USSRsniper 0 Posted September 13, 2009 (edited) CheyTac Intervention M200 Long range sniper rifle, Cheytac M200 is finally done :) Known issues: - hands clip through the weapon - regular version of Cheytac M200 uses BIS M107 sounds Version: 1.00 Download Links: Armaholic http://rapidshare.com/files/279483312/ussr_m200_v1.00.zip.html http://www.mediafire.com/download.php?fw2m5zm1dzt Edited September 14, 2009 by USSRsniper Share this post Link to post Share on other sites
AnimalMother92 10 Posted September 13, 2009 Neat! I've been looking forward to this. :) Share this post Link to post Share on other sites
Inkompetent 0 Posted September 13, 2009 Yay! Thanks for the new boomstick! Share this post Link to post Share on other sites
Guest Posted September 13, 2009 Release frontpaged at the Armaholic homepage. CheyTac Intervention M200 Share this post Link to post Share on other sites
NoRailgunner 0 Posted September 13, 2009 From the pic this camo variant looks a bit too desert-bright for woodland Chernarus. Anyway good to see new sniper rifles in Arma2! :) Btw at which range your Cheytac M200 Intervention is zeroed? Share this post Link to post Share on other sites
Winch3st3r 0 Posted September 13, 2009 Model looks great and ya its a lil too bright. Would be a snipers camo nightmare. Other than that great work! Possibility of a suppressed version? Share this post Link to post Share on other sites
Alex72 1 Posted September 13, 2009 Powerful weapon! :) Thanks USSRsniper! Share this post Link to post Share on other sites
pauliesss 2 Posted September 13, 2009 Thank you! :) Share this post Link to post Share on other sites
GD Mast 0 Posted September 13, 2009 Excellent... going to try this out! :cool: Share this post Link to post Share on other sites
eX.Wolfgang 10 Posted September 13, 2009 Yeah, the rifle from shooter... And as already said a little bit too bright. Share this post Link to post Share on other sites
lao fei mao 21 Posted September 13, 2009 nice rifle.I just try it and found one question.The recoil seems too high when I shot it in prone position(3rd person view),the whole upper body backlashed.But when I use M107 or other sniper,no such thing happens Share this post Link to post Share on other sites
DaSquade 0 Posted September 13, 2009 I noticed you forgot to delete an original M200_nohq (the one without soft bumps effect on the body) in the main folder. Small file though and doesn't gives an error i think....just get it cleaned up :) . Also noticed your detail texture is pure white. Not sure if that was the plan. Haven't checked ingame. *PM still stands though ;). Share this post Link to post Share on other sites
p75 10 Posted September 13, 2009 Nice to see it turn out like this after all the beta testing..... And I'm sure someone can fix the sound issue... Great work!!! Share this post Link to post Share on other sites
desmondb 10 Posted September 13, 2009 nice to finally have a suppressed sniper rifle in Arma 2 Share this post Link to post Share on other sites
Fortran 1 Posted September 13, 2009 Very nice indeed! Love this weapon! Great work mate. Share this post Link to post Share on other sites
USSRsniper 0 Posted September 14, 2009 (edited) Model looks great and ya its a lil too bright. Would be a snipers camo nightmare. Other than that great work! Possibility of a suppressed version? There is one :p ---------- Post added at 01:38 AM ---------- Previous post was at 01:36 AM ---------- I noticed you forgot to delete an original M200_nohq (the one without soft bumps effect on the body) in the main folder. Small file though and doesn't gives an error i think....just get it cleaned up :) .Also noticed your detail texture is pure white. Not sure if that was the plan. Haven't checked ingame. *PM still stands though ;). Strange, loaded the detail texture from the pbo which I released in Text2View and it's not pure white :eek: Could it be ATI issue, just like with custom faces? Which look ok in Photoshop/TextView2 but look almost white in game. nice rifle.I just try it and found one question.The recoil seems too high when I shot it in prone position(3rd person view),the whole upper body backlashed.But when I use M107 or other sniper,no such thing happens Thats because BIS M107 has a recoil of a hand gun :) . For some weird reason BIS has M107 recoil in config class CfgRecoils { M107Recoil[] = {0, 0, 0, 0.1, 0.2, 2, 0.05, -0.02, -0.03, 0.05, 0, 0}; M107RecoilProne[] = {0, 0, 0, 0.1, 0.1, 0.005, 0.05, -0.2, -0.01, 0.05, 0, 0}; But the weapon config uses this recoil recoil = "recoil_single_primary_9outof10"; recoilProne = "recoil_single_primary_prone_7outof10"; And in game M107 appears as it has no recoil, I modeled my Cheytac recoil based on the recoil values of M107Recoil Edited September 14, 2009 by USSRsniper Share this post Link to post Share on other sites
GD Mast 0 Posted September 14, 2009 That tan color is a bit bright but I could live with that. Now if the M200 was in coyote brown... :) or dark earth. Great job on this fine sniper rifle USSRsniper. Share this post Link to post Share on other sites
