USSRsniper 0 Posted July 11, 2009 (edited) My first try at weapon modeling, Cheyenne Tactical M-200. There will be two variants, this and other one with silencer attached. Also have small off topic question relating to the addon, why all modern weapons have that tan paint on them, such as FN SCAR, etc? :p Edited July 11, 2009 by USSRsniper Share this post Link to post Share on other sites
roberthammer 582 Posted July 11, 2009 My first try at weapon modeling, Cheyenne Tactical M-200.There will be two variants, this and other one with silencer attached. Also have small off topic question relating to the addon, why all modern weapons have that tan paint on them, such as FN SCAR, etc? :p Very nice :) btw they using tan paint guns because they are tested and using in the hot desert place, that's why Share this post Link to post Share on other sites
p75 10 Posted July 11, 2009 My first try at weapon modeling, Cheyenne Tactical M-200.There will be two variants, this and other one with silencer attached. Also have small off topic question relating to the addon, why all modern weapons have that tan paint on them, such as FN SCAR, etc? :p Nice work, great job! Looking forward to it. Share this post Link to post Share on other sites
BETEP_OFP 10 Posted July 11, 2009 (edited) [iM]http://img21.imageshack.us/img21/4877/pt76b.jpg[/img]>100kb Probably will never finish it :| Edited July 13, 2009 by Placebo Share this post Link to post Share on other sites
schaefsky 0 Posted July 11, 2009 Mini update. Fixed some texture problems, now using the new super shader. Fixed the proxies etc. Testing a camo pattern. Looks great. Have you considered "keeping" the sidewinder / defense pod layout of the Arma2 A10? I think you still could define the dual rail sidewinder launcher as wingtips in IAWS. Because I think it looks cooler with that asymetric loadout. Share this post Link to post Share on other sites
Daman1 10 Posted July 11, 2009 (edited) Thats a nice camo pattern Fortran Edited July 11, 2009 by Daman1 Share this post Link to post Share on other sites
sneakymcfox 10 Posted July 11, 2009 Hello,I am making a M49 Tripwire thing. If you walk over it, it makes a short "plop" and boom. Modelled after request which means: Low Poly/Undetailed for quantity use looks quite good, you got the configs to actually get it to work though? Share this post Link to post Share on other sites
lexx 1364 Posted July 11, 2009 Since a week or so, I am trying to add a new weapon to the game... It is not very easy because good and or usefull tutorials are not much available. In the last two days I learned a lot by myself with countless try&error. It's a Milkor MGL-140. I used a model from FPS Banana (and edited it a lot) because I don't wanted to create a totally new model without knowing if I really can get it ingame. So far the weapon works- and it is fun to use it. There is still a problem with the scope-perspective (I would like to make it similar to a reflex sight or so). Also there is a texture problem- from third person everything is good, like you can see on the screen but in first person I can see my hands _over_ the model. Without added texture, I don't have this. Anyway... there is still a lot that I don't know and at the moment I am not really sure if I can finish up this thing. Don't know too if maybe someone is already working on the same weapon... Share this post Link to post Share on other sites
SCAR1509 10 Posted July 11, 2009 Absolute Outstanding!! :yay: Yes Fortran give us more, maybe some great new AC-130 Hercules paintings!!:) I can't wait to see more of your superb work!!:):) Share this post Link to post Share on other sites
Commando84 0 Posted July 12, 2009 awesome A-10 camo! How do you make it look so good? :) Share this post Link to post Share on other sites
OChristie 0 Posted July 12, 2009 Early W.I.P Shots of Baucau, East Timor taken in VBS2 with ADF Entities Share this post Link to post Share on other sites
p75 10 Posted July 12, 2009 Since a week or so, I am trying to add a new weapon to the game... It is not very easy because good and or usefull tutorials are not much available. In the last two days I learned a lot by myself with countless try&error.It's a Milkor MGL-140. I used a model from FPS Banana (and edited it a lot) because I don't wanted to create a totally new model without knowing if I really can get it ingame. So far the weapon works- and it is fun to use it. There is still a problem with the scope-perspective (I would like to make it similar to a reflex sight or so). Also there is a texture problem- from third person everything is good, like you can see on the screen but in first person I can see my hands _over_ the model. Without added texture, I don't have this. Anyway... there is still a lot that I don't know and at the moment I am not really sure if I can finish up this thing. Don't know too if maybe someone is already working on the same weapon... Great job! Like it! Share this post Link to post Share on other sites
OChristie 0 Posted July 12, 2009 Early W.I.P Shots of Baucau, East Timor taken in VBS2 with ADF Entities, After 29 Hours of Straight Development Tell me what ya think :) Share this post Link to post Share on other sites
adumb 0 Posted July 12, 2009 How many more topics will you post the same pictures in? Share this post Link to post Share on other sites
OChristie 0 Posted July 12, 2009 (edited) Just updating the relevent threads that I have previously posted in. Edited July 12, 2009 by OChristie Share this post Link to post Share on other sites
adumb 0 Posted July 12, 2009 Whatever makes you feel warm and fuzzy inside. Share this post Link to post Share on other sites
the_shadow 0 Posted July 12, 2009 What does VBS2 maps have to do with ArmA2? Share this post Link to post Share on other sites
PTV-Jobo 820 Posted July 12, 2009 What does VBS2 maps have to do with ArmA2? Well from what I gather...and I quote: My aim of this whole project was to give the community of ArmA/ArmA2 the chance to play a map that is also used by the Australia Defence Force in VBS2 Share this post Link to post Share on other sites
OChristie 0 Posted July 12, 2009 I just used VBS2 to take pictures because of its RTE functionality, it makes it easier to take pictures and manoveur around. The map will be for ArmA and then Ported for ArmA 2. Share this post Link to post Share on other sites
happygharry 10 Posted July 13, 2009 don't know if it has been released but i would love the bradley assault vehicle EDIT: sorry bit of noob with editing which program do you all use? and is there a tutorial on how to do it?? Share this post Link to post Share on other sites
bsmith239 10 Posted July 13, 2009 (edited) Deleted by Franze - Wrong thread Edited July 14, 2009 by Franze This thread is not for searching for members Share this post Link to post Share on other sites
sneakymcfox 10 Posted July 14, 2009 I've got quite a lot further with my sa80, still the first 3d modelling i've done and i'm not finding it easy(should have gone for something less ambitios). Things still to do 1/ add barrel 2/ fix front grip 3/ fix front pitol grip 4/ fix proportians (slightly off) 5/ furrows in the magazine 6/ base of the front sight post 7/ add more detail to the SUSATs base Share this post Link to post Share on other sites
Chris1986 0 Posted July 14, 2009 looking very nice sneakymcfox , looking forward to seeing this in game . Share this post Link to post Share on other sites