Oleg-Russia 10 Posted November 7, 2009 The high quality of Ka-50 is 32k , but it can be easely scaled down to 20k ,at the time i was optimizing Ka-50 for battlefield i did lower the polycount to 11,6k and just some of the finest details where gone ,but it was still looking beautifull. I`m thinking maybe to make a topic where in people can request models/vote models so i can work maybe day a week on the model people would like to see in game and then i mean make models for arma 2 .Make 1-2 models a month and release them for community, so community can work them further out, textures ,porting them into the game and so on . Share this post Link to post Share on other sites
Uglyboy 10 Posted November 7, 2009 Sound like an amazing initiative :) and good to know about the KA50 ~12k polys should be very fine for ArmA2 i hope that don't screw up the uber quality shown in your screens :p Share this post Link to post Share on other sites
roberthammer 582 Posted November 7, 2009 (edited) The high quality of Ka-50 is 32k , but it can be easely scaled down to 20k ,at the time i was optimizing Ka-50 for battlefield i did lower the polycount to 11,6k and just some of the finest details where gone ,but it was still looking beautifull.I`m thinking maybe to make a topic where in people can request models/vote models so i can work maybe day a week on the model people would like to see in game and then i mean make models for arma 2 .Make 1-2 models a month and release them for community, so community can work them further out, textures ,porting them into the game and so on . Ok , you can create topic if you want :) btw best poly count for ArmA2 is around 12k-17k and if you make Super Hind or Hind A - i will be the happiest guy on the world :D :p btw2 do you know guy named Yura Petrov ? Edited November 7, 2009 by RobertHammer Share this post Link to post Share on other sites
Uglyboy 10 Posted November 7, 2009 Oh wait the praise is already started?:D Oleg you should make a own thread before ppl start with "plz plz make this" and totally hijacking SARMAT topic. PS: a Mi 26 pretty please with candy on top? :D EDIT: like robert said :) Share this post Link to post Share on other sites
PuFu 4600 Posted November 7, 2009 @RH; poly count limit of A2 engine is 32k btw... great models Oleg. Maybe the best approach of A2 would be to bake normal maps out of high poly models, and then reduce the poly to around 10-15k...Takes a lot i know, especially if the model was not designed with floating geometry in mind from the start Share this post Link to post Share on other sites
caprera 0 Posted November 7, 2009 That means editable model in O2 Thanks Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted November 8, 2009 @Oleg: You should make that thread. I'm sure the community would love to have your work implemented into ArmA 2. Share this post Link to post Share on other sites
Oleg-Russia 10 Posted November 9, 2009 @Oleg: You should make that thread. I'm sure the community would love to have your work implemented into ArmA 2. Let`s say i have surprise for you after discussion with my friend ,we have made some decisions over wich you`ll hear from me very soon(within a week). Here are some screens just to warm you UP=) http://img252.imageshack.us/slideshow/webplayer.php?id=105b.jpg Share this post Link to post Share on other sites
vasmkd 12 Posted November 9, 2009 Nice work oleg, love ur work Share this post Link to post Share on other sites
icebreakr 3159 Posted November 10, 2009 (edited) Oleg: maybe you could skip Mi-24 that we already use BIS one and try to remodel to Superhind or at least Russian Mi-24VM? ;) Edited November 10, 2009 by IceBreakr Share this post Link to post Share on other sites
caprera 0 Posted November 10, 2009 (edited) SouthAfrican ATE aerospace...?? See an image ;) Edited November 10, 2009 by caprera Share this post Link to post Share on other sites
vasmkd 12 Posted November 10, 2009 This one would be more russian Mi-24VM (exported as Mi-35M3)— upgraded Mi-24V with updated avionics to improve night-time operation, new communications gear, shorter and lighter wings, and updated weapon systems to include support for the Ataka, Shturm and Igla-V missiles and a 23-mm main gun. Other internal changes have been made to increase the aircraft life-cycle and ease maintenance. The Mi-24VM is expected to operate until 2015 See link for pic http://www.waffenhq.de/flugzeuge/mi24-08.jpg Share this post Link to post Share on other sites
