LJF 0 Posted October 13, 2009 Great work mate :) A brilliant island, one of my favourites of all time. It's funny, I took a screenshot of a really awesome part of the island. You know the first screenshot, with the chopper? Same place and angle, almost exactly. Raunhofer, did you spend much time on that area? Really detailed, shows off ArmA2 quite well :D Share this post Link to post Share on other sites
d'max[fin] 10 Posted October 13, 2009 nice job :) fdf mod in mind Share this post Link to post Share on other sites
Kr3v 10 Posted October 14, 2009 Wow, we love this map :D. We adapted the VTS on it and just play on this island since it's out. No bug found, high fps, nice looking and interesting forests, mini islands, this map is simple but awesome. If you like forests, download it :) Share this post Link to post Share on other sites
jibemorel 10 Posted October 14, 2009 A really nice island, simple but smartly designed. Thank you Share this post Link to post Share on other sites
Alex72 1 Posted October 14, 2009 The island is great. However i feel the top island wich is isolated from the rest could have less trees in the middle of it. Thinking of that it could been a nice place for a base. With tons of trees and cut off from the rest it doesnt have much use IMO. Its just constructive critisism though. :) I love the island. Its great. Alex Share this post Link to post Share on other sites
dale0404 5 Posted October 14, 2009 Mirror at SWDepot: Japahto Island Share this post Link to post Share on other sites
CombatComm 10 Posted October 15, 2009 I love how smooth this island runs man! Awseome job! And aflat island is nice for a change. Love the bay. Share this post Link to post Share on other sites
mrcash2009 0 Posted October 15, 2009 Not sure if other can test this but Its not a heli's best friend :) I mainly use trucks/jeeps to get around ... I guess that's obvious. Like the separate islands, currently have 3 trucks and boats to get my teams around with a SECOP menu to select what I want as and when. I did notice that when SECOP spawnes a camp it seems to keep spawning it right on the beach edges and not within the islands ... can someone try the SECOP module quick and set it for attack location (spawn a camp) and keep re running it and see if the spawn does work "within and around" the island, as apposed to always "right on farthest edges" ? Share this post Link to post Share on other sites
Alex72 1 Posted October 16, 2009 (edited) can someone try the SECOP module quick and set it for attack location (spawn a camp) and keep re running it and see if the spawn does work "within and around" the island, as apposed to always "right on farthest edges" ? Will test this right away. Lots of trees though and not much free space so i guess the SOM will have problem spawning bases. EDIT: 2 times i had the high value target mission and they were both spawned on the island edges - beaches. There is room for it in many places so i dont know why that happens. Edited October 16, 2009 by Alex72 Share this post Link to post Share on other sites
GoOB 0 Posted October 16, 2009 Been running platoon sized action on this island for a few days now together with P'85... Absolutley amazing - Had various spots on the island covered by one squad each as a company of OPFOR made it's onslaught, with poor me as platoon commander making runs imbetween BLUEFOR strongpoints. This with everything maxed out and view distance at 4000, it's going to be hard going back to Chernarus I tell you. Share this post Link to post Share on other sites
Aelin 10 Posted October 30, 2009 I tested it,there is a issue with buildings:I made a fly with chopper and there is a huge fps drop when approaching them,anybody else? Share this post Link to post Share on other sites
Robalo 465 Posted November 1, 2009 Your config is causing Sahrani to lose the grass completely on the North. Please tag your config classnames. I suspect the problem is in CfgSurfaces: Japahto: class Grass : Default { access = ReadOnly; files = "trava1_*"; rough = 0.11; dust = 0.1; soundEnviron = "grass"; character = "JIGrassClutter"; soundHit = "soft_ground"; }; Sahrani: class Grass : Default { access = ReadOnly; files = "trava_*"; rough = 0.1; dust = 0.1; soundEnviron = "grass"; character = "GrassClutter"; }; Share this post Link to post Share on other sites
.kju 3244 Posted November 29, 2009 Well done Raunhofer! Beautiful world. :) Can you please sort the HQ texture issues and push out an update. The problem is you filter at least twice (via files = "XXX*) for the same name as standard CAA1 (a1) texture names. Please tag your HQ textures and adapt the files definitions. Here is also an improved and way simplified config. Even the 'class clutter' definition would be possible to drop, as you have only tweaked two classes a bit: http://pastebin.jonasscholz.de/296 Thank you! Share this post Link to post Share on other sites
That guy Over there 10 Posted November 30, 2009 i have a problem :( when i load up the island in the editor and try to Preview (by placing a Unit and then pressing "Preview") it crashes :( does it require CAA? or anything for that matter? Share this post Link to post Share on other sites
Raunhofer 13 Posted December 13, 2009 Version 1.01 released! Download Japahto Islands 1.01 As this was my test island, I wasn't going to update it, but I changed my mind. Version 1.01. > Fixed map coordinates > Fixed clutter levels > Fixed roads > Fixed tree locations > Fixed classnames > Fixed compatibility issues > Added a new vegetation style > Added better performance > Added fast update possibility V.1.01 works with the old 1.0 version too, so don't be afraid to update. Requirements: ARMA2 Share this post Link to post Share on other sites
Guest Posted December 13, 2009 Release frontpaged on the Armaholic homepage. Japahto v1.01 Share this post Link to post Share on other sites
sashfield 10 Posted December 13, 2009 loving the 'The Ring' style well next to the destroyed church, that managed to creep me out ;) Fantastic island btw Share this post Link to post Share on other sites
GI-JoE 0 Posted December 14, 2009 Nice update Raunhofer, this great island deserved it ! Thanks :) Share this post Link to post Share on other sites
TheCrusader 10 Posted December 14, 2009 Thank you Raunhofer! I really enjoy your island, very nice atmosphere. Btw, any chance to see this upgrade as a non-.exe, .7z file? Share this post Link to post Share on other sites
Raunhofer 13 Posted December 14, 2009 Thank you Raunhofer!I really enjoy your island, very nice atmosphere. Btw, any chance to see this upgrade as a non-.exe, .7z file? Well it's just like a .zip or .rar file, there's just a interface. The installer extracts the files (japahto.pbo, japahto2.pbo + keyfiles & bisign files) and does nothing else. Share this post Link to post Share on other sites
Marko112 10 Posted December 14, 2009 Hi excellent Island! ArmedAssault.info Mirror and News: We have also added this release to your personal author profile If a release or contact information is missing, feel free to drop a PM, it will then be added. Share this post Link to post Share on other sites
KeyCat 131 Posted December 15, 2009 Thanks for the update Raunhofer! /KC Share this post Link to post Share on other sites
sickboy 13 Posted December 15, 2009 Japahto mirrored on the rSync network Share this post Link to post Share on other sites
ziiip 1 Posted August 5, 2010 Bloody beautiful island. Share this post Link to post Share on other sites