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Mark XIII (DayZ)

HiFi - Single Sound Modules (Weapons BETA released!!)

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I did discover a small bug; when I drop a smoke grenade, an M203 firing sound is played instead of a grenade throw sound.

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It will be fixed in next release (Im fixing all configs). Thank you for reporting.

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Hi,

Just a small update.

I just wanted to let you guys know I'm still working away, but slowly since I've got alot of R/L stuff goin on, as well as trying to set a business...

However, I'd like to show you a screenshot to give you all an idea how seriously I take my work :)

http://img710.imageshack.us/img710/5232/bullethits.jpg

Take a look at how many sounds I have for hits currently inside the HiFi_Bullethits.Pbo. Its also worth bearing in mind I'm only a third of the way into completing them ;).

As Andersson stated he's fixed the config for the weapons, which I want to get done in one go. This is tricky because I really need about 3 hours worth of time to do it. Which I haven't had as yet. Hense me working on other things ;)

As always, we'll 'try' and find some time to make afew video's but right now any spare time I get goes into editing and testing...Unless one of our testers wants to try the new hits and can make a vid...

So, thats about it for now. Thankyou all for your comments and feedback, it is appreciated and just so you know... I am listening, an I will answer but I tend to let the sounds do the talking :D

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I've done 7 different calibers so far and it makes a really nice difference ingame. I even managed to get the tires on cars popping and hissing ;)

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i've done 7 different calibers so far and it makes a really nice difference ingame. I even managed to get the tires on cars popping and hissing ;)

oh my fucking god!!! At long last!!!! Hissing tires!!!!

UPDATE : oh... just one thing... remember to include a little metallic hit sound before the hissing as the bullet hits the rim of the wheel. Its not a balloon. :)

Edited by jasonnoguchi

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oh my fucking god!!! At long last!!!! Hissing tires!!!!

Yeah! I've waited long enough for that aswell...:D

Offtopic:

Something just popped up in my head... A great feeling inside me that asked me: What would games be without any mod-support? How long would it actually last without it? So many games out there with good potential wich even haven't got SDK's... You buy it, play it, then you dump it...

This is not the case with Arma2. It's like a free world for people who loves to improve an already good game with sounds, visuals, scrips, missions etc. etc. etc. Wich fucking game is even compareable to this?

Just love these creative peeps out there...

Edited by -=anders=-

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I have been testing HiFi weapons for some time now and for my taste the sounds are very good but a bit weak. Maybe you should make them louder. Nice work though.

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@11aTony

Yeah, don't worry about the volumes. I had a nice chat with Trapper about the volumes and I can promise improvements.

@All

Now despite me not updating to new configs yet, that doesn't mean that I've just been making hits.. I have changed some weapons too :D

New Weapons sounds for:

SVD

SVD Camo

PK

M16

M249

M240

M4SD

Possible future changes, or possible other 'versions' :

M4 Series

AK Series

M240 COAX

For the time being I've also changed the way the sonic cracks are presented. The new module is called 'Combat Ambience' which includes sonic cracks and snaps for ALL calibers as well as 8 small secondary explosions and 8 large secondaries (I think BIS use 2 sounds...). Thats why I changed the name because its no longer just cracks. I can tell you now the variety is a great improvement :D

Anyways, I'm not so good.. Got another eye infection along with a synus infection......Ugh, need to go chill :)

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@ Mark XIII: You're using the same sound for the SVD and the SVD Camo, right? Given that the barrel length, calibre, and muzzle brake are the same on both models and the only difference is the application of scrim, there's no technical reason for the two weapons to sound any different from one another.

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holy that sounds great!

Hifi and Cahmmys sounds are the best in my opinion...

when both soundmods to be released, it will a hard choice whichsoever i use :o

easier would be a coopertaion with chammy (CSM3) and hifi for me :D

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That's great to hear Mark.

Realy like how this is going, much variations and pushing sound to the max as a result.

Whats it like in a large battle Im just wondering about soundcards/channels available etc with a lot going on and the variations this brings IE sample triggers etc?

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@ Mark XIII: You're using the same sound for the SVD and the SVD Camo, right? Given that the barrel length, calibre, and muzzle brake are the same on both models and the only difference is the application of scrim, there's no technical reason for the two weapons to sound any different from one another.

Actually mate, there is a technical reason for them sounding different, but only slightly different ;) Let me explain.

