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WIP: Stuff you are working on 2!

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Hi HarryZhe from the deep nooblabs i can offer something you could need (i hope) i really like your work on the pickelhaube and it would be amazing just to have some soldiers from WW1, ok here are some pics

http://picfront.de/d/83hM german ammo bags

http://picfront.de/d/83hN british helmet

http://picfront.de/d/83hP can granade

but i`m really not talented in modelling i try since ofp times and na nothing more to say LOL if you need something of them let me know

Greets

HxCx4xL

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im sorry to tell you but for me these arent really useful as i make all my stuff in highpoly and then reduce it down. but having said that, IF anyone was willing to put together placeholder units using old ofp stuff or default body parts reskinned im sure it would be helpful til they can be replaced with higher res stuff? Maybe i should start a thread, idk

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http://i296.photobucket.com/albums/mm180/guitaro-man/canterbury-1.jpg

http://i296.photobucket.com/albums/mm180/guitaro-man/canterbury2.jpg

two new buldozer photos of HMNZS Canterbury MRV

if any mod , be it fictional or NZ would like to take over the troubles of textures and such id be more then happy! :D

EDIT: note i still need to position and scale everything correctly

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Nice job Bink and also a fast one. :smileee:

cheers mate

now come the tricky bit

the inside! :p

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I have started working on Ducky from Bioshock 1 yesterday.

Update 2: so the model is almost finished, now I just need to sculpt the cloth to make it creased and make the face more accurate. http://img829.imageshack.us/img829/1825/duckyprogress5.png

If you want to download the model which is in the state you see in the imgae above, check my sig. It's doesnt really have 70000 faces, because the subsurface modifiers are added to the model but not yet "applied", which can be done with a single click. Without the subsurf, the model has only 18000 faces, and the head alone is 14000, which can be easily replaced as it is a separate object.

Edited by ziiip

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Did some sort of "futuristic" SCAR-reskins (aswell as the Glock and a couple of grenade-launchers) for some reason, not sure what to do with them, are there any futuristic addons out there that would suit them? haha. :) Not based on anything really, I just got a picture in my head and wanted to see how it turned out.

futurescars.jpg

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Looks good indeed and if there are no futuristic addons then maybe some winter units can use these nicely :D

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Me likey :) the stock on the DMR or whatever it is, is especially cool

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Sweet guns, they look nice, would be good for Snow units.

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Might expand on this alongside NIAC and the sound library.

This video is with 100% chance of IED just for testing, normally its random.

Need some more car alarm samples, only got 3 so far.

**Warning - The alarms are very loud :D**

TBT6e3KS09c

Edited by rexehuk

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Did some sort of "futuristic" SCAR-reskins (aswell as the Glock and a couple of grenade-launchers) for some reason, not sure what to do with them, are there any futuristic addons out there that would suit them? haha. :) Not based on anything really, I just got a picture in my head and wanted to see how it turned out.

http://i189.photobucket.com/albums/z166/erty_photo_2007/futurescars.jpg

Real nice skins. If you release them as an addon I will be first to download them. They fit in with one of my side projects.

Edited by PROTOTYPE 001

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I have started working on Ducky from Bioshock 1 yesterday.

[...]

The only problem is that I'm already at 60000 faces.

Not sure if blender has its own retopogolizing tool but obviously you need to do it at some point^^ (and bake a normalmap from your highpoly). Topogun is an external retopogolizing tool, quite good imo, but commercial.

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I've been gone for a couple years so I thought I'd start a new project of a Volvo FH16 that fits in with the ArmAII theme or atleast the civilian side of it. If anybody has first hand reference of this truck, can you please contact me. Thanks.

Preview_Volvo_FH16.jpg

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