[GLT] Legislator 66 Posted January 3, 2010 It's also meaningless to request to change the current side of independent. If you want PLA to fight against any other stuff on independent, it could be easy to do in the mission editor. Not changing, adding them to east side as well. Right now it's not possible to fight with PLA soldiers against, lets say, NAPA. It would be a real pain to add east group leaders to guerrila groups so they could fight each other. It'll mean problem with scripts that refer to correct heredity. So it's wiser to create separate classes and class names for PLA on east side. Share this post Link to post Share on other sites
Aelin 10 Posted January 3, 2010 ahahahhaha great fromz,the voices are soooo funny Share this post Link to post Share on other sites
ACPL Jon 68 Posted January 3, 2010 I guess You didn't heard any REALLY annoying\funny voiceovers yet... These are ok. Share this post Link to post Share on other sites
Aelin 10 Posted January 3, 2010 yes it s great!!!and funny too!!!cos I dont understand chinese...I am a fan of fromz,you know... Share this post Link to post Share on other sites
zombo 10 Posted January 3, 2010 (edited) nice mod I love it !! . but why you can`t remake those planes ? I mean they are reals planes like kiska island there is a group of persons than are making that island but only because it is real and CODEMASTERS can`t do anything for that reason Edited January 3, 2010 by zombo Share this post Link to post Share on other sites
PuFu 4599 Posted January 4, 2010 nice mod I love it !! . but why you can`t remake those planes ? I mean they are reals planes It depends on the contract he took....If he sold them altogether, he can't use the same models again, and the main reason is not A2 itself, but the possibility of someone ripping those, and getting them on sale. Redoing a model takes time, a proper model can take months Share this post Link to post Share on other sites
1in1class 0 Posted January 4, 2010 Vary good work on this. I see that JTD Fire and smoke does not work for your vehicles. Dont know if that has been said or not but iv tryed it out on all of them and its just vanilla fire and smoke. If could in next patch make the vehicles work with JTD Fire and Smoke that would be vary nice, keep up the good work. Share this post Link to post Share on other sites
RUDOLF 9 Posted January 4, 2010 The chinese voices are really awesome and make the combat atomsphere very realistic! Have to say the words and accent of those PLA are extremely authentic. Share this post Link to post Share on other sites
KNac 10 Posted January 4, 2010 Any news about tweaking accuracy of weapons & stuff to be more in line with other weapons? Share this post Link to post Share on other sites
Hongjian 11 Posted January 4, 2010 I have somehow the experience that soldiers armed with the PLA anti-tank weapons PF-89 and PF-98 cant hit anything out of maybe 100 meters. They are always aiming too high and overshoot enemy tanks, since the AI will automatically adapt the ballistic curve on a higher range. Since the PF-98 and the PF-89 have a very flat, if not totally flat and direct firing curve that requires no ballistic curve, the AI cant handle that it seems. I made a test; out of 10 rocket armed soldiers firing at a Abrams 200 metres away, only maybe 3 of them hit it. On higher ranges, noone hits. Please, Fromz. Please either implement both anti-tank weapons with ballistic curves and less-flat trajectory rockets, or change the AI-behavior. Other than that, VERY DAMN FINE MOD!! OFP: DR can suck itself. PS: I think the PLA in the Mod needs the QLZ-87 Automatic Grenade launcher as either Squad-based, or stationary weapon. I feel the PLA in game is mostly outgunned by high-explosive fire of the enemy. If you could include that, it would be better balanced then. Share this post Link to post Share on other sites
fromz 2 Posted January 4, 2010 Thanks feedbacks mates, I'll fix the rockets trajectory and tweaking accuracy of weapons in next patch. (ohpla 2.0.2) BTW, do you guys need a whole ohpla 2.0.2 or just need the 2.0.2 patch? I prefer the whole re-download for 2.0.2 update. Because when I revise the core data of the pla stuffs, I need change the bikey for server. and pepole who just new on this mod no need download many patchs. Share this post Link to post Share on other sites