When 2 or more of the same sounds are played at the same time (ie, 2 m16's for example fired by AI) the sounds clash with each other causing a 'phasing' effect, if you have a sound/music background you will know what I mean straight away, for those that don't.. Think 70's music in general, and possible strange Sci Fi sounds.. LOL, if someone would like to assist in the explination I'd be chuffed.. I'm abit tired.

Anyways, back to the point.. If you make the sound slightly different in pitch between 'the same' weapons this really helps solve the 'phasing' issue.

But. I'm doing my very best to keep things sounding consistent, so in theory you should be able to hear them both and not blink ;) Actually, I'll test this with Bet and get back to you, maybe Bet can make a short vid :D

Whats it like in a large battle Im just wondering about soundcards/channels available etc with a lot going on and the variations this brings IE sample triggers etc?

Ok, to answer that in a professional manner 'Totally F*cking Awesome' ! LOL, joking aside I just tried a '10 group vs group' battle and well... The above expression matched my face upon the first go....

That said, I do need to fix somethings before I think about releasing the hits. Mainly the body and man hits, very sadly these aren't working. Damn shame simply because the 'by caliber' way means you'll hear how big the round is and the damage its doing to you. A good tactical aid and good for immersion. The other side of this is how will it run on other machines.. Not sure, but when we get a beta ready you can let us know :D

easier would be a coopertaion with chammy (CSM3) and hifi for me

Well, thats sorta happening, we're hoping Chammy is going to use the fixed weapons configs Anderssons done and retagged for CSM. This means we'll have very similar modular systems making it alot easier than other mods to swap in an out, getting the best from both mods hopefully.

My only thought on this is our different approaches to sound and our differing styles may sound abit odd together but, we'll at least give you the chance to find out.

Ok, thats me, I'm done. Writing with one eye is wierd ;)

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Hey there,

I have only GAU8A.pbo in my addons folder (with GAU8B.pbo deleted), yet I still only have 1 and 2 second burst fire modes on the A10. I was under the impression that there would be a fully automatic GAU8. Maybe I'm doing something wrong.

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Mark: Ah, understood. I had wondered what caused that "phasing" effect for a while now. So there is an in-game technical reason for it. I was referring purely to the weapon's technical characteristics. A slight pitch change shouldn't dramatically affect it. Thanks for the information!

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Hey Mark, wish you a good health soon (sorry I don't know the corresponding English phrase). Nice to see things are getting updated, I really just can guess what audio experiences are awaiting us, current progress sounds amazing.

Hey there,

I have only GAU8A.pbo in my addons folder (with GAU8B.pbo deleted), yet I still only have 1 and 2 second burst fire modes on the A10. I was under the impression that there would be a fully automatic GAU8. Maybe I'm doing something wrong.

As far as I understand the GAU full auto mod is there so AI is able to use the A-10's cannon (not sure in this though), and might be the case you are using other mods which override HiFi's GAU setting (ACE maybe?).

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For those of you unaware of phasing, here's a good example. In this track, Cobain totally overrides his guitar sound using a 'Phaser' effects pedal. It's best heard from the moment the guitar kicks in up to when the band enter (0.11). The effect comes back in strongly on the pre-chorus (0.35).

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=mX3AMEUIuZU&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=mX3AMEUIuZU&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

You can hear it as a slow 'swoosh' sound over the top of the guitar. For nerds (like me) interested in this sort of stuff, google Interference and Phasing for more info.

As Mark mentioned, good for random rock (although in this case, not from the seventies :) ), but very bad for identical assault rifle noises, which aren't generally loved for their phasing phenomena; Unless you like Arma 2 mods called 'Seventies_Rock_AK47.mp3'.

Edited by Das Attorney

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@Bensdale, i am sorry but chammy's don't sound anything close to HiFi in terms of intensity, variation and consistency (and to a certain degree, authenticity). Chammy's just another sound mod. There's a reason why Mark is good enough to go pro with sound making.

Never mind... apologies...

Edited by jasonnoguchi

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I just wanted to chime in unofficially to thank everyone for the positive feedback and glad people are eager to enjoy future HiFi goodness. I usually speak to Mark throughout the day pretty much all the time and can say he is one of the hardest workers I've known and knows he cares a great deal about quality and consistency in his work. Many in this community who have placed their foot into the big lake of addon creation can understand how stressing it can also be, and yet through it all, Mark has prevailed and has kept going even when situations arise that by all rights should have ceased his work. And for that (among many other reasons) he is not only one of my closest friends, but has my utmost respect as well.

