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ArmA II: Operation Arrowhead discussion thread

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  Pain0815 said:
In reallife without cover you can make your own cover with bullets, hit the dirt and hide behind your bullets. But you should have a squad with you, a single shooting guy wouldnt scare the enemy.

Unless you're chuck norris, rambo or animal mother :D

Is there any word on the West-European publisher from BIS? (there's less than a month till release :j:) Also I'm wondering whether we'll see another faction video for opfor, civilians and independent (PMCs etc.). Then BIS can make a bonus one for the dlc when it comes out :)

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  Smurfbr said:
AI should have some cooding like:

Im being shoot ==> Any good hard cover in x meters radius?

Yes. ==> Cover each other and go there. ==> Fire in proper stance (NOT lying down behind some wall or something.)

No. ==> Standart action.

Yea.. that IS what they do. The standard action is to go prone and return fire. If there is cover then they often use it, but only if they're close enough.

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  Big Dawg KS said:
Yea.. that IS what they do. The standard action is to go prone and return fire. If there is cover then they often use it, but only if they're close enough.

They use houses\walls and lampost properly, but the rest....

  NodUnit said:
Which means they would also have to code in AI terrain mapping of some sort, the back of the ground can be just as safe as any 'hard cover', just the smallest change in height of the ground.

That must take a lot of CPU power. Check for a type of object in a radius should be effective enough.

But I don´t even know how do they program those bots, couldnt be so easy.

Anyway, BIS never spoke about any AI changes.

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  Smurfbr said:
They use houses\walls and lampost properly, but the rest....

They also use trees, and there is a ton of trees in the game.

I think the AI would "look" more smart if they considered cover in a bigger (3x?) radius, and sprinted to reach it. For example, in the OA video of the attack to the coltan quarry, most of the enemies drop to the ground and return fire, but there were some buildings in the zone which where ignored, i supposed because there were too far away.

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  Turin Turambar said:
I think the AI would "look" more smart if they considered cover in a bigger (3x?) radius, and sprinted to reach it.

Looking smart? I think they'd end up looking dead more than anything else... Running for cover is when they are most vulnerable, encouraging them to do it more often will make them die faster, I guarantee it. Don't forget, it only takes one round to kill them, and in the time it takes to run say 20 feet even, the enemy can get off about 5-10 rounds depending on their weapon. Where as in less time, the AI could go prone and start returning fire, and the enemy would have to be pretty stupid to stay exposed and remain firing while receiving fire.

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This question is premature, but nothing else is happening so I will ask it.

I have Steam version of Arma 2.

I'm hoping to purchase DVD of OA. I'm assuming I can make it "one big program" so the editor has access to all maps, units, etc.

But the arma 2 app is in the steamapps folder.

So is this possible? I hate to order the steam version again, but maybe I have to If I want to do this.

Either way, don't I have to move a bunch of folders around (which I am wary of doing for fear of misplacing files). And would I then launch OA or Arma 2 to play?

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  Big Dawg KS said:
Looking smart? I think they'd end up looking dead more than anything else... Running for cover is when they are most vulnerable, encouraging them to do it more often will make them die faster, I guarantee it. Don't forget, it only takes one round to kill them, and in the time it takes to run say 20 feet even, the enemy can get off about 5-10 rounds depending on their weapon. Where as in less time, the AI could go prone and start returning fire, and the enemy would have to be pretty stupid to stay exposed and remain firing while receiving fire.

It depends a lot of the situation, sometimes yeah, it's more useful to go prone and return fire, others it's wiser to run for 6 seconds to reach solid cover than stay in the open.

It depends of the distance of the firefight, the number of enemies, how visible are you in the open, who have the higher ground, etc. Also think than in RL your own survival takes priority about what is more effective to eliminate the enemy, i think most people would prefer to have a solid cover instead of staying in the open, if going prone isn't going to break the line of sight. A good AI should simulate the survival instinct.

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  Turin Turambar said:
It depends a lot of the situation, sometimes yeah, it's more useful to go prone and return fire, others it's wiser to run for 6 seconds to reach solid cover than stay in the open.

It depends of the distance of the firefight, the number of enemies, how visible are you in the open, who have the higher ground, etc. Also think than in RL your own survival takes priority about what is more effective to eliminate the enemy, i think most people would prefer to have a solid cover instead of staying in the open, if going prone isn't going to break the line of sight. A good AI should simulate the survival instinct.

Maybe it should be adjusted with the AI's skill level :rolleyes:

higher - they stay in formation and provide surpression for some teammates to eventually get to cover.

lower - they immediately run for cover and all hell breaks loose among the team^^

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  andromedagalaxe said:
This question is premature, but nothing else is happening so I will ask it.

I have Steam version of Arma 2.

I'm hoping to purchase DVD of OA. I'm assuming I can make it "one big program" so the editor has access to all maps, units, etc.

But the arma 2 app is in the steamapps folder.

So is this possible? I hate to order the steam version again, but maybe I have to If I want to do this.

Either way, don't I have to move a bunch of folders around (which I am wary of doing for fear of misplacing files). And would I then launch OA or Arma 2 to play?

How I imagine it'd work is that OA would install itself into it's own directory, and then check if you have ArmA 2 installed. This is how most stand alone expansions work. In this case, I doubt whether or not it's on Steam will make a difference.

However, I could also see it installing itself into (or over) the ArmA 2 directory, so it doesn't have to reinstall any ArmA 2 content, and then just adding a new executable and other files needed for expansion. In this case, it still probably wouldn't matter whether or not you have it on Steam, since the Steam version of ArmA 2 keeps the same directory structure, the only difference is where the directory is located.

