{op4}gurky 21 Posted January 8, 2010 A.C.E. is definitely the most realistic mod I have ever played for any game. It's amazing what they are doing for us realism gamers :). I just have some feedback that I would like to post.. I was in a Stryker unit for 4 years. I was part of 1st Brigade 25th ID out of Ft. Lewis Washington and we were reflagged to 2nd Stryker Cavalry Regiment and moved to Vilseck, GE. I was an 11C (Mortarman) for the first two years and re-classed to an 11B (Rifleman) for the final two. I served one 15 month combat tour and took part in the final Sadr City Uprising in the spring of 2008. These are just some things I have noticed with your Army/Stryker units. 1. Would it be at all possible to make use of the Squad Leader and Air Guard hatches on the Stryker vehicles? We always used them while we were moving and usually left 1 soldier in a rear air guard hatch when we dismounted, seeing as the RWS can not effectively cover the rear of the vehicle. I am not sure if the game limits the ability for "cargo" to use these hatches, but it sure would be a nice addition. 2. Every infantry unit in the Army has phased out the M16 and switched to M4s. Almost every infantry unit has switched from Iron Sights to M68's and EOTechs for their personal weapons. Squad Leaders and SDMs usually have ACOGs. 3. Would it possible to add the M1129 Mortar Carrier variant? It has a 120MM Mortar mounted in the rear of the vehicle... It's pretty sick. :D Share this post Link to post Share on other sites
noubernou 77 Posted January 8, 2010 I'd love a 120mm mortar in any form... They burst bigger than 155mm shells (unless the 155's are coming in HA, almost straight down). At least thats what I was told from a couple different people... :p Share this post Link to post Share on other sites
Nikoteen 24 Posted January 8, 2010 Just one word to say that the M4 and m16 models in ACE2 are IMO the best ever created since I mess around with addons. I mean usually I prefer BIS models as they look very professional but this time your weapons outperformed by far the originals. I'm sure BIS is watching. Haven't they introduced in Arma2 ideas from the community ? Share this post Link to post Share on other sites
scubaman3D 0 Posted January 8, 2010 (edited) :D Thanks for the feedback 1. I am not sure if the game limits the ability for "cargo" to use these hatches, but it sure would be a nice addition. This would indeed be nice but unfortunately not currently possible. The coveted "shoot from vehicle" feature has eluded us and BIS has seen fit not to reach into their magic bag and pull out the "use personal item" features from VBS2 :( 2. Every infantry unit in the Army has phased out the M16 and switched to M4s. Almost every infantry unit has switched from Iron Sights to M68's and EOTechs for their personal weapons. Squad Leaders and SDMs usually have ACOGs. This has recently been brought up among us. The fact that the default Army soldiers in ACE have M16A2 or A4 isn't realistic, unless we're talking about USMC. Can you tell me - did the CompM4s start replacing the CompM2's and 3's yet? 3. Would it possible to add the M1129 Mortar Carrier variant? It has a 120MM Mortar mounted in the rear of the vehicle... It's pretty sick. Well sure its "possible" but its not really on the radar right now. There are currently other priorities. Edited January 8, 2010 by scubaman3D Share this post Link to post Share on other sites
enad 11 Posted January 8, 2010 (edited) Along with none of the ACE Features working, I have a particularly annoying problem. When I shoot any tank with a Javelin Missile or any equivalent launchers, it never destroys it. All it does is disable its treads and the crew pops out. Another thing is nothing explodes any more!! I put 5 satchels on a tank and all I see is the explosion from the satchels and the tank its black, no smoke, no fire. WTF? Surely thats not realism, I understand not everything catches on fire when destroyed but not one vehicle in the game explodes or catches on fire with ACE2.... Please help.. Another thing, any chance you guy could make a replacement pack with those cool desert camo special forces M4's?? They look so awesome. And they are the one thing that works for me, the weapons. Nothing else... :( Edited January 8, 2010 by Enad Share this post Link to post Share on other sites