Guest Posted January 4, 2010 OHPLA 2.0.1Change log: > Fixed: Soldiers long necks changed, > Added: Variety of Soldiers' Chinese faces. > Added: Chinese Mandarin vioces. > Added: Soldier Chinese names. Armaholic downloadpage updated. Operation Halfmoon PLA (OHPLA) - Standalone v2.0.1 [edit] Patches for small changes/additions are preferred. Otherwise for a 10 -20 - 30 MB change people need to download 165 MB. Bandwidth is not cheap. Share this post Link to post Share on other sites
1in1class 0 Posted January 4, 2010 Whole re-download for next update sounds good to me. In this next patch will you make your vehicles work with JTD Fire and Smoke? Share this post Link to post Share on other sites
darkxess 60 Posted January 4, 2010 best mod on ArmA2! thanks so much... @Fromz ... xie xie ni, wo ye shi zhong guo ren, wo zai shenyang, wo xin lai de zai zhi, haha ni zuo shenme zai zhong guo? 88 Share this post Link to post Share on other sites
Nikoteen 24 Posted January 4, 2010 Those chinese soldiers are bigger than caucasian ones if you put them head to head. No only taller but bigger, like an army of terminators ! That suppose a rigorous genetic selection. Advanced warrior program of PLA ? ;) Share this post Link to post Share on other sites
Banderas 0 Posted January 4, 2010 Those chinese soldiers are bigger than caucasian ones if you put them head to head. No only taller but bigger, like an army of terminators !That suppose a rigorous genetic selection. Advanced warrior program of PLA ? ;) No they are the first founded Legion of the mighty Space Marines :D Share this post Link to post Share on other sites
RUDOLF 9 Posted January 5, 2010 [quote name= PS: I think the PLA in the Mod needs the QLZ-87 Automatic Grenade launcher as either Squad-based, or stationary weapon. I feel the PLA in game is mostly outgunned by high-explosive fire of the enemy. If you could include that, it would be better balanced then. [/quote] Exactly, QLZ-87s now are equipped in the infantry squad of some elite troops of PLA. In the IRON Army of PLA, each squad has two such launchers. Share this post Link to post Share on other sites
Hongjian 11 Posted January 5, 2010 (edited) Exactly, QLZ-87s now are equipped in the infantry squad of some elite troops of PLA. In the IRON Army of PLA, each squad has two such launchers. Yeah, foremost it's believed by analysts as a basic tactical element of a modern PLA squad. Just like in the Wehrmacht; where the squads firepower was based around the MG-42/MG-34, the PLA Squad's firepower is based around the rapid fire of the highly portable and mobile, single man operatable AGL's... So it would be great if Fromz could include that. Edited January 5, 2010 by Hongjian Share this post Link to post Share on other sites
konaone 10 Posted January 7, 2010 Fromz, again thanks and congratulations for the excellent work. Some questions :.... and I apologize for the bad English, I use google translator:icon_redface:. Why the shock of the APC, are rigid? APC when brakes or accelerates remains inert, and elevation changes on the wheels leave the ground. Unlike the main tank instead follows the terrain, as well as the LAV25. the post of captain is not possible to aim high or low, as happens in the original models as the LAV25. Think of action to improve this aspect? Thanks again Share this post Link to post Share on other sites
froggyluv 2132 Posted January 7, 2010 (edited) For some reason I can't pull up Grenade when pressing F to cycle thru weapons? Anybody else have this or maybe I have a conflict somewheres :confused: Edit- Problem fixed when I take out the CAA1 addon. This also added the new Mandarin voices which wasn't working for me before. Thanks Fromz, love playing as the PLA! Edited January 7, 2010 by froggyluv Share this post Link to post Share on other sites
mortyfero99 10 Posted January 12, 2010 @FROMZ Did you planned also a patch for AceX_PLA to solve the long neck problem ?? Share this post Link to post Share on other sites
Colossus 2 Posted January 12, 2010 In the first post: ACEXPLA and OHPLA 2.0.1 Change log: > Fixed: Soldiers long necks changed, > Added: Variety of Soldiers' Chinese faces. > Added: Chinese Mandarin vioces. > Added: Soldier Chinese names. I would guess so... :) Share this post Link to post Share on other sites
mortyfero99 10 Posted January 12, 2010 Ups sorry .. i thought there was only the patch for the vanilla arma 2 .. Thanks Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted February 24, 2010 Fromz I can find some freeware PLA aircraft models if ya want. There are some pretty good ones out there... Share this post Link to post Share on other sites