Now the real question is if OA will also be available on Steam, and whether or not the Steam version of OA will be compatable with non-Steam ArmA 2. That's something we'll probably have to wait and see about.

I have ArmA 2 on Steam and thus if OA comes to Steam I will get it on Steam of course. I'm sure this way they will definately be compatable.

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I was just thinking about the new content BIS will be releasing sometime after OA. How would Desert USMC forces sound? Some troops, some ArmA2 vehicles retextured to desert scheme and maybe a phrog or a Super Stallon? : D

My dream is to get BIS quality big bird like ch53 to ArmA2. :rolleyes:

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Hey i just realised, small inquiry.

Since Chenarussians spoke in their native language during combat commands, will there be Takistani spoken by Takistani? (Arabic, Farci, Dari, Pashtun, etc etc dunno what it might be)

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I spoke with Dwarden on steam, Log follows:

"Walter: Dwarden of the BI Forums, correct?

Walter: If that is so, maybe you could hint as to what the surprise we may recieve at 6:00 AM Sunday?

Dwarden: it was meant as something revealed when group gets 500 or 5k depending which

Dwarden: so get more people into official groups and there will be more info

Dwarden: or screens

Dwarden: or vids ... w/e i make or get approved

Walter: I friended you to ask one question

Walter: Is it the demo?

Dwarden: no

Dwarden: demo not

Walter: Reassuring, do you have any news about the Demo?

Dwarden: each time some number of members is reach some details info

leak

Walter: Ah.

Walter: I will have to guess this will be more info as to the supposed UK faction in OA.

Dwarden: this is unrelated to demo or game release or steam release/preorder/preload or QA faqs on BI Wiki

Dwarden: that are seperated events

Dwarden: blergh

Dwarden: guess my good will to reveal screens for communites is taken out of context as always

Walter: I apologize for any blerghs I may have caused.

Dwarden: nah just people see too much and want too my dreams and drool all over

Walter: People are observant, especially those who play military simulators as amusement."

TLDR Surprise on Sunday is not the demo of OA, for all concerned.

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  Wire said:
Hey i just realised, small inquiry.

Since Chenarussians spoke in their native language during combat commands, will there be Takistani spoken by Takistani? (Arabic, Farci, Dari, Pashtun, etc etc dunno what it might be)

Seems like, just watch the PeterGames trailer.

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  jonneymendoza said:
This game is more like Arma 2.5 imho.

...what do you mean with that? Its not supposed to be some Huge step forward, just some engine changes and new stuff. What did you expect?

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  Kristian said:
...what do you mean with that? Its not supposed to be some Huge step forward, just some engine changes and new stuff. What did you expect?

i mean its more then a expansion pack.

An expansion pack is like 2hours extra worth of single player ocntent with a few new weapons and shit.

This has two gigantic new levels, over 80+ new items last i looked at it and various engine tweaks and performances not to mention a complete new sound engine And random town generator.

to me that sounds like arma 2.5 right their.

This update is bigger than Fifa 09 - Fifa 10 and that's suppose to be a fully fledge sequel of fifa soccer.

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  walker said:
Hi all

From looking at the Amazon site it looks like Meridian4 will be the UK publisher just the same as the US.

http://www.amazon.com/Arma-2-Operation-Arrowhead-Pc/dp/B003JZL96M

http://www.meridian4.com/

Certainly if no other UK publisher is listed getting it from Meridian4 is the logical solution.

Kind Regards walker

Hmmm. Meridian4 seems to not operate in Europe.

We would have to import and might have to pay duty taxes.

Besides BIS needs a publisher, that knows the way the European market works. Who's going to do the marketing?

I'm a bit puzzled with all this situation. It doesn't make sense in terms of business.

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I guess you guys know how it feels to be left out now. Hopefully you won't have to wait a month and a half to get your box copy like us North Americans had too.

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  AxF FoX said:
publish it yourself :rolleyes:

I suppose that meant to be funny, right?

  SEALVI said:
I guess you guys know how it feels to be left out now.

True.

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Guys can we please stick to discussion about the expansion and stop counting the members on the Steam groups? Thanks. :)

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  Wire said:
Hey i just realised, small inquiry.

Since Chenarussians spoke in their native language during combat commands, will there be Takistani spoken by Takistani? (Arabic, Farci, Dari, Pashtun, etc etc dunno what it might be)

Well it would be quite odd if they started speaking English or Czech (Chernarussian).

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  Quote
;1642355']How is the A.I.? The A.I. in ArmA 2 aren't intelligent to say the least. They don't take cover half the time and rarely use any tactics besides flanking. I hope that's been improved.
  SASrecon said:
What d'you mean they don't take cover half the time?

The AI I play with always uses edges of buildings' date=' lamps etc.

The only problem is that they haven't learnt to be able so 'see' and 'use' manually-placed objects and small low walls yet.

What other tactics d'you mean?[/quote']

What I mean is, let's say there's a patrol, I'll shoot one of them and the rest of their squad just goes prone right in the middle of the area looking around. It's a bit ridiculous. Given that they did improve a lot but it's still happening.

Also, does anyone notice that if an enemy goes prone at a certain distance, they're body disappears into the ground? That gets really annoying. Would that be relative to my view distance?

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  Quote
;1643015']

Also' date=' does anyone notice that if an enemy goes prone at a certain distance, they're body disappears into the ground? That gets really annoying. Would that be relative to my view distance?[/quote']

I think that was added in one of the patches... basically when he goes prone the grass layer is covering him... of course from distance you can't see the grass but it still provides the cover.

I could be completely wrong though. :)

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