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sickboy

A.C.E. Advanced Combat Environment - Public Beta *2*!

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The first link takes me to Update #6, you might wanna fix that :)

Downloading now.

Fixed, Cheers.

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Is anyone else suddenly getting CBA initialisation issues? Whenever I try to review my mission now a second time having changed it in the editor then gone to preview, I get the CBA Initialising screen appearing and there I sit for the next 15 minutes or more as my HD goes ape!

Yes, since the last update I get a loading screen stating "CBA initializing" before every mapload, but it's only there for about 2 or 3 seconds, so it's not a issue for me.

EDIT: didn't download tonight's update so I don't know if it's there in the latest...waiting for KH to update...;)

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The first link takes me to Update #6, you might wanna fix that :)

Downloading now.

nm, holy smoke this thread moves quick

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About this CBA initializing error, I can't recall ever seeing anything about CBA initializing to begin with. Is that something that has been added in a recent CBA or ACE2 update? I can't even figure out if it does anything or what it's use for mission makers making ACE2 missions or any other missions, is it even for mission makers?

I know this should be asked in the CBA thread but I'm specifically wondering if CBA has any use in ACE2 missions.

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Kellys Heroes ACE Server & YAS Repository updated to b.213

Subscribe to KH-RSS -> http://www.kellys-heroes.eu/forum/rss.php

Kelly's Heroes ACE2 YAS AddonSync AutoConfig URL - sponsored by Nat & Whisper

http://www.kellys-heroes.eu/updater/ArmA2ACE-Repository/ArmA2ACE-Repo.7z

Kelly's Heroes Community YAS AddonSync AutoConfig URL - sponsored by Nat & Whisper (Repo for Islands & other Mods)

http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z

***Make sure the Auto-Config-URL is exactly the same as above. URLs are case-sensitive (ie lowercase & uppercase matters) and may result in 404.

YAS users: Do not forget to remove extra files through YAS after updated.

Enjoy!

AddonSync Usage-> http://www.kellys-heroes.eu/forum/viewtopic.php?f=40&t=3212

Edited by Cross

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A.C.E Beta 2, Update #7 Released! (rSync

(Suggestion; Take a look at the links, BD1)

EDIT... NOPE...still got the same problem despite just updating... never had this problem before I updated 2 days ago...will log the problem and try to find the rpt file...

Edited by BD1

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Well, I do love the stamina effect verry realistic to me if you carry 50kg gear on you`re back.

and I wonder do the A.C.E Dev team play arma or thay don`t have time for it anymore ?

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and I wonder do the A.C.E Dev team play arma or thay don`t have time for it anymore ?

Sadly no time to play anymore. Most of the time you end up with an open editor to play around in some code instead of playing and enjoying the game itself.

Xeno

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C4 Classname please!

Eagerly awaited this for some time.

Classname = ACE_C4_M

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Classname = ACE_C4_M

Negative. Already tried this before I even posted here.

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Negative. Already tried this before I even posted here.

It's a magazine classname, were you trying addWeapon? It's addMagazine.

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Sadly no time to play anymore. Most of the time you end up with an open editor to play around in some code instead of playing and enjoying the game itself.

Xeno

:( i feel sorry for you guys, but i am verry pleased that you guys make someting big like this :cool:

I cant play arma without A.C.E anymore :eek:

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I was just standing next to a M1114 HMMWV (M240) and when the gunner opened fire i got almost instant ear ringing though i wear ear plugs! Then i placed myself as gunner without ear plugs and everything was fine, is this normal or maybe a known issue?

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you should try this :

didn't work :(

anybody know how I to properly preload the ruck sack? I read the ruck API in ACE features but not sure how to use it.

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I saw that there are some RoberHammer AKs added :-)

Just a few not all, will the rest follow or just these?

Thx for Information!

