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snkman

Group Link 4 Special FX Edition

Do you use the "Script/Mission Based" initialize?  

69 members have voted

  1. 1. Do you use the "Script/Mission Based" initialize?

    • Yes
      24
    • No
      33
    • Sometimes
      12


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@NikoTeen

Which other mod's do you use?

I never ever had this error message.

Anyway thanks for reporting. :)

...

Sorry, I was wrong.

It actually comes from another mod, so I struggle to make them all work together :)

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Sorry, I was wrong.

It actually comes from another mod, so I struggle to make them all work together :)

What mod NikoTeen? I get this error too.

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What mod NikoTeen? I get this error too.

I think it is Collective Rapid Reaction Force (KSOR_ODKB) Mod but I could be wrong in your case...

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Good to know.

Many thank's for the feedback NikoTeen. ;)

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Hi SNKMAN. Answer please... How to disable hands shake and breath when something shot or impact close enough?

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Hi SNKMAN. Answer please... How to disable hands shake and breath when something shot or impact close enough?

This will be made by the engine itself there is no option available in Group Link 4 to disable it.

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I think it is Collective Rapid Reaction Force (KSOR_ODKB) Mod but I could be wrong in your case...

Thanks, sounds about right as I am running that too.

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@SNKMAN:

for a mission I don't want that the units automatically enter vehicles if they are nearby (for example: staff an an airfield near a parked airplane). What command

do i have to write in the init-line of that unit?

Tino

PS: Some manned vehicles should hold the position exactly all the time (an M2 on a checkpoint for example).

What command is required?

Edited by TBuck

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GL4 Arma2 + OA work?:confused:

yes somethings are a little off but it works, i think the update is comeing soon

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@SNKMAN:

for a mission I don't want that the units automatically enter vehicles if they are nearby (for example: staff an an airfield near a parked airplane). What command

do i have to write in the init-line of that unit?

Tino

PS: Some manned vehicles should hold the position exactly all the time (an M2 on a checkpoint for example).

What command is required?

Not loading vehicles automatically used to be taken care of by editing the Userconfig\GL4\GL4_Global.sqf but I haven't used this in a while so I could be wrong.

The second question is taken care of by one of the GL4 Modules. One of them makes all units sync'd to it remain static but use GL4. You'll have to check the ReadMe though since it's been a while since I used this mod.

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@TBuck

Only units/groups which was synchronized with a vehicle will be moved into the vehicle at missionstart.

This was already changed. ;)

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hi SNKMAN can you explain me the way to desative marker on a server side thanks =)

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yeah try it in server userconfig (dedicated server) and it's doesn't work (already read snkman)

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Hmm... Are we talking about the same markers?

The markers which are used by enemy A.I. or do you mean the player markers?

Well so far i have never heared that it doesn't work...

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Hey SNKMAN,

Tried your mission initiallise script and it works. For information I'm using VTS to place groups in real time and GL4 is picking them up. What I'm not getting is Garrisoned troops reacting to close fire on other groups. Possible to sort that ?

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snkman i can show you on the server , and yeah i speak about I.A marker but we still see marker in some mission. you can join the server it's gifr you see on a domination it work no marker but on a training mission we see marker

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@Kremator

What I'm not getting is Garrisoned troops reacting to close fire on other groups.

What exactly do you mean with this? Sorry don't get it... :)

@M1n1d0u

snkman i can show you on the server

Hehe don't worry i belive you. ;)

Well do you use Group Link 4 script based or addon based?

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hum i don't know it's not my server i just help a friend to configure it

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Well this would be good to know becouse this makes a big different.

May you can find out which kind you use there?

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yes i can , but can you explain me the diference on the two configuration (script base) ?

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Well the script based version of Group Link 4 is stored directly in the mission folder.

It's simply the un-pboed "GL4_System.pbo". This do not require any AddOns.

The AddOn based version is the default way by starting ArmA 2 with "@GL4".

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