Simon C 0 Posted January 18, 2010 idea : you can add a weapon to this bag with the mousewheel menu when the bag is on the ground and after you can carry it but i think this idea suck because it ruin the gameplay (rambo man) How would this increase Ramboing in any way? A Rambo is a Rambo, regardless of whether their weapon is in a bag or not. :confused: Share this post Link to post Share on other sites
manzilla 1 Posted January 18, 2010 Or it could work the same as a ruck. Not sure what he's saying about Rambo though, is he saying he plays like Rambo? A bit confused there. Share this post Link to post Share on other sites
KJAM 0 Posted January 18, 2010 Anyone know the name of the fastroping script in the mod? (I pretty much want ai helo's to fast rope squads at a waypoint) Share this post Link to post Share on other sites
node_runner 0 Posted January 18, 2010 I tried testing out some of the sniper action last night with a friend in a small test mission. I noticed that while I was using the spotter scope, I couldn't see any of the dust kicked up from his missed shots when they hit the ground around the target, but he said that he could see it. The reverse happened when he was a spotter and I was shooting the rifle. Do those little dust markers not get sync'd across the network in multiplayer? If not, is there some method planned for the spotter to be able to tell where a shot landed so he can direct the shooter on how to adjust? Thanks! Share this post Link to post Share on other sites
manzilla 1 Posted January 18, 2010 Anyone know the name of the fastroping script in the mod? (I pretty much want ai helo's to fast rope squads at a waypoint) Isn't it norrin's fastrope? If not check his thread. He's got a pretty wicked one and I believe it was the original fastrope added to ACE2 beta. That could be wrong though but I believe it was an integration. http://forums.bistudio.com/showthread.php?t=73336 Check the new sample mission on the last page as well. Share this post Link to post Share on other sites
dondaddah 10 Posted January 18, 2010 Since the Sunday upadte: i lost my gunsight (aim point) cursor. (i am no veteran or expert so i'm kinda lost without it.) (scary too) AND the distance to the next waypoint or object no longer displays with the "v" carat. The carat is there but no numerical indication of the distance. any solutions? btw: Today is "be-kind-to-the-annoying-noobs" Day. Share this post Link to post Share on other sites
noubernou 77 Posted January 18, 2010 Since the Sunday upadte:i lost my gunsight (aim point) cursor. (i am no veteran or expert so i'm kinda lost without it.) (scary too) AND the distance to the next waypoint or object no longer displays with the "v" carat. The carat is there but no numerical indication of the distance. any solutions? btw: Today is "be-kind-to-the-annoying-noobs" Day. Learn to read your map and use iron sights? That is the point of ACE, it is not noob friendly and requires you to adapt and overcome. Believe me though, you'll be happier once you learn that stuff. Learning your map is especially nice since 98% of the stuff you can learn and apply in game can transfer over to real life. About the only thing not in ArmA2 that you'd have in real life is local magnetic north declination differences. Share this post Link to post Share on other sites
manzilla 1 Posted January 18, 2010 (edited) Since the Sunday upadte:i lost my gunsight (aim point) cursor. (i am no veteran or expert so i'm kinda lost without it.) (scary too) AND the distance to the next waypoint or object no longer displays with the "v" carat. The carat is there but no numerical indication of the distance. any solutions? btw: Today is "be-kind-to-the-annoying-noobs" Day. Gun site: Check userconfig/ACE/ace_clientside_config.hpp. It's the first or second entry. Make sure you change the ace_clientside_config.hpp in the userconfig/ACE/ace_clientside_config.hpp, not the the @ACE/userconfig folder. Those are the updated one's that need to be moved to the userconfig/ACE folder after each update. Then you need to re-enter the old settings in to the updated ones. The "v" should be there but the magic distance is gone. Hint: You better pack a rangefinder. NouberNou, The range part is true but the crosshair can be enabled. Edited January 18, 2010 by Manzilla Share this post Link to post Share on other sites
Banderas 0 Posted January 18, 2010 (edited) @dondaddah EDIT Tricking noobs into learning things can be a good thing... :p Post edited due to NouberNou's enlighting wisdom :D removing the distance meter was intentional, so you can't "cheat" with the waypoint in using it for exact distance measure, distance is also removed from the communication menu. Edit: Dang you were faster :D Edited January 18, 2010 by Banderas Share this post Link to post Share on other sites
noubernou 77 Posted January 18, 2010 The range part is true but the crosshair can be enabled. True, but really who uses that? It seems far more inaccurate using the on screen sight then it does to use irons or optics. Tricking noobs into learning things can be a good thing... :p Share this post Link to post Share on other sites