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didn't work :(

anybody know how I to properly preload the ruck sack? I read the ruck API in ACE features but not sure how to use it.

player addweapon "ACE_Rucksack_MOLLE_ACU";

[player, "30Rnd_556x45_Stanag", 6] call ACE_Sys_Ruck_fnc_AddMagToRuck;

[player, "200Rnd_556x45_M249", 1] call ACE_Sys_Ruck_fnc_AddMagToRuck;

[player, "SmokeShellYellow", 2] call ACE_Sys_Ruck_fnc_AddMagToRuck;

[player, "1Rnd_HE_M203", 6] call ACE_Sys_Ruck_fnc_AddMagToRuck;

[player, "HandGrenade_West", 2] call ACE_Sys_Ruck_fnc_AddMagToRuck;

[player, "ACE_Flashbang", 2] call ACE_Sys_Ruck_fnc_AddMagToRuck;

Hopefully that helps ^^

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Sadly no time to play anymore. Most of the time you end up with an open editor to play around in some code instead of playing and enjoying the game itself.

Xeno

That's pretty much the same thing I do but I'm only making missions. I can't imagine what it's like to develop something of this magnitude. Just want to say thanks again to all you guys.

---------- Post added at 05:07 PM ---------- Previous post was at 05:04 PM ----------

player addweapon "ACE_Rucksack_MOLLE_ACU";

[player, "30Rnd_556x45_Stanag", 6] call ACE_Sys_Ruck_fnc_AddMagToRuck;

[player, "200Rnd_556x45_M249", 1] call ACE_Sys_Ruck_fnc_AddMagToRuck;

[player, "SmokeShellYellow", 2] call ACE_Sys_Ruck_fnc_AddMagToRuck;

[player, "1Rnd_HE_M203", 6] call ACE_Sys_Ruck_fnc_AddMagToRuck;

[player, "HandGrenade_West", 2] call ACE_Sys_Ruck_fnc_AddMagToRuck;

[player, "ACE_Flashbang", 2] call ACE_Sys_Ruck_fnc_AddMagToRuck;

Hopefully that helps ^^

Don't forget:

[player, "ACE_Weapon"] call ACE_Sys_Ruck_fnc_AddWepToRuck;

This adds weapons to a ruck as well. Of course "ACE_Weapon" refers to the class name of said weapon you want to add.

There's a website(Zeus forums I think) that has a thread with this explained. I don't know the link of hand as I'm not at my home pc. Sorry.

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Just discovered the problem I think I was having with CBA and my mission. I used the Civilian vehicles module and once I removed that it started working again... it seems that was causing the CBA initialisation to hang...

It however strange that CBA is now initializing a lot more than it did just two updates ago...

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player addweapon "ACE_Rucksack_MOLLE_ACU";

[player, "30Rnd_556x45_Stanag", 6] call ACE_Sys_Ruck_fnc_AddMagToRuck;

[player, "200Rnd_556x45_M249", 1] call ACE_Sys_Ruck_fnc_AddMagToRuck;

[player, "SmokeShellYellow", 2] call ACE_Sys_Ruck_fnc_AddMagToRuck;

[player, "1Rnd_HE_M203", 6] call ACE_Sys_Ruck_fnc_AddMagToRuck;

[player, "HandGrenade_West", 2] call ACE_Sys_Ruck_fnc_AddMagToRuck;

[player, "ACE_Flashbang", 2] call ACE_Sys_Ruck_fnc_AddMagToRuck;

Hopefully that helps ^^

Worked like a charm! Thanks :)

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We replaced about 90% of our company's CompM2s with CompM4s and EOTechs right before we deployed to Iraq in 2007. Most Team Leaders got EOTechs and the vehicle crews (Stryker Driver and Vehicle Commander/Gunner) were the only ones with CompM2s.

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The mod keep expanding, just joined a server asking for PLA_MAIN now... thought I had all the ACE stuff, must I keep checking in to see what has been split ?

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The mod keep expanding, just joined a server asking for PLA_MAIN now... thought I had all the ACE stuff, must I keep checking in to see what has been split ?

Do you have ACEX_PLA ?

Xeno

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