spangg 0 Posted December 23, 2009 Thank you very much! Nice to see you and your work again. :)) I'd like to join for the other guys without scripting skills and beg for a version which initialise itself automatically. Thing is I(we) play warfare missions mainly and I remember it was amazing to use this mod, but I cannot really modify the missions. We would appreciate if you write a small side addon or make an option for automatic init pls. Thx in advance and KIU! Good to c u back again! Share this post Link to post Share on other sites
UDSSR 10 Posted December 23, 2009 Really nice mod SNKMAN thank you for your work :jump_clap: Share this post Link to post Share on other sites
snkman 351 Posted December 23, 2009 @UDSSR Nice. Thanks for fixing this problem with such a easy solution. ;) So looks like there is something wrong and7or a conflict with the intros. @spangg Yeah back again after a hard time of coding and testing. :) I already saw there are some requests about initializing Group link 4 like any other mod by default. So right now i'm coding a script which will allow to initialize Group Link 4 if no "Group Link 4: System" module was detected/created in a mission. Hopefully i will get this working quickly. Share this post Link to post Share on other sites
Nazul 10 Posted December 23, 2009 That sounds wicked! Id love this as an addontype for every mission. Share this post Link to post Share on other sites
nikita320106 0 Posted December 23, 2009 So right now i'm coding a script which will allow to initialize Group Link 4 if no "Group Link 4: System" module was detected/created in a mission. Hopefully i will get this working quickly. great news) thanx for sharing yours very needful work) Share this post Link to post Share on other sites
teilx 4 Posted December 23, 2009 any chance to see an option or seperate addon for initializing Group link 4 at start on all groups???good old way^^ same for FX addons, as standalone???? Share this post Link to post Share on other sites
sickboy 13 Posted December 23, 2009 @Crashes with ACE: This is not related to GL4, but to ACE and 1.05; Fix will be deployed tonight at 18:00 GMT, Patch Wednesday. @SNKMan; You could add a XEH-based auto-init, optional-addon. This way you don't require CBA, but still allow those who want to. Share this post Link to post Share on other sites
suveraan 10 Posted December 23, 2009 quick question: will gl4 affect units spawned by the secondary ops module and ambient combat module if ive synced the system to a manually placed unit already on the map? great work by the way! Share this post Link to post Share on other sites
kremator 1065 Posted December 23, 2009 any chance to see an option or seperate addon for initializing Group link 4 at start on all groups???good old way^^ same for FX addons, as standalone???? This would be FANTASTIC. The way I used to play with it :) Share this post Link to post Share on other sites
markushaze 10 Posted December 23, 2009 Absolutely great. if you could now hook up with sickboy, and get this baby updateable through six updater.... Awesome :-) Thanx for this great MOD Share this post Link to post Share on other sites
luki 53 Posted December 23, 2009 Congrats to the release Best Mod For ArmA2 and my absolut favorit. Share this post Link to post Share on other sites
Mark XIII (DayZ) 18 Posted December 23, 2009 You've done it again mate, well done and thankyou A very Merry Christmas to you :) Share this post Link to post Share on other sites
snkman 351 Posted December 23, 2009 Thanks Guy's. :) Well the full auto initialize of Group Link 4 already works. It just need some fine tuning and a few more tests and i should be able to release a test/w.i.p. version of it. Share this post Link to post Share on other sites
Mark XIII (DayZ) 18 Posted December 23, 2009 I'd be happy to test out a beta version mate, just pm me ;) Share this post Link to post Share on other sites
Nikoteen 24 Posted December 23, 2009 @SNKMan; You could add a XEH-based auto-init, optional-addon. This way you don't require CBA, but still allow those who want to. I second that. Good job on GL4 ! Share this post Link to post Share on other sites
teilx 4 Posted December 23, 2009 (edited) Thanks Guy's. Well the full auto initialize of Group Link 4 already works. It just need some fine tuning and a few more tests and i should be able to release a test/w.i.p. version of it. oh yes great =would be a nice feature one gl4 for missions-makers one for players:bounce3: Edited December 23, 2009 by TeilX Share this post Link to post Share on other sites