vilas 477 Posted November 10, 2009 (edited) Seeing this stuff you start to realize how off the current models from all other artists are :] ... have you ever heard about game optimization and engine of game ? have you ever put more than 10 models on map ? first of all , it is Sarmat topic, second, those Oleg models are 10 times too heavy for Arma for larger battles (10-20 tanks, 100 soldier, few chopers) all would stuck with 1 FPM (frame per minute) also 50% of details won't be visible in game, they are visible on renders without textures, but when you will stand 10 meters from such tank, you will loose details and game engine will be switching LODs in single meters i was making such high poly smoot looking models of guns in 2001 in Auto-Cad on technical studies and remember that some smooth shapes are smooth but only on this software render, when exported to mesh, they loose smoothness but they would not work in game because of polycount Edited November 10, 2009 by vilas Share this post Link to post Share on other sites
icebreakr 3159 Posted November 10, 2009 I'm not talking about LOD and stuff like that but how wrong some sections are made compared to real counterparts :) Share this post Link to post Share on other sites
vilas 477 Posted November 10, 2009 (edited) I'm not talking about LOD and stuff like that but how wrong some sections are made compared to real counterparts :) SARMAT does super job, let's not offtop them but concerning what you said - problem is when person who do addon, is zero-technician-engineers skilled because there are people who have absolutely zero skills when it comes to technic (eye/view of engineer is different than eye/view/taste of artist) for his eyes no difference 3 o 4 rivets, square of circle, bigger or smaller etc. it is hard to get blueprints too some people judge addons by TAG before file and not compare to real parts cause "they know better" and in consequence some call less realistic - better etc. some people like more photo-realism, some cartoon-painting style (never ending issue "more scratches" ending that some artists (in some games) even do metallic scratches on parts that are plastic in real life ) some people use subjective perspective look and say that model of person A is good, from person B is bad, while placing on blueprint there is opposite situation there are even addonmakers who say "who cares if it is model A or B, right or left side of receiver" from the other hand - there is also some compromises in game, cause model "looks like something in 95%" and no sense to do something 100%, when 1% of people will notice it and it would require other mapping, UV (hard in oxygen) and for example on legal software it is not easy or some elements must be changed because of animations, game engine, etc. but let's not offtop SARMAT show more work and release more planes for community :) Edited November 10, 2009 by vilas Share this post Link to post Share on other sites
icebreakr 3159 Posted November 10, 2009 My bad, I though Oleg is a part of their studio. I shall stay away from more comments in this topic. Share this post Link to post Share on other sites
vilas 477 Posted November 10, 2009 My bad, I though Oleg is a part of their studio. I shall stay away from more comments in this topic. Oleg it seems is person who want to help and when they will agree and cooperate than we can see more planes but Sarmat has a lot of work (they do also other things) and i wish to see their addons released :) Share this post Link to post Share on other sites
zenger 0 Posted November 22, 2009 A short video of MiG-25, MiG-31 and IL-76.;) Share this post Link to post Share on other sites
Drew 10 Posted November 22, 2009 will you be creating/importing these 2 ? Mig 23 Mig 27 Share this post Link to post Share on other sites
caprera 0 Posted November 22, 2009 Do you plan also making some land forces as well ?? Share this post Link to post Share on other sites
Boris_Balzer 10 Posted November 23, 2009 (edited) I got a wish.. i need a soviet version! ---------- Post added at 10:13 AM ---------- Previous post was at 09:53 AM ---------- http://i6.photobucket.com/albums/y203/rogera/an2-1.jpg Edited November 24, 2009 by Rellikki Posted image > 100kb Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted November 23, 2009 @Boris: What island is that if you don't mind me asking? Share this post Link to post Share on other sites
ffs 10 Posted November 23, 2009 @Boris: What island is that if you don't mind me asking? FSX's Earth. ;) Share this post Link to post Share on other sites