Guest RKSL-Rock Posted May 21, 2009 (edited) Unless "3D editor" means something else i am not aware of I'll keep saying this. The editor is INDENTICAL to ArmA1. There is no VBS2/RTE functionality at all.. I've spoken to other people who were at the 505 press event with me and no one saw anything new in regards to the editor functionality. When I asked the BIS guys about VBS2 features they both said "the RTE editor from VBS2 isnt included in ArmA2" Edited May 21, 2009 by RKSL-Rock typos Share this post Link to post Share on other sites
mr.g-c 6 Posted May 21, 2009 Thats sad to hear, but i just think its not yet included... IIRC, on the german Press Event at the end of March they said that they have a 3D Editor for Arma2, but its not sure whether it will make it into the initial release or in a expansion-pack/future patches... Together with the answer from this 505 guy at twitter it could still mean that there is a chance for this. Share this post Link to post Share on other sites
Guest RKSL-Rock Posted May 21, 2009 (edited) Thats sad to hear, but i just think its not yet included...IIRC, on the german Press Event at the end of March they said that they have a 3D Editor for Arma2, but its not sure whether it will make it into the initial release or in a expansion-pack/future patches... Together with the answer from this 505 guy at twitter it could still mean that there is a chance for this. 3D Editor to BIS/505 guys means ArmA1 style editor!!! We had this discussion at the press day. I've explained that. There are no plans to include a VBS2 style RTE either. I've already explained the twitter confusion twice already. They did not realise what was meant by "3D Editor". They assumed you meant it was the ability to preview missions in 3D. Seriously. I am not speculating. I was there. I asked these questions and heard the answers myself. Edited May 21, 2009 by RKSL-Rock Share this post Link to post Share on other sites
sparks50 0 Posted May 21, 2009 I believe you :) Ok so thats a small disappointment, but I guess we will live. Its really cool to hear about the grass remaining flattened when trampled, so that you can use it to prepare a sniper position by moving around, or track people. I remember someone suggesting this on the BI forums, clever guy/gal whoever that was. Its also surprising to hear about the multiple injury scenarios. I was only expecting a dumbed down wounded-revive thing, but it now seems like we will get almost an ACE mod quality wounding system with morphine and bandages etc. The third thing to rock my world as a BI-fanboy today is the infinite randomly generated area beyond borders of the map, as mentioned in this video info: http://www.youtube.com/watch?v=TKXj_Cy-zks Share this post Link to post Share on other sites
cm 0 Posted May 21, 2009 I really don't understand how that works... so you can just fly 100000kms and parachute in on some randomly generated terrain? In an MP scenario, wouldn't the server then have to sync the extra 100000kms with everyone else? :confused: Share this post Link to post Share on other sites
tomcat_ 0 Posted May 21, 2009 Hi tomcat_Interpolation relies on placing objects where you think they will be from past data. In other words best guessing. It has cost in terms of client processor and a netcode cost in terms synchronization. The synchronization errors increase with distance. Which is better: Interpolate the position across 30 to 100 clients only to have to post synchronization corrections to those 30 to 100 clients every time their is a lag error, which leads to desynch? Send the real data with occasional lag? Please bare in mind synchronization errors increase with distance. That is why we have view distance on servers in MP set lower than in SP. Edit also be aware the mission maker and admin can allow certain roles to have increased view distance while the rest have the lower view distance good clients for this are fast jet pilots, AA units and snipers PS I am great believer in time out server freezes for really bad desynch but players need to be told. Kind Regards walker with the danger of just slightly deviating from the thread...i would say that this is an interesting point of view.. however, although not a programmer, i'm finding hard to believe that with all this processing power warping cannot be resolved.. According to BIS they want to appeal in bigger gamers base...so by making someone think that the game is warping..is not really help...and unless you dig deep you are getting really discouraged.... Share this post Link to post Share on other sites
psycosmos 0 Posted May 21, 2009 I really don't understand how that works... so you can just fly 100000kms and parachute in on some randomly generated terrain?In an MP scenario, wouldn't the server then have to sync the extra 100000kms with everyone else? :confused: Not if they're generated locally using a seed given by the server. Same seed = same terrain generated. The seed itself is very small and there would be almost no data that actually needs to be transfered (payed for by having the client do the work itself). Could also make for some interesting possibilities once we now Chernarus inside out (entirely appart from what we get from future addons and our devoted map makers like opteryx). Even something simple as setting up a mission close to the border of the generated terrain might be fun. Even better if you could determine the seed in the mission file/editor and thus actually work with it, placing units and so on on the generated (but known, thanks to the seed) terrain. Or my speculating is entirely off, who knows... ;) Share this post Link to post Share on other sites
