{Op4}Bsilenced 10 Posted March 13, 2010 icebreakr any chance of a addon pack with your duala units... mol army,afr res army and now your new 1 seem to really go together and would be alot easier for mission makers to provide 1 link for the units.... mod folder could be called @dualaunits or whatever.. Share this post Link to post Share on other sites
Red Fox RUS 10 Posted March 13, 2010 Yeah I'm having trouble getting the units to make a map, I got all the unit packs and set them up in mod folders, put the keys where they needed to go and I still can't find the units lol Share this post Link to post Share on other sites
{Op4}Bsilenced 10 Posted March 13, 2010 place all files into a addons folder then put the addons folder into a @file, then get an arma launcher is the easiest method.. Share this post Link to post Share on other sites
icebreakr 3157 Posted March 13, 2010 Sahbazz and I will put everything together in new release. We still have a plan to do specops guys for both sides. And of course civilians + armed civilians for Molatia. Btw is AI able to throw rocks if you put them to their inventory? Didnt have time to test it out :) If any of you have cool ideas for african t-shirts send me photos to my PM, tnx :) Share this post Link to post Share on other sites
icewindo 29 Posted March 14, 2010 Btw is AI able to throw rocks if you put them to their inventory? Didnt have time to test it out :) They do, but when I checked they were not hitting a thing even when I placed 30 stone-throwing guys at once, the stones always landed like 5m away from me. Share this post Link to post Share on other sites
esco7800 10 Posted March 14, 2010 (edited) Sahbazz and I will put everything together in new release. We still have a plan to do specops guys for both sides. And of course civilians + armed civilians for Molatia. Btw is AI able to throw rocks if you put them to their inventory? Didnt have time to test it out :)If any of you have cool ideas for african t-shirts send me photos to my PM, tnx :) happy to hear were getting specops at some point can the MOLATIAN ARMY get there own morters that would give them a more civil war fill but again great job Edited March 14, 2010 by esco7800 Share this post Link to post Share on other sites
eggbeast 3673 Posted March 15, 2010 ERROR REPORT playing Isla duala Evoluition with vops 2.1 sound mod I get an out of memory error with 50 million copies of this line in the RPT file Error: sample vops_s_environmental\light_sea.wss with unsupported sample frequency: 48000Error: sample vops_s_environmental\light_sea.wss with unsupported sample frequency: 48000 Error: sample vops_s_environmental\light_sea.wss with unsupported sample frequency: 48000 Error: sample vops_s_environmental\light_sea.wss with unsupported sample frequency: 48000 Error: sample vops_s_environmental\light_sea.wss with unsupported sample frequency: 48000 I've reported it to the vops guys. thought i'd share it with you too Share this post Link to post Share on other sites
AnimalMother92 10 Posted April 10, 2010 LOD issue with the bridge between Ursana and Kirabo. Close Bit farther out. Part of it disappears. And no I didn't shoot it :p Share this post Link to post Share on other sites
Sgt.Spoetnik 10 Posted April 10, 2010 I believe you AnimalMother:D, its a LOD problem with the bridge part,seen it happen on duala and Celle, from far it looks like the bridge is out till you get close then it suddenly appears. Think its the only bridge with this problem. Share this post Link to post Share on other sites
bushlurker 46 Posted April 10, 2010 The sort of "motorway style" bridge from Arma1 does this too...not sure about the others... it IS a problem with the BIS model - not the island... Most annoying, but I'm not sure if anything can be done about it... B Share this post Link to post Share on other sites
icebreakr 3157 Posted April 12, 2010 African Civilians for Duala WIP: ;) Share this post Link to post Share on other sites
nzdfcrash 33 Posted April 12, 2010 looking pretty good icebrekr Share this post Link to post Share on other sites
enad 11 Posted April 12, 2010 Woooot! They looks great. Reminds me of Far Cry 2. :D Share this post Link to post Share on other sites
AnimalMother92 10 Posted April 12, 2010 nice, finally some people to populate duala :) Share this post Link to post Share on other sites
Steakslim 1 Posted April 12, 2010 Am I the only one who can no longer get grass to show up properly in the current version of Duala? Or is this a known issue? Share this post Link to post Share on other sites
Nec 10 Posted April 12, 2010 LOD issue with the bridge between Ursana and Kirabo. Close Bit farther out. Part of it disappears. And no I didn't shoot it :p And AI cant cross the bridge....they get stuck in the south side of the bridge. Is that BIS problem or Duala problem??:confused: Share this post Link to post Share on other sites
icebreakr 3157 Posted April 12, 2010 Am I the only one who can no longer get grass to show up properly in the current version of Duala? Or is this a known issue? Read previous posts or consult Troubleshooting section of my website in sig. You have to use the latest ibr_plants.pbo, the file is shared with Duala. Delete the one in folder where you have Duala installed. It should work then. Share this post Link to post Share on other sites
submdi 0 Posted April 12, 2010 And AI cant cross the bridge....they get stuck in the south side of the bridge.Is that BIS problem or Duala problem??:confused: I just spent a few hours looking though this whole thread to see if this was happening to anyone else, and here it is right at the end! They cross from south to north just fine, but coming from the north, they stop right at the southern end of the bridge. The massive long fence at the bottom of the Gerenuk Desert stumps them too. I understand why the fence is there, but it is a massive hindrance to any mission with dynamic AI, as is the river. I think these few things will prevent many possibilities as far as dynamic missions go. Be nice if the river was made easier for the AI to negotiate. Anyway, this is my first post in this thread, don't want to seem negative or ungrateful, so I'd just like to praise you Ice, for this masterpiece. Truly a work of art map!! Just a bit hard on the AI. Share this post Link to post Share on other sites
enad 11 Posted April 13, 2010 (edited) One fence doesnt make it hard on the AI, this map is very well made with AI in mind. They do great for me. Obviously a fence is gonna cause problems... Just try to stay away from that area, its just a barren desert anyways, not much interesting there. Edited April 13, 2010 by Enad Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted April 13, 2010 I love the rivers. It's actually got me trying to convince somebody to make a AVLB for it & other islands. Share this post Link to post Share on other sites
icebreakr 3157 Posted April 13, 2010 (edited) African Civilians for Duala will be included in the next release. Addon will also feature an "armed" faction "Molatian Sympathizers" equipped with AK47Ms, RPGs, RPKs and stones. Big tnx to IceWindo for providing A1 civilians with tshirts + pants and short pants. Edited April 13, 2010 by IceBreakr Share this post Link to post Share on other sites
AnimalMother92 10 Posted April 13, 2010 "AK-47: Rated E for Everyone" Can't wait :D Share this post Link to post Share on other sites
esco7800 10 Posted April 13, 2010 yes loveing it keep em comeing great work Share this post Link to post Share on other sites
Aeneas2020 10 Posted April 13, 2010 ooo yes! love it! Share this post Link to post Share on other sites
Leaf 0 Posted April 13, 2010 Just spent the evening roaming around Duala-- brilliantly done Ice. Really captures the imagination. Will be suggesting this and Panthera to a bunch of friends! Thank you for the superb work. :) Share this post Link to post Share on other sites