KNac 10 Posted December 23, 2009 Woa this looks awesome, gonna try it. Seriouslly thanks all the modders and BIS for your effort, excellent mods are starting to roll in and last patch, is like getting a whole new game. Share this post Link to post Share on other sites
manzilla 1 Posted December 23, 2009 @Crashes with ACE: This is not related to GL4, but to ACE and 1.05; Fix will be deployed tonight at 18:00 GMT, Patch Wednesday.@SNKMan; You could add a XEH-based auto-init, optional-addon. This way you don't require CBA, but still allow those who want to. Thanks for the info Sickboy, glad to hear I'll be able to start some ACE2+GL4 SP missions soon! Share this post Link to post Share on other sites
snkman 351 Posted December 23, 2009 @Crashes with ACE: This is not related to GL4, but to ACE and 1.05; Fix will be deployed tonight at 18:00 GMT, Patch Wednesday.@SNKMan; You could add a XEH-based auto-init, optional-addon. This way you don't require CBA, but still allow those who want to. Thank you Sickboy for pointing this out and information about the C.B.A. I will have a look at it. Share this post Link to post Share on other sites
PTV-Jobo 820 Posted December 23, 2009 @BetsalelWell Group Link 4 do already use Radio (Vehicle ) Chatter. Go inside a Tank or Helicopter and turn on the engine. Then you will hear random Radio ( Vehicle ) Chatters from time to time. Note: The "Group Link 4: Special FX" module is required, becouse the Radio ( Vehicle ) Chatter are part of the Special FX of Group Link 4. Well now I feel totally stupid now. Doh! :icon_ohmygod: My apologies, mate. My head was elsewhere last night, hehe. :o :p Share this post Link to post Share on other sites
snkman 351 Posted December 23, 2009 (edited) Group Link 4 Special FX Edition v.1.1 Description: ------------ This release allowe you to initialize all Enemy/Player/Friendly and Special FX features of Group Link 4 by default at mission start. Install: ------- Download the Group Link 4 Special FX Edition v.1.0 http://forums.bistudio.com/showthread.php?t=92269 Download the Group Link 4 Special FX Edition v.1.1 http://forums.bistudio.com/showthread.php?t=92269 Overwrite the GL4_System.pbo v.1.0 with the GL4_System.pbo v.1.1 How To: -------- Group Link 4 System Initialize ( Default ): The Enemy A.I. Enhancement Player and Friendly A.I. Enhancement and Special FX will be initialized by default if you do not create the “Group Link 4: System†module. This means all features of Group Link 4 will be initialized directly after the mission was started. Note: ------ The default initialize of Group Link 4 may need up to 3 – 5 seconds ( depending on the group count ) of a mission becouse Group Link 4 need to wait/check if a “Group Link 4: System†module was created in the mission and set which groups/units are Enemy/Friendly to the player. If no “Group Link 4: System†module was detected and the Enemy/Friendly sides was assigned then Group Link 4 will start to initialize all Enemy/Player/Friendly and Special FX features. Info: The “Group Link 4: Custom†and “Group Link 4: Static†modules are still supported by the default initialize of Group Link 4. Info: ----- This version is W.I.P ( Work In Progress ) and do not support/use the C.B.A. ( Community Based AddOns ) May the default initialize of Group Link 4 will fail in combination with C.B.A. Mirrors: Group Link 4 Special FX Edition v.1.1( Rapidshare.com ) Group Link 4 Special FX Edition v.1.1( 2Shared.com ) Edited December 23, 2009 by SNKMAN Share this post Link to post Share on other sites
mrcash2009 0 Posted December 23, 2009 Just wanted to post that using this with ACE & Hifi Sound is mind blowingly impressive. Since 2007 when I got Arma I could only dream of what has landed with this and a few other mods within the last week alone ... great, great work! Share this post Link to post Share on other sites
teilx 4 Posted December 23, 2009 download mirror for 1.1 doesn't work for me Share this post Link to post Share on other sites
snkman 351 Posted December 23, 2009 I have added a Rapidshare.com mirror. Looks like 2Shared.com is a big laggy today. Share this post Link to post Share on other sites
teilx 4 Posted December 23, 2009 (edited) ah thx:619: 2Shared.com works for me now lol:rolleyes: Edited December 23, 2009 by TeilX Share this post Link to post Share on other sites