Flash Thunder 10 Posted November 23, 2009 (edited) You heard it right from the lead programmer Ondrej Spanel! http://www.bistudio.com/developers-blog/real-virtuality-going-multicore_en.html :yay: All I got to say is Bravo to BIS! Very promissing for me especially since I have 4cores!! :D +Improved Rendering, more objects rendered, increased view distance and streaming +Smarter AI of course +Put those damn cores to work baby! Discuss Edited November 23, 2009 by Flash Thunder Share this post Link to post Share on other sites
oyman 0 Posted November 23, 2009 i think hes just saying how its already put into arma2 Share this post Link to post Share on other sites
Colt45_GTO 10 Posted November 23, 2009 YAY! i as of yesterderday have 4 cores! :D somehow seems slower than my dual. although its 400mhz faster than my dual..... in print. Share this post Link to post Share on other sites
Mr Sarkey 0 Posted November 23, 2009 i think hes just saying how its already put into arma2 ^^^^^^^^^ Share this post Link to post Share on other sites
Flash Thunder 10 Posted November 23, 2009 i think hes just saying how its already put into arma2 Well yeah, mainly posted because its an update to alot of peoples requests, I think the next patch is going to bring alot of improvement. Good read also. Share this post Link to post Share on other sites
PuFu 4600 Posted November 23, 2009 dude...this is no NEWs as in title thread... Multicore is already supported by A2 (opposed to A1)... They have just taken their time to put it down in BIS blog. It's not gonna happen in no miraculous patch, is it already in from version 1.0. Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted November 23, 2009 I think the next patch is going to bring alot of improvement. continue to think that, but i KNOW it. http://forums.bistudio.com/showthread.php?t=84347 Share this post Link to post Share on other sites
Flash Thunder 10 Posted November 23, 2009 dude...this is no NEWs as in title thread...Multicore is already supported by A2 (opposed to A1)... They have just taken their time to put it down in BIS blog. It's not gonna happen in no miraculous patch, is it already in from version 1.0. its news on the BIS website so im posting it here. Dude dont like it go away I could care less. and yeah as I said above I know the game already supports it, where did I say it didn't? Share this post Link to post Share on other sites
De_little_Bubi 1 Posted November 23, 2009 i like the dev blog. always interesting stuff :) i also read the additonal links. Share this post Link to post Share on other sites
max power 21 Posted November 24, 2009 This has been news since before ArmA 2 was even released. I'm not sure what this topic is doing here... People requesting multicore support for ArmA 2 is like requesting that their car should run on 4 wheels. Share this post Link to post Share on other sites
Flash Thunder 10 Posted November 24, 2009 This has been news since before ArmA 2 was even released. I'm not sure what this topic is doing here... People requesting multicore support for ArmA 2 is like requesting that their car should run on 4 wheels. it is a new article, I know should've put that in the title. by the way I named the thread after the article. :p BIS is slow at writing Blogs no? Share this post Link to post Share on other sites
-=seany=- 5 Posted November 24, 2009 It is kind of confusing, at first I was also laughing because we already have mulitcore support of course. But, after reading the article a few times it sounds like Arma2's initial multicore support was just using the extra cores so we could have more complex AI. And, with the current quest for performance, they are going to add a method where rendering will also be done with multiple core cpus. :confused: Either that or have totally lost it. :popup: Share this post Link to post Share on other sites
LJF 0 Posted November 24, 2009 This has been news since before ArmA 2 was even released. I'm not sure what this topic is doing here... People requesting multicore support for ArmA 2 is like requesting that their car should run on 4 wheels. Haha, if I wasn't in a library right now I would have litterally cracked up with laughter! Share this post Link to post Share on other sites
binkster 0 Posted November 24, 2009 It is kind of confusing, at first I was also laughing because we already have mulitcore support of course. But, after reading the article a few times it sounds like Arma2's initial multicore support was just using the extra cores so we could have more complex AI. And, with the current quest for performance, they are going to add a method where rendering will also be done with multiple core cpus. :confused:Either that or have totally lost it. :popup: I think your right. From what I remembe the ai were used with multi core support. This article explains what is going on for the future of the engine. Seems like with what was explained ArmA2 will not be cpu dependent anymore. Basically with this optimization we may be able to utilize our GPU's fully now instead of having the cpu bottleneck our expensive cards.... Share this post Link to post Share on other sites