Armoredfury193 10 Posted September 14, 2009 Don't overestimate the recoil of a large caliber rifle, especially in prone position. If a well trained soldier can manage this: ...and the recoil of the M200 is more manageable in real life from a sitting position than in a prone position where your center of gravity is even lower: ...so other than fixing the recoil on this M200 and getting the new sound to work for the non-suppressed model (as well as maybe fixing the brightness of the camo job just a little bit) then this addon is golden. Share this post Link to post Share on other sites
gms 0 Posted September 14, 2009 USSRsniper, Congratulations with the release! Share this post Link to post Share on other sites
gms 0 Posted September 14, 2009 There is one :p---------- Post added at 01:38 AM ---------- Previous post was at 01:36 AM ---------- Strange, loaded the detail texture from the pbo which I released in Text2View and it's not pure white :eek: I have pure white _dt too :) I noticed you forgot to delete an original M200_nohq (the one without soft bumps effect on the body) in the main folder. Small file though and doesn't gives an error i think....just get it cleaned up .Also noticed your detail texture is pure white. Not sure if that was the plan. Haven't checked ingame. *PM still stands though . Also there are unnecessary files, It can be use a standart files from ca\. Ðnyway I love that addon. :) Share this post Link to post Share on other sites
SCAR1509 10 Posted September 14, 2009 Great one!! But like to see some other tan texture for this Cheytac M200.!!!:):) Share this post Link to post Share on other sites
MirLo 10 Posted September 14, 2009 (edited) Great work, but as everyone is saying, the color should be darker, it looks like a candy.. in a bad way. Some other issues : The SD verson flashes... you know, blinking when you are shooting. The recoil is just too insane And the sound, its not an issue, but would be nice with better sound for both rifles, regular and sd. btw, any posibility for a reload animation? :P Keep up the good work on this rifle, it has a very good potential Edited September 14, 2009 by MirLo Share this post Link to post Share on other sites
miles teg 1 Posted September 14, 2009 Don't overestimate the recoil of a large caliber rifle, especially in prone position. If a well trained soldier can manage this: ...and the recoil of the M200 is more manageable in real life from a sitting position than in a prone position where your center of gravity is even lower: ...so other than fixing the recoil on this M200 and getting the new sound to work for the non-suppressed model (as well as maybe fixing the brightness of the camo job just a little bit) then this addon is golden. ??????? I've fired many rifles and machineguns and I've never experienced or heard of a rifle that has less felt recoil in the sitting position compared to the prone position. The lower your center of gravity the more the recoil is absorbed through the full length of your body. Sitting up, if you're not leaning forward with the butt tucked tightly into your shoulder, it'll likely knock you on your back if the recoil is anything like a 10 gauge shotgun. In the prone position however, barrel rise should be minimal. In other words, in the prone position, you should not be looking at the sky after each shot. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Iloveshootingcattle 10 Posted September 14, 2009 Mate i love this mod. Excellent work on the gun it looks fantastic. I've been using it since its been out non stop with SLX Mod and ive been blowing the limbs off everyone, seriously body parts have been flying everywhere. It would be nice if you could maybe get some better sounds than the bis ones or see if someone else could do it? P.S not really much of a poster on the forums but i had to tell you what a excellent job this is, cant wait to see what you make next ;) Share this post Link to post Share on other sites
Armoredfury193 10 Posted September 15, 2009 ??????? I've fired many rifles and machineguns and I've never experienced or heard of a rifle that has less felt recoil in the sitting position compared to the prone position. The lower your center of gravity the more the recoil is absorbed through the full length of your body. Sitting up, if you're not leaning forward with the butt tucked tightly into your shoulder, it'll likely knock you on your back if the recoil is anything like a 10 gauge shotgun. In the prone position however, barrel rise should be minimal. In other words, in the prone position, you should not be looking at the sky after each shot. No, this was exactly my point....in the MOD/ADDON ( when I said "and the recoil of the M200" I should have specified that) there is more recoil in prone position than in this REAL life video that I posted. So I was pointing out that it didn't make any sense for his M200's recoil to be greater in the prone position in the game than in a sitting position executed in the video I posted, where the center of gravity is higher. Share this post Link to post Share on other sites