wolf359 19 Posted June 28, 2010 (edited) it is not perfect but may help you start having fun. Please update and correct as needed. Here is the list: RIFLES SCAR light/ M4/ M16/ G36 --------------------- "M4A3_CCO_EP1" "M4A3_RCO_GL_EP1" "M16A2GL" "SCAR_L_STD_HOLO" "SCAR_L_STD_EGLM_TWS" "SCAR_L_CQC" "SCAR_L_CQC_Holo" "SCAR_L_CQC_EGLM_Holo" "SCAR_L_CQC_CCO_SD" "SCAR_L_STD_EGLM_RCO" "SCAR_L_STD_Mk4CQT" "SCAR_L_STD_HOLO" "G36C_camo" "G36_C_SD_camo" "G36a_camo" "G36K_camo" 20Rnd_556x45_Stanag 30Rnd_556x45_Stanag 30Rnd_556x45_StanagSD 30Rnd_556x45_G36 30Rnd_556x45_G36SD 100Rnd_556x45_BetaCMag FlareWhite_M203 FlareGreen_M203 FlareRed_M203 FlareYellow_M203 1Rnd_HE_M203 1Rnd_Smoke_M203 1Rnd_SmokeRed_M203 1Rnd_SmokeGreen_M203 1Rnd_SmokeYellow_M203 SCAR Heavy -------------------- "SCAR_H_CQC_CCO_SD" "SCAR_H_STD_TWS_SD" "SCAR_H_CQC_CCO" "SCAR_H_STD_EGLM_Spect" "SCAR_H_LNG_Sniper" "SCAR_H_LNG_Sniper_SD" "20rnd_762x51_B_SCAR" "20rnd_762x51_SB_SCAR" 1Rnd_HE_M203 1Rnd_Smoke_M203 1Rnd_SmokeRed_M203 1Rnd_SmokeGreen_M203 1Rnd_SmokeYellow_M203 AK47 --------------------- "AK_47_M" "AK_47_S" 30Rnd_762x39_AK47 AK74 -------------------- "AK_74" "AK_74_GL" "AK_74_GL_kobra" "AKS_74" "AKS_74_kobra" "AKS_74_pso" "AKS_74_U" "AKS_74_NSPU" "AKS_74_GOSHAWK" 30Rnd_545x39_AK 30Rnd_545x39_AKSD FlareWhite_GP25 FlareGreen_GP25 FlareRed_GP25 FlareYellow_GP25 1Rnd_SMOKE_GP25 1Rnd_SMOKERED_GP25 1Rnd_SMOKEGREEN_GP25 1Rnd_SMOKEYELLOW_GP25 1Rnd_HE_GP25 FN FAL -------------------- "FN_FAL" "FN_FAL_ANPVS4" "20Rnd_762x51_FNFAL" Sa58 ------------------ "Sa58P_EP1" "Sa58V_EP1" "Sa58V_RCO_EP1" "Sa58V_CCO_EP1" "30Rnd_762x39_SA58" "LeeEnfield" "10x_303" MACHINEGUNS MG36/ M249 ------------------- "MG36_camo" "M249_EP1" "M249_m145_EP1" "M249_TWS_EP1" 200Rnd_556x45_M249 "100Rnd_556x45_M249" 20Rnd_556x45_Stanag 30Rnd_556x45_Stanag 30Rnd_556x45_StanagSD 30Rnd_556x45_G36 30Rnd_556x45_G36SD 100Rnd_556x45_BetaCMag M60/ M240/ Mk48 desert ------------------ "M60A4_EP1" "m240_scoped_EP1" "Mk_48_DES_EP1" 100Rnd_762x51_M240 RPK_74 75Rnd_545x39_RPK 30Rnd_545x39_AK 30Rnd_545x39_AKSD PK 100Rnd_762x54_PK SNIPER RIFLES M24 desert -------------- "M24_des_EP1" 5Rnd_762x51_M24 M14 brown ----------------- "M14_EP1" 20Rnd_762x51_DMR M110 ---------------- "M110_TWS_EP1" "M110_NVG_EP1" "20Rnd_762x51_B_SCAR" M107 -------------------- "m107" "m107_TWS_EP1" 10Rnd_127x99_M107 SVD ---------------- "SVD_des_EP1" "SVD_NSPU_EP1" 10Rnd_762x54_SVD ksvk 5Rnd_127x108_KSVK GRENADE LAUNCHERS Mk13 / M79 ------------------ "Mk13_EP1" "M79_EP1" "1Rnd_HE_M203", "FlareWhite_M203", "FlareGreen_M203", "FlareRed_M203", "FlareYellow_M203", "1Rnd_Smoke_M203", "1Rnd_SmokeRed_M203", "1Rnd_SmokeGreen_M203", "1Rnd_SmokeYellow_M203" M32 ----------------- "M32_EP1" "6Rnd_HE_M203" 6Rnd_FlareWhite_M203", "6Rnd_FlareGreen_M203", "6Rnd_FlareRed_M203", "6Rnd_FlareYellow_M203", "6Rnd_Smoke_M203", "6Rnd_SmokeRed_M203", "6Rnd_SmokeGreen_M203", "6Rnd_SmokeYellow_M203", "1Rnd_HE_M203", "FlareWhite_M203", "FlareGreen_M203", "FlareRed_M203", "FlareYellow_M203", "1Rnd_Smoke_M203", "1Rnd_SmokeRed_M203", "1Rnd_SmokeGreen_M203", "1Rnd_SmokeYellow_M203" ROCKET LAUNCHERS MAAWS (Carl Gustav) --------------------- "MAAWS" "MAAWS_HEAT" "MAAWS_HEDP" Dragon ------------------- "M47Launcher_EP1" "Dragon_EP1" RPG7V PG7V PG7VL PG7VR OG7 Strela Strela M136 M136 Javelin Javelin Stinger Stinger Igla Igla MetisLauncher AT13 RPG18 RPG18 HANDGUNS Glock17 ------------------ "glock17_EP1" "17Rnd_9x19_glock17" Revolver ------------------- "revolver_EP1" "revolver_gold_EP1" "6Rnd_45ACP" UZI -------------------- "UZI_EP1" "30Rnd_9x19_UZI_SD" "30Rnd_9x19_UZI", "30Rnd_9x19_UZI_SD", "17Rnd_9x19_glock17", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5SD", "15Rnd_9x19_M9", "15Rnd_9x19_M9SD" "UZI_SD_EP1" "30Rnd_9x19_UZI_SD", "30Rnd_9x19_MP5SD", "15Rnd_9x19_M9SD" Scorpion MP --------------------- "Sa61_EP1" "20Rnd_B_765x17_Ball", "10Rnd_B_765x17_Ball" Makarov 8Rnd_9x18_Makarov 8Rnd_9x18_MakarovSD Colt1911 7Rnd_45ACP_1911 M9 M9SD 15Rnd_9x19_M9 15Rnd_9x19_M9SD GENERAL WEAPONS "Binocular_Vector" "Binocular" magazine = "IR_Strobe_Target" Nvgoggles weapon Laserdesignator magazine Laserbatteries PipeBomb TimeBomb Mine MineE HandGrenade HandGrenade_West HandGrenade_East HandGrenade_Stone SmokeShell SmokeShellYellow SmokeShellRed SmokeShellGreen SmokeShellPurple SmokeShellBlue SmokeShellOrange thanks to BelgarionNL updated with the list from http://pastebin.jonasscholz.de/849 unit classnames and equipment: http://community.bistudio.com/wiki/ArmA_2_OA:_CfgVehicles already posted: Map of Takistan Mountains: http://ausarma.org/forum/viewtopic.php?f=38&t=362&start=40 Manual: http://cdn.steampowered.com/Manuals/33930/ARMA%202%20Operation%20Arrowhead_manual%20for%20DVD_UK.pdf?t=1277490167 New controls: / = switch weapon sights (e.g. G36, SCAR) Page up/down = zeroing L = Laser Flashlight throwing range of handgrenades = hold left mouse button Edited June 29, 2010 by wolf359 Share this post Link to post Share on other sites
gossamersolid 155 Posted June 28, 2010 You should start integrating that classnames list into the Wiki Page: http://community.bistudio.com/wiki/ArmA_2:_Weapons Share this post Link to post Share on other sites
jpinard 10 Posted June 28, 2010 Was there going to be a Day 1 patch for Operation Arrowhead? It would seem the hardcopy of the game would already be outdated upon release? Share this post Link to post Share on other sites
TimRiceSE 10 Posted June 28, 2010 Was there going to be a Day 1 patch for Operation Arrowhead? It would seem the hardcopy of the game would already be outdated upon release? maybe we'll find out on day 1. Share this post Link to post Share on other sites
dragonbaron 10 Posted June 28, 2010 ...Map of Takistan Mountains: http://ausarma.org/forum/viewtopic.p...t=362&start=40 Manual: http://cdn.steampowered.com/Manuals/...f?t=1277490167 ... Your links are broken. Share this post Link to post Share on other sites
PacX 10 Posted June 28, 2010 Just activated it, I'm in-game :yay: I WAITED MONTHS FOR THIS :D!!! Share this post Link to post Share on other sites
sethos 2 Posted June 28, 2010 I can run ArmA II perfectly at Very High settings at 1920x1200, it will easily go well over 60FPS and even average that but I fire up OA and it runs like complete ass, micro-stuttering all over the place, fairly low FPS that goes up and down like a rollercoaster and textures popping from hell :| Share this post Link to post Share on other sites
Richey79 10 Posted June 28, 2010 Performance is fine with download version - even Zargabad runs well, and new PP options seem much more efficient. Those new shaders are lovely. Having it in English by default: priceless... . Share this post Link to post Share on other sites
