question...I'd like to make an ACE2 config for my Italian and US Spec Ops , so they can use your great weapons...do I have to ask permission to do so...and who I have to ask ? thanks in advance cheers massi There's no copyright on config values and/or using class names somewhere in the script or mission ;) go ahead! Share this post Link to post Share on other sites
cool=azroul13 14 Posted March 9, 2010 Really great mod!!! :cool: I have one question: How create a chemlight as marker ( for signaling a landing position)?? Share this post Link to post Share on other sites
Kristian 47 Posted March 9, 2010 Really great mod!!! :cool:I have one question: How create a chemlight as marker ( for signaling a landing position)?? Do you mean like adding it on editor, or placing it IG? if In Game, you'll just pick it up from box (or add it to characters inventory in editor) then select it and throw it just like normal grenade Share this post Link to post Share on other sites
noamles 0 Posted March 9, 2010 congrats on the release, awesome job bringing the game to a whole new level. Share this post Link to post Share on other sites