cossack8559 10 Posted January 8, 2010 Along with none of the ACE Features working, I have a particularly annoying problem.When I shoot any tank with a Javelin Missile or any equivalent launchers, it never destroys it. All it does is disable its treads and the crew pops out. Another thing is nothing explodes any more!! I put 5 satchels on a tank and all I see is the explosion from the satchels and the tank its black, no smoke, no fire. WTF? Surely thats not realism, I understand not everything catches on fire when destroyed but not one vehicle in the game explodes or catches on fire with ACE2.... Please help.. Another thing, any chance you guy could make a replacement pack with those cool desert camo special forces M4's?? They look so awesome. And they are the one thing that works for me, the weapons. Nothing else... :( Tanks blow up and catch fire fine for me using latest ace build :) Are you sure its not some other mod causing it? Share this post Link to post Share on other sites
bhaz 0 Posted January 8, 2010 class ace_sys_stamina { class Panic_Button { key = 69; // Num - Whatever }; }; ... NUM = 69 Does this refer to num-lock, or just any num key? Does the radio pack object currently have a purpose within ACE? I've searched both threads and there's no mention of it on the wiki pages. I'm referring to the large radios (ACE_PRC119) that take up the backpack slot. Do they have a practical use in any mission, or are they just in place for mission designers to make use of? Share this post Link to post Share on other sites
b00ce 160 Posted January 8, 2010 I was in a Stryker unit for 4 years. I was part of 1st Brigade 25th ID out of Ft. Lewis Washington... WOO... Ft. Lewis FTW!!! Me ma works on base for GD. :cool: (You can't spill what you don't know, so I can't answer your questions. Use google to find the stuff I know. You'd be better off asking Gurky here anyways. :p ) Anywho, I too would like to see these things implemented. It would A. Make things even MORE realistic and B. Reek of pure epic and win. Share this post Link to post Share on other sites
noubernou 77 Posted January 8, 2010 WOO... Ft. Lewis FTW!!! Me ma works on base for GD. :cool: (You can't spill what you don't know, so I can't answer your questions. Use google to find the stuff I know. You'd be better off asking Gurky here anyways. :p ) Anywho, I too would like to see these things implemented. It would A. Make things even MORE realistic and B. Reek of pure epic and win. Yep, gotta love Ft. Lewis! :D I Corps and the 17th Fires Brigade ftw!!! :D Share this post Link to post Share on other sites
enad 11 Posted January 8, 2010 Tanks blow up and catch fire fine for me using latest ace build :)Are you sure its not some other mod causing it? Yeah Im sure. Because even when I run ArmA II with nothing but ACE2. Its still fucked up. Its not just that. 90 percent of the core ACE Mod doesn't work. About 13 of the features work and there all the small ones. ACEX works fine so does ACEX_PLA...But the core ACE mod doesn't work. And not one person has attempted to help me figure out whats wrong. I know I've installed it right. I got step by step directions by Dead3yez and his is working perfectly. I've tried deleting all contents of ACE and ACEX and trying to reinstall again. But nope it still doesn't work. Share this post Link to post Share on other sites
noubernou 77 Posted January 8, 2010 Just to make sure, you are running ArmA2 patch 1.05 right? Share this post Link to post Share on other sites
scubaman3D 0 Posted January 8, 2010 M224 - clicky for larger Share this post Link to post Share on other sites
ThaGZAgenius 10 Posted January 8, 2010 Ok. I have been away for awhile, but I must be missing something. I am having trouble even finding the downloads (all 5 components). I get directed to some page, or filefront which doesnt give any download. What the hell am I missing? Lol. Help me out, so I can get started. Share this post Link to post Share on other sites
sickboy 13 Posted January 8, 2010 (edited) Ok. I have been away for awhile, but I must be missing something. I am having trouble even finding the downloads (all 5 components). I get directed to some page, or filefront which doesnt give any download. What the hell am I missing? Lol. Help me out, so I can get started. http://dev-heaven.net/wiki/ace-mod2#InstallationYeah Im sure. Because even when I run ArmA II with nothing but ACE2. Its still fucked up. Its not just that. 90 percent of the core ACE Mod doesn't work. About 13 of the features work and there all the small ones. ACEX works fine so does ACEX_PLA...But the core ACE mod doesn't work. And not one person has attempted to help me figure out whats wrong. I know I've installed it right. I got step by step directions by Dead3yez and his is working perfectly. I've tried deleting all contents of ACE and ACEX and trying to reinstall again. But nope it still doesn't work. Help yourself ;); http://dev-heaven.net/wiki/ace-mod2/Bugz First thing I notice is that you speak nothing about CBA? Edited January 8, 2010 by Sickboy Share this post Link to post Share on other sites