JaXxe 10 Posted January 18, 2010 @dondaddahremoving the distance meter was intentional, so you can't "cheat" with the waypoint in using it for exact distance measure, distance is also removed from the communication menu. On that note, can you remove the 'v' indicator completely, so you can rely solely on your map and what you see around you? Share this post Link to post Share on other sites
dmarkwick 261 Posted January 18, 2010 *cof* (serverside options ;)) *cof* :) Share this post Link to post Share on other sites
JSj 12 Posted January 18, 2010 On that note, can you remove the 'v' indicator completely, so you can rely solely on your map and what you see around you? Yes, you can turn off all map and waypoint indicators in the difficulty settings. Share this post Link to post Share on other sites
Meatball0311 79 Posted January 18, 2010 Learn to read your map and use iron sights? That is the point of ACE, it is not noob friendly and requires you to adapt and overcome.Believe me though, you'll be happier once you learn that stuff. Learning your map is especially nice since 98% of the stuff you can learn and apply in game can transfer over to real life. About the only thing not in ArmA2 that you'd have in real life is local magnetic north declination differences. Great point! Cant wait until your new Map Plus comes out Share this post Link to post Share on other sites
manzilla 1 Posted January 18, 2010 (edited) True, but really who uses that? It seems far more inaccurate using the on screen sight then it does to use irons or optics.Tricking noobs into learning things can be a good thing... :p I use it. I like 3rd person view and it's not to accurate without it. Besides, any good shot can pretty much get the basic location of a close shot with out sighting the rifle, without the crosshair I can't figure out where it's pointed at all. In real life I can aim pretty well close range with out raising the rifle so I'd like to have the same thing in A2 when in a jam. I only play SP as well so nobody's effected. The map, absolutely. No magic range. I like reading the map. I can shoot but I can't do a magic range finder thing in real life. ---------- Post added at 10:45 AM ---------- Previous post was at 10:40 AM ---------- Yes, you can turn off all map and waypoint indicators in the difficulty settings. Isn't the "v" for knowing what you are clicking on when using command view? The range appears with it in Vanilla but I think they left it there for this reason. Without the "v" it would be tough to use that view to order guys around. And that's the point of command view I think. Edited January 18, 2010 by Manzilla Share this post Link to post Share on other sites
Murklor 10 Posted January 18, 2010 I use it. I like 3rd person view and it's not to accurate without it. Besides, any good shot can pretty much get the basic location of a close shot with out sighting the rifle, without the crosshair I can't figure out where it's pointed at all.In real life I can aim pretty well close range with out raising the rifle so I'd like to have the same thing in A2 when in a jam. I only play SP as well so nobody's effected. Just play without it for a while, you'll get used to it. Of course it worthless at anything over like 10 meters, but I constantly do random shots at enemies popping up without crosshair and kill most of them. Of course that may have something to do with the fact the enemy 10 meters away usually just emptied an AK mag around me and is reloading, but meh. I say skillz. Share this post Link to post Share on other sites
dmarkwick 261 Posted January 18, 2010 I use it. I like 3rd person view and it's not to accurate without it. Besides, any good shot can pretty much get the basic location of a close shot with out sighting the rifle, without the crosshair I can't figure out where it's pointed at all.In real life I can aim pretty well close range with out raising the rifle so I'd like to have the same thing in A2 when in a jam. I only play SP as well so nobody's effected. There's a good argument for having all this stuff user-preferenced. I too like crosshairs and the occasional 3rd person view, to compensate for lack of spatial awareness that playing through a monitor + TrackIR gives me. (Often there's confusion for a few vital seconds when trying to line up your head & weapon which doesn't happen IRL.) Although the TrackIR lean-and-look-up trick more or less has removed the 3rd person usage, I imagine that non-TIR users will still make use of it to compensate for not being able to "peep" slightly over walls etc. The map, absolutely. No magic range. I like reading the map. I can shoot but I can't do a magic range finder thing in real life. I miss the range info. My monitor is 2D and so I cannot easily estimate ranges, which I use mostly for 'nade launching. Until 3D gaming is available, I'd like the option :) Isn't the "v" for knowing what you are clicking on when using command view? I think he's referring to the waypoint carats and temporary waypoint carats. Again, I like 'em ;) because I have a lack of spatial sense in ArmA2. They help me to have a sense of rough direction that IRL I have, but in ArmA2 I often don't have. Again, it's all taste and preference. Share this post Link to post Share on other sites