call_911 10 Posted June 28, 2010 Anybody else get an invalid cd key error? I can load game but when I try join or host i get an saying invalid cd key an then kicks back to mp lobby. Share this post Link to post Share on other sites
wolf359 19 Posted June 28, 2010 Your links are broken. updated: Map of Takistan Mountains: http://ausarma.org/forum/viewtopic.php?f=38&t=362&start=40 Manual: http://cdn.steampowered.com/Manuals/33930/ARMA%202%20Operation%20Arrowhead_manual%20for%20DVD_UK.pdf?t=1277490167 Share this post Link to post Share on other sites
jpinard 10 Posted June 28, 2010 (edited) YYEEEEAAAAAAAAAAAAAAAAAAA! I'm playing! And so awesome there's an audio option for # of samples! Woohoo! --edit-- I am so happy right now it's ridiculous. Edited June 28, 2010 by jpinard Share this post Link to post Share on other sites
sethos 2 Posted June 28, 2010 (edited) Why does the SCAR Silenced and unsilenced sound EXACTLY the same? EDIT: And some of the silenced versions are silenced Edited June 28, 2010 by Sethos Share this post Link to post Share on other sites
Richey79 10 Posted June 28, 2010 Voices are much better. Great little feature that you can't use normal scopes in conjunction with NV. I like the new dark-coloured border on the weapon cursor, but some people will hate that others have it. Share this post Link to post Share on other sites
Wolfstriked 11 Posted June 28, 2010 Oh joy...us steamy pile of *** users must wait 18 more hours. Share this post Link to post Share on other sites
usmc123 1 Posted June 28, 2010 but I fire up OA and it runs like complete ass, micro-stuttering all over the place, fairly low FPS that goes up and down like a rollercoaster and textures popping from hell :|Seriously, just walking into those tiny little town areas next to the road makes my FPS drop when I get better FPS in the massive towns in Chernarus. I have to agree about the vegetation it looks horrible. Reminds me of OFP:DR Share this post Link to post Share on other sites
Richey79 10 Posted June 28, 2010 Anybody else get an invalid cd key error? I can load game but when I try join or host i get an saying invalid cd key an then kicks back to mp lobby. No. Have you got on, yet? All of the servers were set on private or another game version, but I could join matches hosted by other players. Only single thing I don't like about system performance is that our old friends the ATI artifacts are back, and this time they've brought their husbands, wives, kids, dog and cat... . Share this post Link to post Share on other sites
jpinard 10 Posted June 28, 2010 Anyone else have an issue where the OA will not save your video/audio options? Share this post Link to post Share on other sites
pauliesss 2 Posted June 28, 2010 I can run ArmA II perfectly at Very High settings at 1920x1200, it will easily go well over 60FPS and even average that but I fire up OA and it runs like complete ass, micro-stuttering all over the place, fairly low FPS that goes up and down like a rollercoaster and textures popping from hell :|I have exactly the same problem, hope some new drivers and patch will solve this soon. :) Share this post Link to post Share on other sites
