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Chunk3ym4n

Allow shooting from the hip when running?

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I think BI should enable running while shooting. Sure it may be very unaccurate when shooting but we could use it when running from cover. Operation flashpoint 1 even had this feature. I would think that people would use running while shooting in real life sometimes and it would not hurt the realism in this game.

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When i was in the army we were ones told to go fire from the hib. We got a magazine full and a Uzi. The target was 10 meter away. From the 30 guys and all the magazines fired we had one impact.

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The target was 10 meter away. From the 30 guys and all the magazines fired we had one impact.

yes but u had a supression effect :)

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That could change the pace of the game a bit. I think without that, it makes the game slower and more tactical. You simply don't leave your cover until you know you are safe. If people can go running out of their cover spraying bullets it might take away some of the thoughtfulness of the gameplay.

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When i was in the army we were ones told to go fire from the hib. We got a magazine full and a Uzi. The target was 10 meter away. From the 30 guys and all the magazines fired we had one impact.

No offense but I think you guys were some lousy shots. 1 round out of 900 hitting a target at 10 meters is legendarily bad.

That could change the pace of the game a bit. I think without that, it makes the game slower and more tactical. You simply don't leave your cover until you know you are safe. If people can go running out of their cover spraying bullets it might take away some of the thoughtfulness of the gameplay.

Isn't it the responsibility of the player to do what he thinks is tactically smart? Nothing stops you from dropping a grenade on your feet or falling to your death from a roof. Having the possibility to do something doesn't mean that you have to do it.

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It would require a complete redo of the animations, thats just like asking:

"Please redo the animation and adjust the gameplay so that i can run & gun and not hit a f***ing thing, thanks."

Unless you're asking for arcade gameplay i think they have their hands full with not pointless work already.

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Easy enough now to change from run to walk to fire. Just slow down for a second to fire off some wild rounds. Also by changing pace you'll throw off the lead of someone that is trying to gun you down

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When i was in the army we were ones told to go fire from the hib. We got a magazine full and a Uzi. The target was 10 meter away. From the 30 guys and all the magazines fired we had one impact.

Are you sure it's not the 2-week non-combat basic training? If it is whoever was letting you do that is totally crazy from a safety perspective. If it isn't, then you definitely weren't trained if you missed so much from 10m.

Still, I would never fire from the hip, the extra time it takes to make up for missing is much higher than the extra time it takes to shoulder the weapon and get better hits, even if you're not actually aiming. It's not like your Arma 2 soldier have his weapon pointed forward while jogging anyway (look at 3rd person and also some RL videos of running soldiers).

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I agree - I wouldn't fire from the hip while running. It's just way too inaccurate.

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this is why you have a fire team COVER and lay suppression as needed while another moves, so you don't have to fire while running. All that does is slow you down and make you an easier target, since if a trained soldier sees someone shooting on the move, he knows you aint gonna be able to hit shit

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In flashpoint the ai could headshot you from distance while running :eek:

Please don't bring this hollywood bullsh*t back.

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As a reply to this question I would like the OP to show us one photo of any country's army soldiers photographed in the act of running and shooting from the hip in combat or training. The game as it comes out of the box has an incredible newsreel veracity to it particularly in the motions of the soldiers wielding their guns. Let's not start to Rambo it up shall we? Next thing after you get shooting from the hip you'll be asking for bunnyhopping...

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Yep Im all for this, in tight situations its realistic and typical in intense combat. If your underfire and need to suppress then you aren't going to stop moving and kneel then shoot because you get shot. Now you can't just keep running because it will be like a chicken shoot on your arse, so you let loose a clip in their general direction.

Someone at bis should get a auto paint gun and see how accurate and how fast they can run while shooting sideways/forward etc.. Just to get a feel as to how bad the accuracy is. At close range (10-20m) I say it be within 1-2m accuracy.