manzilla 1 Posted January 18, 2010 Just play without it for a while, you'll get used to it. Of course it worthless at anything over like 10 meters, but I constantly do random shots at enemies popping up without crosshair and kill most of them. Of course that may have something to do with the fact the enemy 10 meters away usually just emptied an AK mag around me and is reloading, but meh. I say skillz. Hehe, Murklor. I've been playing OFP/A1/A2 since the beta release of OFP.(Jesus almost ten years.) If I'm not used to it by now, I'll never be. DMarkwick's point about walls is a great example and I have to have 3rd person/command view in games. Honestly it's one of the biggest things I like about the BIS games. A shooter with 3rd person capabilities is a beautiful thing. :) There's a good argument for having all this stuff user-preferenced. I too like crosshairs and the occasional 3rd person view, to compensate for lack of spatial awareness that playing through a monitor + TrackIR gives me. (Often there's confusion for a few vital seconds when trying to line up your head & weapon which doesn't happen IRL.) Although the TrackIR lean-and-look-up trick more or less has removed the 3rd person usage, I imagine that non-TIR users will still make use of it to compensate for not being able to "peep" slightly over walls etc.I miss the range info. My monitor is 2D and so I cannot easily estimate ranges, which I use mostly for 'nade launching. Until 3D gaming is available, I'd like the option :) I think he's referring to the waypoint carats and temporary waypoint carats. Again, I like 'em ;) because I have a lack of spatial sense in ArmA2. They help me to have a sense of rough direction that IRL I have, but in ArmA2 I often don't have. Again, it's all taste and preference. Ah yes, the wp carats. My apologies. Yeah 3rd person for me just feels better for field of view. I get tunnel vision in first person and I feel it really doesn't mimic the my field of view, etc. too well. TIR is definitely something I've been considering for a while now. I'm intrigue by the fact you say it cuts down on 3rd person. Although I love 3rd person, I can see why TIRcould cut it out. I may have to buy one now. :) Share this post Link to post Share on other sites
McArcher 0 Posted January 18, 2010 Hello, I'd like to ask about modern tanks. Are there any chances to see modern T-90A (if we see T-90 in Arma2, then the game shows modern tanks, or at least tries to show) and T-72B "Rogatka" (not as old 1986's T-72B) in the game? Share this post Link to post Share on other sites
cossack8559 10 Posted January 18, 2010 Hello,I'd like to ask about modern tanks. Are there any chances to see modern T-90A (if we see T-90 in Arma2, then the game shows modern tanks, or at least tries to show) and T-72B "Rogatka" (not as old 1986's T-72B) in the game? This mod has T-90A's and a bunch of other tanks if you're interested :) http://www.armaholic.com/page.php?id=6730 hope i'm allowed to post links in this thread? Share this post Link to post Share on other sites
McArcher 0 Posted January 18, 2010 T-72B "Rogatka" (2006) - http://btvt.narod.ru/5/rogatka/rogatka.htm ---------- Post added at 20:12 ---------- Previous post was at 20:09 ---------- T-72BM ( Т-72БМ ) is a tank from 1989 :) ( http://btvt.narod.ru/4/t-72.html ) ---------- Post added at 20:16 ---------- Previous post was at 20:12 ---------- "Rogatka" has 1000 hp engine, "Shtora" system (i doubt it can be made to work with Arma2 engine), much better armor, "Relikt" armor system, an so on.... ---------- Post added at 20:19 ---------- Previous post was at 20:16 ---------- Also some info here - http://www.army-guide.com/rus/product3455.html Share this post Link to post Share on other sites
mattxr 9 Posted January 18, 2010 Disabled (scope 1) Littlebirds, until more SOAR equipment is available for ACE2 [rocko] That is nasty! :( Share this post Link to post Share on other sites
CarlGustaffa 4 Posted January 18, 2010 Yikes, that doesn't make sense to me. The littlebirds are awesome for exploring new maps with :) Share this post Link to post Share on other sites
sickboy 13 Posted January 18, 2010 A.C.E Beta 2, Update #12 Released! (rSync mirror network in sync and awaiting your requests!) Release Notes Mod Bugs 'n Feedback Updater Bugs 'n Feedback Share this post Link to post Share on other sites
manzilla 1 Posted January 18, 2010 A.C.E Beta 2, Update #12 Released! (rSync mirror network in sync and awaiting your requests!) Release Notes Mod Bugs 'n Feedback Updater Bugs 'n Feedback I was wondering what the hell was going on. I was running the Console just to see how it worked and an update started being applied. Thought I was revert for a moment. :) Thanks guys for all the hard work, again. Share this post Link to post Share on other sites