max power 21 Posted November 24, 2009 Reading the article, I think that you guys are correct. It seems like they are improving the multi-core support for the engine. I don't think that rendering necessarily means graphics rendering, though. It's difficult to know what the article means without having some graphics programming knowledge. Share this post Link to post Share on other sites
Defunkt 431 Posted November 24, 2009 I'd guess it is simply posted in response to the numerous threads asking "why aren't all my cores fully utilised?" Share this post Link to post Share on other sites
Maddmatt 1 Posted November 24, 2009 They're just explaining how ArmA 2 currently uses multiple core. The first two sentences should make it obvious enough. More of interest to programmers I think :) Share this post Link to post Share on other sites
Potatomasher 0 Posted November 24, 2009 (edited) I'd guess it is simply posted in response to the numerous threads asking "why aren't all my cores fully utilised?" That's how i understand it. Many people have cried about "Task manager shows my l33t cores aren't fully utilised. And blaah, blaah." What interests me in that article is that. How dumb is the AI with dual cores compared to like quad core and so on... Edited November 24, 2009 by Potatomasher Share this post Link to post Share on other sites
jw custom 56 Posted November 24, 2009 I read it as they are working on optimizing the rendering to improve performance. Rendering is still the part of the game which takes most of the CPU time in ArmA, more than simulation or AI. To significantly optimize it, we have evaluated two possible approaches: Share this post Link to post Share on other sites
rekrul 7 Posted November 24, 2009 The biggest and easiest improvement would simply be to compile a x64 version so it utilizes more RAM. He's already talking about all the data that has to be shuffled through, so you'd think they realized that RAM > HDD by now... Share this post Link to post Share on other sites
TheHarvesteR 11 Posted November 24, 2009 No big news, really... but an interesting read anyways. The pathfinder image was really cool to see... Very interesting to see the A* plots and the influence map at work but anyways... the pathfinding in ArmA 2 bugs me... if the path is precalculated, why does the AI keep veering off the road so often? shouldn't it just follow the waypoints? Cheers Share this post Link to post Share on other sites
Defunkt 431 Posted November 24, 2009 The biggest and easiest improvement would simply be to compile a x64 version so it utilizes more RAM. He's already talking about all the data that has to be shuffled through, so you'd think they realized that RAM > HDD by now... ArmA already generally uses less than the 2048 it may be allocated on 32bit systems so there's more to it than simply re-compiling, the only immediate (probably slight) advantage is additional x64 instructions. I'd guess that the problem with using memory to save HDD access is that you still need to be able to turn in respectable performance in 1GB so without rewriting everything multiple times for different RAM budgets your methodology is irrevocably linked with, and largely focussed around, how that first GB is utilised. Share this post Link to post Share on other sites
suma 8 Posted November 24, 2009 They're just explaining how ArmA 2 currently uses multiple core. The first two sentences should make it obvious enough. More of interest to programmers I think :) Exactly. Most of the content in the blog was written during year 2008. I understand it is not very exciting news, but still I though it might interest someone, hence I polished it and published it now. Share this post Link to post Share on other sites
nomdeplume 0 Posted November 24, 2009 The biggest and easiest improvement would simply be to compile a x64 version so it utilizes more RAM. He's already talking about all the data that has to be shuffled through, so you'd think they realized that RAM > HDD by now... http://forums.bistudio.com/showpost.php?p=1266877&postcount=14 The latest betas seem to have improved the streaming quite a bit - several people saying it's effectively solved the "stuttering" for them. I don't know what the average PC gamer has hardware-wise, but presumably it's not to the point yet where BIS are willing to just say "you have to at least 4 gigs of RAM to play the game properly" - so other solutions are still needed. Share this post Link to post Share on other sites
Colossus 2 Posted November 24, 2009 (edited) As CPU technology looks right now it seems there will be more and more cores inside a CPU; I beleive AMD is going heavily in this direction. Is there a potential limit to how many cores Real Virtuality can use? And is there a curtain limit to how much (%) of each core Real Virtuality (3) can use? It's probably not the best questions, but it's interesting on my part. :p Edited November 24, 2009 by colossus Share this post Link to post Share on other sites