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thats firing from the hip without the added movement of running too, your not going to hit anything running & firing & trained soldiers would not waste valuable ammo like that

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Hey, occasional rush hour rambo action is needed when you have no mates around (common with all the noobs in mp now) :)

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Hip shooting is actually pretty standard with machineguns, both because they're too heavy to hold at the shoulder for more than a few seconds and because you can see what you're hitting and correcting your aim without running out of ammo. In fact if you're playing on expert this is sort of something you're doing while using mounted MGs on vehicles due to no crosshairs, minus the instability of hip shooting.

Hip shooting with rifles is pretty useless, but shooting while running is not necessarily. At least soldiers here (including me) are trained to fire while running at your target after you've reached about 15m from it, but keep in mind this is after the area was softened by various suppression stuff (like M240Bs, M2HBs, mark 19s, mortars and/or artillery), and you were shooting at it while advancing using bounding overwatch (1/2 the squad covers while the other 1/2 sprints forward for a few seconds, then while the first 1/2 is firing the other 1/2 sprints to catch up). Everyone make sure that once you reach ~15m from the targets everyone is lined up, then a grenade is thrown, some extra suppression is made and everyone get up and run at the targets shooting any leftovers. So while you're doing headshots from 50m that way, it's definitely something that does get done, and you can definitely get some hits from 15m away. Unsighted from the shoulder, though, not from the hip.

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OK, In my opinion it should be included:

+ You CAN do it in real life.

+ It provides suppression on an enemy you are approaching.

+ It would make ArmA feel less "clunky", even though I like it quite a lot atm.

However ... it should be in no way accurate (so just like OFP) and should only be able to be used for suppressive fire. I'm not an arcade player, I just want to be able to do what you can do in real life, and it has benefits. Yes, you can use a fire team to suppress, but often my experience of combat in ArmA has been VERY quick, you have about 1/2 a second to do something, that isn't long enough to order AI and the lag on the VOIP is about 2 or 3, all you can do is fire, which is what you would do (in some situations - in the open with no immediate cover), if you stop to fire you get shot. If someone shoots at you you will instinctively duck, or if you play too much CSS, stand still and fire for the head :D People are not all going to start running and gunning, but I would expect them to do so if they get caught out in the open, why wouldn't you? Honestly, why not. Providing the enemy isn't some rebel in a backwater country who doesn't know which end of the gun the bullets come out of, and are a real threat which could shoot and kill you, they will have the advantage:

- They are already stationary (probably).

- They will have their weapon ready.

- You WON'T be stationary.

- You WON'T have your weapon ready.

Against an opponent with equal skill you have very little chance of stopping, taking aim and shooting them. Dropping to the ground isn't a way out, it will only gain you 1/2 a second while the enemy adjusts while it will add about 2-3 seconds to your reaction. The best course of action is probably to duck and weave and sprint for the nearest cover, failing that, shooting wildly at your enemy while you do so is a good option in my opinion, especially seeing as it will at least disturb their aim and might just cause them to miss.

Thing is, you can use it, it does have a use, it isn't unrealistic, and it would improve the feel of infantry combat.

Edited by LJF

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Thing is, you can use it, it does have a use, it isn't unrealistic, and it would improve the feel of infantry combat.

But it's stupid and I would never do it because I am a tactical realism simulator player!!! The game will turn into Quake 3 Arena! :crazy_o:

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Yeah but ... it shouldn't be accurate, but it should be there. I hate not being able to fire my weapon while jogging, which you could do in real life. Especially for CQB. Sure, standing is much more accurate but ... but ... but ... still, I want.

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Providing the enemy isn't some rebel in a backwater country who doesn't know which end of the gun the bullets come out of, and are a real threat which could shoot and kill you, they will have the advantage:

- They are already stationary (probably).

- They will have their weapon ready.

- You WON'T be stationary.

- You WON'T have your weapon ready.

