pstennisace 10 Posted September 18, 2010 Is there a way to fix this? Alter the code? Share this post Link to post Share on other sites
Robalo 465 Posted September 18, 2010 Is there a way to fix this? Alter the code? Remove slx_modweapons_c.pbo and test again. Sorry for the off-topic. Share this post Link to post Share on other sites
snkman 351 Posted September 19, 2010 Remove slx_modweapons_c.pbo and test again. Sorry for the off-topic. Well really not a problem. Everything which help's sloving problems between Group Link 4 and other mod's is always very welcome. ;) So thank's for the help and advice guy's. :) Share this post Link to post Share on other sites
snkman 351 Posted September 24, 2010 Group Link 4 Work In Progress Videos: -------------------------------------------- - Dynamic Setting System: ( In - Game ) The "Dynamic Setting System" allow a player to enable / disable specific features during the whole mission. The settings which can be changed have local effect's only which means in multiplayer every player can tweak the setting's to it's own personal needs without affecting settings of other players. Settings which can be changed: - Blood FX- Weapon FX - Shell FX - Explosion FX - Burning FX - Bullet Time - Breath FX - Real Time Debug - Example 3IUp7FrdM6c Share this post Link to post Share on other sites
WWIII 10 Posted September 24, 2010 Great work SNKMAN, this si the realistic script i seen, i use script-based GL4, how to set it so when enemy AI got fired at or in contacted, they go and hide/crouch/prone near wall of building or stone or grass/ trees to find cover, instead of just prone / crouch in open space? Share this post Link to post Share on other sites
kroky 1 Posted September 28, 2010 Im back to ArmA2 and cant wait for the next GL4 version for A2 CO! Share this post Link to post Share on other sites
Whitebishop 10 Posted September 30, 2010 Great Mod. The only minus is that the game feels very heavy in large high command situations - for example when in high command mode in the "Dogs of War" Mission of the original A2 campaign. It runs smoothly with the vanilla edition + latest beta patch but with GL4 it becomes tooo slow and crashes. Share this post Link to post Share on other sites
rexehuk 16 Posted September 30, 2010 Great Mod. The only minus is that the game feels very heavy in large high command situations - for example when in high command mode in the "Dogs of War" Mission of the original A2 campaign. It runs smoothly with the vanilla edition + latest beta patch but with GL4 it becomes tooo slow and crashes. Not experienced this ever... I take it you're using it clientside? We only run GL4 serverside at HC, but can't live without it, no other AI provides the same level of immersion or difficulty. Share this post Link to post Share on other sites
Whitebishop 10 Posted September 30, 2010 Not experienced this ever... I take it you're using it clientside? We only run GL4 serverside at HC, but can't live without it, no other AI provides the same level of immersion or difficulty. It was pure single player. Mods CBA and GL4 only. Playing A2 original campaign from CO I agree. the AI is great Share this post Link to post Share on other sites
snkman 351 Posted September 30, 2010 @All Thanks :) @WWIII The dynamic find cover feature will be available in the next version. @Kroky Hey nice to see you are back. Already was a bit worried about you becouse i haven't seen you around. :) So welcome back to the battlefield. ;) @Whitebishop What exactly do you mean with High Command and which High Command feature do you mean? The Group Link 4 H.C. features? Which CPU and GUI do you have? So far i never get my game to crash even on a very big Group Link 4 benchmark mission with more then 70 A.I. groups with 12 units in each group. Share this post Link to post Share on other sites
jblack9 10 Posted September 30, 2010 Snkman is there anyway to turn off allied and friendly force markers on the map? Share this post Link to post Share on other sites
snkman 351 Posted September 30, 2010 Are you talking about the markers of the H.C. features? If yes then you can disable them in the "UserConfig\GL4\GL4_High_Command.sqf" settings. The last setting of each H.C. feature ( 3D Marker ). Share this post Link to post Share on other sites