Kikuchiyo 0 Posted January 8, 2010 M224 - clicky for larger Sweeeeeeeeet. Makes me sad I never finished mine so you wouldnt have had to create it but what can you do, ey? :) Share this post Link to post Share on other sites
Meatball0311 79 Posted January 8, 2010 @ACE Team I want really give you all a thumbs up on the progress of ACE2! I just did runs against CSM2 and ACEX_SM and to be honestly speaking you guys are getting it right. Talking only about the weapon sounds, ACEX_SM is winning the battle. The M16, M203, and grenade sounds are really good and the 240 is not all that bad. I hope you guys continue to put an all out effort into ever aspect of the mod. Thanks for all of your hard work! Share this post Link to post Share on other sites
reserve 1 Posted January 8, 2010 (edited) About the missing ACE features (bipod, handgrenade...) when playing ACE+GL4 -when disabling "GL4 Radio Chatter" the features are back. -sorry wrong thread Edited January 8, 2010 by Reserve Share this post Link to post Share on other sites
luckyhendrix 10 Posted January 8, 2010 Gosh ! this M224 looks amazing, your doing wonderfull work guys !! I admit it will be a CSW ? Share this post Link to post Share on other sites
zonekiller 175 Posted January 8, 2010 This looks realy good :) thanks guys Is there a list of the new vehicles and men i would like to convert BattleField2 to ACE Share this post Link to post Share on other sites
Nephris1 10 Posted January 8, 2010 Hi Ace Team, is there a variable if i want to deactivate the "sling arm" option? I personally dont like it as far as i cant see the model, which is supposely an engine limit,however, just a meaning of my small arma light. This thread is fulll of information, but very messy in the meantime. Is an own ACE forum in the planning at devheaven?Or is there already one? Share this post Link to post Share on other sites
sickboy 13 Posted January 8, 2010 We at ACE like to spend our time developing instead of discussing :) If you have any feedback, issues, suggestions or requests, feel free to leave a ticket at our Issue Tracker. Share this post Link to post Share on other sites
luckyhendrix 10 Posted January 8, 2010 Is it normal that BRDM2 ,BMP2, T90 and lots of others vehicle have the engine that starts when turret is moving ? If I recall correctly it wasn't like that in previous version Share this post Link to post Share on other sites
Damp 0 Posted January 8, 2010 http://dev-heaven.net/wiki/ace-mod2#InstallationHelp yourself ;); http://dev-heaven.net/wiki/ace-mod2/Bugz First thing I notice is that you speak nothing about CBA? That page is really bad... Cant you guys just line up the links for all the ace parts that are needed in that single link? Instead your redirected to all kinds of places, its quite annoying when trying to install for the first time. On the other hand, it works flawless when you have set it up. :) It's just really annoying to look everywhere for all the download links and what to download. Cant you make a simple list? Like; 1. Download this (5 insta dl links come) then 2: blablabla and so on. Share this post Link to post Share on other sites
VKing 12 Posted January 8, 2010 @luckyhendrix: You need engine for power/hydraulics to turn turret. Share this post Link to post Share on other sites
Trracer 10 Posted January 8, 2010 That page is really bad...Cant you guys just line up the links for all the ace parts that are needed in that single link? Instead your redirected to all kinds of places, its quite annoying when trying to install for the first time. On the other hand, it works flawless when you have set it up. :) It's just really annoying to look everywhere for all the download links and what to download. Cant you make a simple list? Like; 1. Download this (5 insta dl links come) then 2: blablabla and so on. You mean something like this URL? http://ace.wikkii.com/wiki/Frequently_Asked_Questions_about_ACE2 Share this post Link to post Share on other sites