Jump to content

Dangerdog

Member
  • Content Count

    88
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Dangerdog

  • Rank
    Corporal
  1. These options need to be broken up for individual toggles, they shouldn't be lumped into one setting. edit: http://feedback.arma3.com/view.php?id=4754 upvoted
  2. Dangerdog

    JUMP please!!

    That's the way it should be done, someone said there's already a running vault animation in Arma 3 so hopefully it gets implemented.
  3. Dwarden defends the Gamespy server browser, so I'm going to assume it'll remain - with improvements as time goes on. As for the OP looking for BiS to come up with solutions for mod management and "team" focused multiplayer gametypes you'll need to look toward the Arma community for those solutions. What BiS needs to focus on is making all of the games sub-systems work with as many performance enhancements they can muster, if they can get destruction working beyond simple slight of hand tricks of swapping out whole buildings for example then the community will make the maps and gametypes to enhance the experience.
  4. No, you shouldn't assume just because Arma 3 is steam exclusive that it'll utilize "Steamworks" functions. From what I've read even the server browser that's in the Alpha is here to stay.
  5. Don't ignore the view distance sliders and the impact that shadows have on performance.
  6. I know it's sacrilegious to mention Battlefield around here but have any of you guys played Project Reality mod for BF2? You can have a tactical experience while not needing to turn it into Man Simulator 2.0
  7. Still feels too much like "robotic" Arma II movement to me, it's a little better but falls short of other popular shooters that offer a more fluid experience overall. The extra stances aren't needed, more streamlining of the controls and UI is what they should be focusing on. The combat pace should stay but the rest should go, it's just fluff. I would be over the top impressed if they added the ability to steady or mount your weapon to a surface; window, hood of a car, short stub wall - without needing to press or hold a key beyond a simple right click.
  8. I know inventory is work in progress but is there an easy way to drop thing from your inventory?
  9. Dangerdog

    6.5 mm and recoil management in game

    It might be okay if you could mount your gun to objects in the map like stub walls and window sills, having to go prone just to hit anything is a little off putting. Perhaps it needs to be tied to the difficulty level so as to satisfy the "big recoil" fans.
  10. Needs more random encounters with Big Foot
  11. http://steamcommunity.com/app/107410/discussions/0/864961629598592646/ Dwarden has posted on the Steam forums, multiplayer is still very Alpha unlike some of the rest of the game which can be played. without a dedicated server binary are all the multiplayer games client hosted?
  12. 1. is a bug 2. physics glitch, work in progress 3. looks like a quick system they implemented, not refined or polished yet - hopefully you'll be able to cook grenades before you throw them. I don't need under hand / over hand throws though. 4. I'm grateful it isn't a blinding orb in the sky like what DICE did with Battlefield 3. I'm not a fan of lens flares for that mater either, I hope BiS keep the screen clear of blobs of dazzling lights and objects.
  13. It should be installed as part of your video drivers if you're using Nvidia, but the game doesn't seem to need anything special to make it work. There's no special benefit for having a Physx capable accelerator for example, I haven't seen any objects with any physics type properties - all of the set dressing stuff is firmly fixed to the map in a stationary position. I think the vehicles are the only thing that may use physics calculations from Physx libraries, I haven't noticed any rag-doll like effects on enemy soldiers shot like that one preview video showed.
  14. A red dot sight isn't helping much when your targets are 500 or more meters away. :P
  15. Dangerdog

    Dedicated Server Crash

    I was surprised to see "Gamespy" for the server browser, thought they went under. probably have to wait till beta before servers are stable, I really hope they give the multiplayer some much needed attention.
×