rexehuk 16 Posted October 1, 2010 SNKMAN, I see you talking about dynamic cover, can you expand on this more? An example of this the other day, I had a huge frontline built, yet the GL4 units were coming at us over the fortifications and open ground, would the dynamic system give them preference for the sandbag walls etc? Share this post Link to post Share on other sites
sagitarius_2k 10 Posted October 1, 2010 (edited) i got annoying with blood splatter if you get hit. What .sqf that can disable that?? how do i enable snow?? Edited October 1, 2010 by sagitarius_2k Share this post Link to post Share on other sites
stevedrumsdw 10 Posted October 1, 2010 Does this GL4 work with OA? Share this post Link to post Share on other sites
Whitebishop 10 Posted October 1, 2010 @Whitebishop What exactly do you mean with High Command and which High Command feature do you mean? The Group Link 4 H.C. features? Which CPU and GUI do you have? So far i never get my game to crash even on a very big Group Link 4 benchmark mission with more then 70 A.I. groups with 12 units in each group. I have an Intel Quad 9300 and Nvidia GTX 275 with latest drivers and 4 GB memory running on Vista. Arma experience is very stable in general. I have a CO installation (latest patches). Except with GL4 in certain instances. For example game freezes when I switch from heli to UAV in the open season mission of OA and game becomes very very slow in response when in Dogs of War (orignal A2 campaign) I am the general commander and try to issue commands on the units from the map. Only modes active are CBA and GL4 Share this post Link to post Share on other sites
snkman 351 Posted October 1, 2010 @rexehuk I had a huge frontline built, yet the GL4 units were coming at us over the fortifications and open ground, would the dynamic system give them preference for the sandbag walls etc? Yep that's exactly what A.I. will do while using the Dynamic cover feature. ;) Examples: bbsR9q_QZiQ qbKxsefL41Y @stevedrumsdw Yes it does. @Whitebishop Hmm... well your system look's fine and like you already told it run's good in general. For example game freezes when I switch from heli to UAV. What exactly do you mean by this? Could you explain what exactly you are doing there? Share this post Link to post Share on other sites
stevedrumsdw 10 Posted October 1, 2010 (edited) Thanks for a great mod ! I can't play without this one:D If I run GL 4 with ACE in OA is that gonna cause issues? Just checking, thanks for the help guys. Edited October 1, 2010 by stevedrumsdw Share this post Link to post Share on other sites
oldy41 61 Posted October 1, 2010 Hi Snk, these videos are really great. But, a silly question: Is this already included in 1.87, or will it be part of the next release? Best regards from Bavaria A. Share this post Link to post Share on other sites
avengerzx 10 Posted October 1, 2010 (edited) I'm getting this error Addon "GL4_Intro" Requires addon "Utes" May I know what is Utes??? Also have Spinning Fire in OA, So it is not so compatable Edited October 1, 2010 by avengerzx Share this post Link to post Share on other sites
Luomu 10 Posted October 1, 2010 I'm getting this errorAddon "GL4_Intro" Requires addon "Utes" May I know what is Utes??? That's an island in Arma2. I assume you are running OA only :) Share this post Link to post Share on other sites
domokun 515 Posted October 1, 2010 Any idea why the menu screen suffers a dodgy shade of green/yellow when using this mod? It's weird because in-game this weird filter is completely (fortunately) absent. Before you ask, yes I've tested it and it only occurs when running the GL4 mod. Share this post Link to post Share on other sites
jackass888 0 Posted October 1, 2010 Dynamic cover looks Very interesting! I hope it works even better in urban environment. I noticed that GL4 AI-s leave a garrisoned buildings as soon as they come under attack, in SLX-s gl3 they seem to stay longer or forever. Would make urban combat more interesting if AIs stayed longer in buildings. Share this post Link to post Share on other sites
MrStregatto 31 Posted October 1, 2010 Hey SNKMAN nice feature the Dynamic cover system! But I have a queston, is possible to expand the enchantements also to friendly AIs? Mabye not the player-grouped AI. I think that it's a bit unfair when my allies got killed by enemy advanced AI. However your work is amazing, keep work !!! :) Share this post Link to post Share on other sites