I also just want to state that while we appreciate all the wonderful comments, it is not our intention to out-do any other sound-based modification project in the community. In fact our stressing modularity was also in hopes of increasing cooperation instead of furthering the gap, which also in turn benefits the users-offering them a wider choice and improving their sound experience while playing. I bring this up, because sometimes while intentions are good and innocent, things can sometimes be misinterpreted by others and can cause unnecessary tension between people--something we all wish to avoid.

In closing, we are all glad to see people enjoying HiFi FX releases and thankful for all the support and encouragement given, fueling our desire to see further HiFi FX developments in the future. :)

All the best,

John

HiFi FX Team Member

(not to be confused with the config guru Jon, but the gimp they keep locked in a box under the basement stairs...)

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I just wanted to chime in unofficially to thank everyone for the positive feedback and glad people are eager to enjoy future HiFi goodness. I usually speak to Mark throughout the day pretty much all the time and can say he is one of the hardest workers I've known and knows he cares a great deal about quality and consistency in his work. Many in this community who have placed their foot into the big lake of addon creation can understand how stressing it can also be, and yet through it all, Mark has prevailed and has kept going even when situations arise that by all rights should have ceased his work. And for that (among many other reasons) he is not only one of my closest friends, but has my utmost respect as well.

Yeah, its really really appreciated by the community (if I may speak on behalf)

And of course everyone knows RL is priority. :)

Props to you guys for a stellar effort.

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GossamerS

Hey there,

I have only GAU8A.pbo in my addons folder (with GAU8B.pbo deleted), yet I still only have 1 and 2 second burst fire modes on the A10. I was under the impression that there would be a fully automatic GAU8. Maybe I'm doing something wrong.

Hi mate, sorry for missing your post yesterday, I totally skipped it without even noticing. Well I just had a look at my GAU8A config, which looks like this:

{

class GAU8: CannonCore

{

class manual: CannonCore

{

sound[] ={"\HiFi_GAU8A\GAU8_s1",10,1,1100};

soundBurst = 1;

class close: manual {};

};

class short: close {};

class medium: close {};

class far: close {};

};

};

So, it shouldn't be accessing the burst feature at all, it should be one sound that loops nicely when you hold the trigger down. I'm abit stumped, maybe you could look at the config and see if it matches the above ?

Das Attorney

For those of you unaware of phasing, here's a good example. In this track, Cobain totally overrides his guitar sound using a 'Phaser' effects pedal. It's best heard from the moment the guitar kicks in up to when the band enter (0.11). The effect comes back in strongly on the pre-chorus (0.35).

Thanks alot for the clip mate, totally explains the sound we're talking about and abit of a damn tune as well (I likes Nirvana :) )

@jasonnoguchi

No worries dude ;)

Betsalel

In fact our stressing modularity was also in hopes of increasing cooperation instead of furthering the gap, which also in turn benefits the users-offering them a wider choice and improving their sound experience while playing.

Yep, Bets not wrong.. For now I can confirm that CSM3 (name not confirmed) should work great with future HiFi releases as Chammy and the HiFi team have spoken and shared templated modules. Ever since I started modulizing the stuff for A2 I always knew it was a good idea. Sharing this with Chammy is awesome because I can see how it will benefit him directly when making addons. Allowing him to work quickly and without bugs, as well as being about to single out addons for testing. CSM fans need not worry, its just the config/layout aspect of the HiFi modules (Not HiFi SOUNDS !) ;).

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I just wanted to say I really appreciate your sound mods, they blow the original sounds out of the water:slayer:. Also the fact that they are modular is awesome so I can mix it with other sound mods to my personal liking. I have one question though. If I use your Hi-Fi for the A10 and I am running another sound mod (that runs moduler, i.e. vopsound) that covers the fixed wing aircraft, as a whole, will your mod only alter the A10 only and the others fixed wing aircraft remain altered by vopssound, or does it cover the A10 and the rest go to vanilla sound for Arma2? I hope what I am asking makes sense. Thank you again for amazing sounds:supercool:.

Edit: Actually I am runnning the TRSM mods. Each sound mod is seperate for wheeled vehicles, tracked vehicles, rotary wing and fixed wing but still the same concept as above with vopsound, so the the question remains the same. Thanks you in advance for any answers to this question.

Edited by Mysteryman5150

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I just spent the last few hours finally putting together my favorite sounds in one folder (all the HiFi are in of course) and I don't want to leave the damn editor now... I'm having too much fun messing around listening to this stuff.

Thanks a lot! You guys go through a lot of effort and it's much appreciated. The sounds are amazing. Next time I go to the farm to shoot, I will think to myself, damn I wish my guns sounded as good as they do in Arma 2. :)

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