call_911 10 Posted June 28, 2010 No. Have you got on, yet? All of the servers were set on private or another game version, but I could join matches hosted by other players. Only single thing I don't like about system performance is that our old friends the ATI artifacts are back, and this time they've brought their husbands, wives, kids, dog and cat... . Just sp only, verified it when it when live with the cd/serial supplied via email confirmation. Just sent a email to Idea, there probably all asleep though 8) On a good note I got a 5 to 10 fps(just in the sp side of things) over Chenarus. Will fiddle around with it again could me just havin noobness syndrome, like i sometimes have everytime BIS releases somthing 8)- Share this post Link to post Share on other sites
Bulldogs 10 Posted June 28, 2010 Jpinard, check you arma2oa.cfg file to make sure it's not read only, and check your drives permissions to make sure you can write to it. So far from what I've seen : - -English voice acting is still pretty bad (not as bad as previous iterations) -z-fighting and texture popping are still there, but much less than in ArmA 2 -Still get stuck on walls some times when trying to turn around in a tight building space (body collision with wall prevents turning) Other than those things the game is quite stunning. FPS are much better than ArmA 2, with the only FPS issue being that on initial load of a mission the game can run a little slow while it keeps loading while playing, but that clears up after a few minutes. Mind you I've only tested on a 32bit OS so may not be evident on a 64bit os with 4GB+ RAM with LAA now active. Share this post Link to post Share on other sites
call_911 10 Posted June 28, 2010 Jpinard, check you arma2oa.cfg file to make sure it's not read only, and check your drives permissions to make sure you can write to it.So far from what I've seen : - -English voice acting is still pretty bad (not as bad as previous iterations) -z-fighting and texture popping are still there, but much less than in ArmA 2 -Still get stuck on walls some times when trying to turn around in a tight building space (body collision with wall prevents turning) Other than those things the game is quite stunning. FPS are much better than ArmA 2, with the only FPS issue being that on initial load of a mission the game can run a little slow while it keeps loading while playing, but that clears up after a few minutes. Mind you I've only tested on a 32bit OS so may not be evident on a 64bit os with 4GB+ RAM with LAA now active. It's there too on 64 bit. Are you guys keeping your A2 settings or are u doin a new test an resetting with/without benchmarking? Share this post Link to post Share on other sites
TimRiceSE 10 Posted June 29, 2010 Why does the SCAR Silenced and unsilenced sound EXACTLY the same?EDIT: And some of the silenced versions are silenced Mk17 CCO SD seems to have the unsilenced sound... others seem ok... Share this post Link to post Share on other sites
jpinard 10 Posted June 29, 2010 I've created an optimization & comparison thread here: http://forums.bistudio.com/showthread.php?t=101124 So far if I load up old missions with the new OA exectuable performance appears worse but I strongly believe it's because we're not comparing apples to apples. If I can get some feedback from userd and BI that'd be great. Share this post Link to post Share on other sites
Kr3v 10 Posted June 29, 2010 (edited) My game keeps crashing after some minutes with the error message "ArmA2OA.exe has encountered a problem and needs to close". :( I don't understand, ArmA2 runs fine, and even with the administrator rights it crashes every time. Edited June 29, 2010 by Kr3v Share this post Link to post Share on other sites