Against an opponent with equal skill you have very little chance of stopping, taking aim and shooting them. Dropping to the ground isn't a way out, it will only gain you 1/2 a second while the enemy adjusts while it will add about 2-3 seconds to your reaction. The best course of action is probably to duck and weave and sprint for the nearest cover, failing that, shooting wildly at your enemy while you do so is a good option in my opinion, especially seeing as it will at least disturb their aim and might just cause them to miss.

No offence,

but i dont see any reason to add this to Arma2.

I've been in the army for 8 years (4 yrs recce plt.) and we never used this tactic.

It's all about teamwork.

OK, In my opinion it should be included:

+ You CAN do it in real life.

Just because you CAN run, and shoot with a rifle at the same time,

isn't a very good reason, in my eyes.

Irl i CAN disassemble my Diemaco C8A1, and throw parts towards the enemy, and use the barrel as an stick.

Should that be added into the game?

Just because there are kids running around on public servers, like chicken without a head, refuse to work as teams,

doesn't mean that the game Arma itself, must be changed because of them.

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I think BI should enable running while shooting. Sure it may be very unaccurate when shooting but we could use it when running from cover. Operation flashpoint 1 even had this feature. I would think that people would use running while shooting in real life sometimes and it would not hurt the realism in this game.

^^ wrong video

Thats the one he was looking for :turn:

fAxGZaq4YH8

turn down volume

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No offence,

but i dont see any reason to add this to Arma2.

I've been in the army for 8 years (4 yrs recce plt.) and we never used this tactic.

It's all about teamwork.

Hmm, I guess so, I just hate having the gun being completely useless while running, I liked it how in Ofp you could at least seem to be doing something other than being in a turkey-shoot ... and being the turkey.

Irl i CAN disassemble my Diemaco C8A1, and throw parts towards the enemy, and use the barrel as an stick.

Should that be added into the game?

OK, I have to give you that one! I cracked up reading that :D

Just because there are kids running around on public servers, like chicken without a head, refuse to work as teams,

doesn't mean that the game Arma itself, must be changed because of them.

Quite true, I'd still like it though, but yeah, I wouldn't exactly put it as a top priority, or middle for that matter :D

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Well firing from that position is crap. You fire in that way when you quicly have no other chance and the accuracy is super crap like i posted before as i tried that in real life (draw gun and open up immidately).

Other things i read; You can do it in real life and therefor it should be possible in arma 2. that is a crap reasoning is it. You can also fire your gun backwards in real life and you can even shoot it with your toe while sitting on a banana, but that doesnt make it a need for the game.

If at all something like this shows up it gives me basicly nothing to be honost. But who are we debating lol, it will never be here:)

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Just because you CAN run, and shoot with a rifle at the same time,

isn't a very good reason, in my eyes.

Just because there are kids running around on public servers, like chicken without a head, refuse to work as teams,

doesn't mean that the game Arma itself, must be changed because of them.

Other things i read; You can do it in real life and therefor it should be possible in arma 2. that is a crap reasoning is it. You can also fire your gun backwards in real life and you can even shoot it with your toe while sitting on a banana, but that doesnt make it a need for the game.

If at all something like this shows up it gives me basicly nothing to be honost. But who are we debating lol, it will never be here:)

The exact same arguments that were given against reloading while moving when it was discussed in Arma 1. "You can do it irl but you should have never gotten into that situation! I play right and you play wrong and that's why you shouldn't be able to do it!" Now THAT is crap reasoning.

Shooting while running was already in Operation Flashpoint as you can see in the video above and it gave a really big sense of control over your actions without stupid artificial restrictions. If the game allows you to run into the open and empty your whole mag at full auto from the hip to attract everyone's bullets, why does it lock the trigger when you're running? A game that is all about freedom suddenly prevents specific actions that are completely possible and it actually wouldn't have taken any effort to allow it unlike the possibility to fire your gun backwards. It took effort to disable that function.

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