Guest RKSL-Rock Posted May 21, 2009 (edited) The third thing to rock my world as a BI-fanboy today is the infinite randomly generated area beyond borders of the map, as mentioned in this video info: http://www.youtube.com/watch?v=TKXj_Cy-zks Its not a fantastic as you may think. The version we saw wasn't anywhere near as impressive as it sounds. Jan from BIS did say they were working on making it textured, smoother and more random but the terrain outside of the island build shown to us was just an extension of the edge profile. Anyone who has VBS2 will know what i mean. I think ArmA2 would have been better served with the island actually being an island. Edited May 21, 2009 by RKSL-Rock Share this post Link to post Share on other sites
MehMan 0 Posted May 21, 2009 Much like Opterxy's terrains? Share this post Link to post Share on other sites
Guest RKSL-Rock Posted May 21, 2009 Much like Opterxy's terrains? Yes. But to be fair Jan from BIS did say they were working to give the auto generated proper areas textures and some "random features" prior to the 505 release. Share this post Link to post Share on other sites
walker 0 Posted May 21, 2009 ...however, although not a programmer, i'm finding hard to believe that with all this processing power warping cannot be resolved... Hi tomcat_ It is not so much a question of computing power as the question of bandwidth. As I said in SP we can get away with longer view distances. While Mores law says computers keep getting faster. Mores Law does not affect bandwidth. And even if bandwidth started to double each 6 months you would still be up against the speed of light. The problem is synchronization, ensuring all players and the server and through it all non player group AI see the same thing. And with each increase in distance you are cubing the amount of data that has to be sent. Kind Regards walker Share this post Link to post Share on other sites
MehMan 0 Posted May 21, 2009 Yes. But to be fair Jan from BIS did say they were working to give the auto generated proper areas textures and some "random features" prior to the 505 release. Sounds good, I hope it gets implemented. It would be pretty neat if it were seed based, either randomly or by mission maker. In any case, if it does get implemented randomly it'd make flying off map a lot more interesting. Share this post Link to post Share on other sites
EricM 0 Posted May 21, 2009 If they can get the texturing of the randomly generated terrain right, then they can also use masks and clutter to make randomly generated forest (Tree Clutter) and maybe small settlement (House clutter)... Share this post Link to post Share on other sites
Landstalker 10 Posted May 21, 2009 thankyou good post gives us some info to be content with for now ;) Share this post Link to post Share on other sites
Dangerdog 0 Posted May 21, 2009 any idea of what the specs were on the demo machines, and what OS were they running. Share this post Link to post Share on other sites
Guest RKSL-Rock Posted May 21, 2009 any idea of what the specs were on the demo machines, and what OS were they running. Yeah its all included in the review article about to be published at ArmAholic. We're just going through the formatting now. Keep checking the site tonight and it will all be there. Share this post Link to post Share on other sites
sk3pt 0 Posted May 21, 2009 Nice ! I hope you'll share your opinion on the flight model. Share this post Link to post Share on other sites
Guest RKSL-Rock Posted May 21, 2009 Here you are: ArmAholic's ArmA2 Pressday Report Share this post Link to post Share on other sites
sk3pt 0 Posted May 21, 2009 That was a really informative preview, thank you ! Sounds like ArmA2 will be even better than I expected. Argh, now I will have to buy the German version too... :mad: Share this post Link to post Share on other sites
Electricleash 133 Posted May 21, 2009 A great comprehensive article there Rock, thank you for that! "Yes. But to be fair Jan from BIS did say they were working to give the auto generated proper areas textures and some "random features" prior to the 505 release." Regarding the progressive terrain, it was a valiant and daring thing to attempt by BIS. Removing themselves from the island concept to wrestling with the concept of infinity. It's something that boggles my mind certainly. Kudos indeed. Share this post Link to post Share on other sites
boomar. 10 Posted May 21, 2009 Hey looks like the 8800/9800 will be able to run it on highish settings after all. Share this post Link to post Share on other sites
Scrub 0 Posted May 22, 2009 A great comprehensive article there Rock, thank you for that!... Regarding the progressive terrain, it was a valiant and daring thing to attempt by BIS. Removing themselves from the island concept to wrestling with the concept of infinity. It's something that boggles my mind certainly. Kudos indeed. And a shared infinity at that, bravo. Yes, thank you Rock, and Foxhound. You brought, as you stated, the 'feel' into words as any detached journalist couldn't. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted May 22, 2009 Any ideas about AI seing through smoke? That bugger still there? Share this post Link to post Share on other sites
Guest RKSL-Rock Posted May 22, 2009 Any ideas about AI seing through smoke? That bugger still there? Oh yeah i forgot this gem! Jan and James both told me the smoke dischargers/grenades do block the AI vision. No more "bug"! Share this post Link to post Share on other sites
eble 3 Posted May 22, 2009 was the sli question answered at all, I might have missed it in all the media releases. Bascially does Arma2 support Sli and Xfire? Cheers Southy Share this post Link to post Share on other sites