mrcash2009 0 Posted August 21, 2010 Hybrid command link is here ... (its a mission) : http://www.armaholic.com/page.php?id=7444 Simply add its sqf in the init of the player etc etc. Share this post Link to post Share on other sites
Nikoteen 24 Posted August 21, 2010 @NikoTeenWhich other mod's do you use? I never ever had this error message. Anyway thanks for reporting. :) ... Sorry, I was wrong. It actually comes from another mod, so I struggle to make them all work together :) Share this post Link to post Share on other sites
aeggwards1 10 Posted August 21, 2010 Sorry, I was wrong.It actually comes from another mod, so I struggle to make them all work together :) What mod NikoTeen? I get this error too. Share this post Link to post Share on other sites
Nikoteen 24 Posted August 21, 2010 What mod NikoTeen? I get this error too. I think it is Collective Rapid Reaction Force (KSOR_ODKB) Mod but I could be wrong in your case... Share this post Link to post Share on other sites
snkman 351 Posted August 21, 2010 Good to know. Many thank's for the feedback NikoTeen. ;) Share this post Link to post Share on other sites
zion89 10 Posted August 21, 2010 Hi SNKMAN. Answer please... How to disable hands shake and breath when something shot or impact close enough? Share this post Link to post Share on other sites
snkman 351 Posted August 21, 2010 Hi SNKMAN. Answer please... How to disable hands shake and breath when something shot or impact close enough? This will be made by the engine itself there is no option available in Group Link 4 to disable it. Share this post Link to post Share on other sites
aeggwards1 10 Posted August 22, 2010 I think it is Collective Rapid Reaction Force (KSOR_ODKB) Mod but I could be wrong in your case... Thanks, sounds about right as I am running that too. Share this post Link to post Share on other sites
TBuck 10 Posted August 25, 2010 (edited) @SNKMAN: for a mission I don't want that the units automatically enter vehicles if they are nearby (for example: staff an an airfield near a parked airplane). What command do i have to write in the init-line of that unit? Tino PS: Some manned vehicles should hold the position exactly all the time (an M2 on a checkpoint for example). What command is required? Edited August 25, 2010 by TBuck Share this post Link to post Share on other sites
niQ® 0 Posted August 25, 2010 GL4 Arma2 + OA work?:confused: Share this post Link to post Share on other sites
esco7800 10 Posted August 25, 2010 GL4 Arma2 + OA work?:confused: yes somethings are a little off but it works, i think the update is comeing soon Share this post Link to post Share on other sites
manzilla 1 Posted August 25, 2010 @SNKMAN:for a mission I don't want that the units automatically enter vehicles if they are nearby (for example: staff an an airfield near a parked airplane). What command do i have to write in the init-line of that unit? Tino PS: Some manned vehicles should hold the position exactly all the time (an M2 on a checkpoint for example). What command is required? Not loading vehicles automatically used to be taken care of by editing the Userconfig\GL4\GL4_Global.sqf but I haven't used this in a while so I could be wrong. The second question is taken care of by one of the GL4 Modules. One of them makes all units sync'd to it remain static but use GL4. You'll have to check the ReadMe though since it's been a while since I used this mod. Share this post Link to post Share on other sites
snkman 351 Posted August 27, 2010 @TBuck Only units/groups which was synchronized with a vehicle will be moved into the vehicle at missionstart. This was already changed. ;) Share this post Link to post Share on other sites
m1n1d0u 29 Posted August 28, 2010 hi SNKMAN can you explain me the way to desative marker on a server side thanks =) Share this post Link to post Share on other sites
snkman 351 Posted August 29, 2010 Check this please. Share this post Link to post Share on other sites
m1n1d0u 29 Posted August 29, 2010 yeah try it in server userconfig (dedicated server) and it's doesn't work (already read snkman) Share this post Link to post Share on other sites
snkman 351 Posted August 29, 2010 Hmm... Are we talking about the same markers? The markers which are used by enemy A.I. or do you mean the player markers? Well so far i have never heared that it doesn't work... Share this post Link to post Share on other sites
kremator 1064 Posted August 29, 2010 Hey SNKMAN, Tried your mission initiallise script and it works. For information I'm using VTS to place groups in real time and GL4 is picking them up. What I'm not getting is Garrisoned troops reacting to close fire on other groups. Possible to sort that ? Share this post Link to post Share on other sites
m1n1d0u 29 Posted August 29, 2010 snkman i can show you on the server , and yeah i speak about I.A marker but we still see marker in some mission. you can join the server it's gifr you see on a domination it work no marker but on a training mission we see marker Share this post Link to post Share on other sites
snkman 351 Posted August 29, 2010 @Kremator What I'm not getting is Garrisoned troops reacting to close fire on other groups. What exactly do you mean with this? Sorry don't get it... :) @M1n1d0u snkman i can show you on the server Hehe don't worry i belive you. ;) Well do you use Group Link 4 script based or addon based? Share this post Link to post Share on other sites
m1n1d0u 29 Posted August 29, 2010 hum i don't know it's not my server i just help a friend to configure it Share this post Link to post Share on other sites
snkman 351 Posted August 29, 2010 Well this would be good to know becouse this makes a big different. May you can find out which kind you use there? Share this post Link to post Share on other sites
m1n1d0u 29 Posted August 29, 2010 yes i can , but can you explain me the diference on the two configuration (script base) ? Share this post Link to post Share on other sites
snkman 351 Posted August 29, 2010 Well the script based version of Group Link 4 is stored directly in the mission folder. It's simply the un-pboed "GL4_System.pbo". This do not require any AddOns. The AddOn based version is the default way by starting ArmA 2 with "@GL4". Share this post Link to post Share on other sites
m1n1d0u 29 Posted August 29, 2010 oki we use the addon version Share this post Link to post Share on other sites